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@@ -1,172 +0,0 @@
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-#include "Crown.h"
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-#include <cstdlib>
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-#include <iostream>
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-#include <GL/glew.h>
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-
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-//----------------------------------
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-// Windows
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-//----------------------------------
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-
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-class MainWindow: public Crown::Window
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-{
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- public:
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- MainWindow(Crown::WindowsManager* wm, float x, float y, float width, float height):
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- Crown::Window(wm, x, y, width, height, "Crown")
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- {
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- Crown::StackLayout* sl = new Crown::StackLayout(GetContentWidget());
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-
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- btnClose = new Crown::Button(sl);
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- btnClose->SetDesiredSize(-1, -1);
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-
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- /*Crown::ThemeSpriteWidget* tsw =*/ new Crown::ThemeSpriteWidget(btnClose, Crown::TS_BOOM, 0);
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-
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- btnClose->OnClickEvent += CreateDelegate(this, &MainWindow::btnClose_OnClick);
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- }
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-
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- void btnClose_OnClick(Button* /*obj*/, Crown::EventArgs* /*args*/)
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- {
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- Crown::GetDevice()->StopRunning();
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- }
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-
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- private:
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- Crown::Button* btnClose;
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-};
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-
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-class MyWindow: public Crown::Window
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-{
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- public:
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- MyWindow(Crown::WindowsManager* wm, float x, float y, float width, float height):
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- Crown::Window(wm, x, y, width, height, "Test Window")
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- {
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- Crown::StackLayout* sl = new Crown::StackLayout(GetContentWidget());
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- Crown::StackLayout* sl_left = new Crown::StackLayout(sl);
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- Crown::StackLayout* sl_right = new Crown::StackLayout(sl);
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- sl->SetOrientationVertical(false);
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-
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- /*Crown::Button* btn1 =*/ new Crown::Button(sl_left);
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- Crown::Button* btn2 = new Crown::Button(sl_left);
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- /*Crown::Button* btn3 =*/ new Crown::Button(sl_left);
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- Crown::Button* btn4 = new Crown::Button(sl_left);
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-
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- Crown::Button* btn5 = new Crown::Button(sl_right);
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- /*Crown::Button* btn6 =*/ new Crown::Button(sl_right);
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- Crown::Button* btn7 = new Crown::Button(sl_right);
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- /*Crown::Button* btn8 =*/ new Crown::Button(sl_right);
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-
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- btn2->SetDesiredSize(-1, -1);
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- btn4->SetDesiredSize(-1, -1);
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- btn5->SetDesiredSize(-1, -1);
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- btn7->SetDesiredSize(-1, -1);
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- }
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-
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- private:
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-};
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-
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-class ListWindow: public Crown::Window
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-{
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- public:
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- ListWindow(Crown::WindowsManager* wm, float x, float y, float width, float height):
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- Crown::Window(wm, x, y, width, height, "ListView Window")
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- {
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- Crown::StackLayout* sl = new Crown::StackLayout(GetContentWidget());
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- sl->SetOrientationVertical(false);
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-
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- Crown::ListView* lw = new Crown::ListView(sl);
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-
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-// Crown::GenericList gl;
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-//
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-// for(int i = 0; i < 15; i++)
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-// gl.Append(i*3);
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-
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-// lw->SetItems(gl);
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-
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-
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- Crown::StackLayout* slRight = new Crown::StackLayout(sl);
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-
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- Crown::TreeView* treeview = new Crown::TreeView(slRight);
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- }
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-
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- private:
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-};
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-
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-class MainScene: public Crown::Scene
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-{
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- public:
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- MainScene() {}
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- virtual ~MainScene()
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- {
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- if (tr)
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- delete tr;
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- }
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-
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- virtual void OnLoad()
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- {
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- Crown::Renderer* renderer = Crown::GetDevice()->GetRenderer();
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- renderer->SetClearColor(Crown::Color(0.6f, 0.6f, 0.6f, 1.0f));
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-
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- Crown::WindowsManager* wm = new Crown::WindowsManager(this);
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- /*Crown::Window* w1 =*/ new MainWindow(wm, 10.0f, 15.0f, 80.0f, 80.0f);
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- /*Crown::Window* w2 =*/ new MyWindow(wm, 150.0f, 150.0f, 100.0f, 100.0f);
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- /*Crown::Window* w3 =*/ new ListWindow(wm, 350.0f, 150.0f, 300.0f, 200.0f);
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-
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- /*
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- mFont.SetTrueTypeSize(8);
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- mImg = mFont.LoadFont("../../res/times.ttf");
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-
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- Crown::Frame* f = new Crown::Frame();
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- f->Set(renderer->CreateTexture(mImg), 0, 0, mImg->GetWidth(), mImg->GetHeight());
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- mSprite.AddFrame(f);
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-
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- Crown::BMPImageLoader bmp;
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- bmp.SaveFile(mImg, "../../res/out.bmp");
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- */
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- }
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-
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- virtual void RenderScene()
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- {
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- glDisable(GL_LIGHTING);
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- glColor3f(1, 1, 1);
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-
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- // Uncomment to gain a huge performance boost
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- glDisable(GL_DEPTH_TEST);
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- glDepthMask(GL_FALSE);
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-
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- Scene::RenderScene();
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-
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- //glTranslatef(0.0f, 100.0f, 0.0f);
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- //mSprite.draw(0);
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- }
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-
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- //Crown::Image* mImg;
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- //Crown::Sprite mSprite;
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-};
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-
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-int main(int argc, char** argv) {
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-
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- int wndW, wndH;
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- wndW = 800;
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- wndH = 600;
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-
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- if (argc == 3) {
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- wndW = atoi(argv[1]);
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- wndH = atoi(argv[2]);
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- }
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-
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- Crown::Device* device = Crown::GetDevice();
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-
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- if (!device->Init(wndW, wndH, 32, false)) {
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-
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- return 0;
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- }
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-
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- device->GetMainWindow()->SetTitle("Crown Engine v0.1");
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-
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- MainScene* mainScene = new MainScene();
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- device->GetSceneManager()->SelectNextScene(mainScene);
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-
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- device->Run();
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- device->Shutdown();
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-
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- return 0;
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-
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-}
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