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Rename Mesh to MeshResource

Daniele Bartolini %!s(int64=13) %!d(string=hai) anos
pai
achega
8e61806beb
Modificáronse 2 ficheiros con 14 adicións e 14 borrados
  1. 9 9
      src/Mesh.cpp
  2. 5 5
      src/Mesh.h

+ 9 - 9
src/Mesh.cpp

@@ -35,7 +35,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 namespace crown
 {
 
-Mesh::Mesh() :
+MeshResource::MeshResource() :
 	mMeshChunkList(get_default_allocator()),
 	mVertexBuffer(NULL),
 	mIndexBuffer(NULL),
@@ -43,7 +43,7 @@ Mesh::Mesh() :
 {
 }
 
-Mesh::~Mesh()
+MeshResource::~MeshResource()
 {
 	for (int32_t i = 0; i < mMeshChunkList.size(); i++)
 	{
@@ -51,17 +51,17 @@ Mesh::~Mesh()
 	}
 }
 
-uint32_t Mesh::GetMeshChunkCount() const
+uint32_t MeshResource::GetMeshChunkCount() const
 {
 	return mMeshChunkList.size();
 }
 
-MeshChunk* Mesh::GetMeshChunk(uint32_t index) const
+MeshChunk* MeshResource::GetMeshChunk(uint32_t index) const
 {
 	return mMeshChunkList[index];
 }
 
-void Mesh::AddMeshChunk(MeshChunk* chunk)
+void MeshResource::AddMeshChunk(MeshChunk* chunk)
 {
 	if (!chunk)
 	{
@@ -72,17 +72,17 @@ void Mesh::AddMeshChunk(MeshChunk* chunk)
 	mMeshChunkList.push_back(chunk);
 }
 
-void Mesh::RemoveMeshChunk(MeshChunk* chunk)
+void MeshResource::RemoveMeshChunk(MeshChunk* chunk)
 {
 
 }
 
-const Box& Mesh::GetBoundingBox() const
+const Box& MeshResource::GetBoundingBox() const
 {
 	return mBoundingBox;
 }
 
-void Mesh::UpdateBoundingBox()
+void MeshResource::UpdateBoundingBox()
 {
 	mBoundingBox.zero();
 
@@ -93,7 +93,7 @@ void Mesh::UpdateBoundingBox()
 	}
 }
 
-void Mesh::RecompileMesh()
+void MeshResource::RecompileMesh()
 {
 	uint32_t count = 0;
 	uint32_t offset = 0;

+ 5 - 5
src/Mesh.h

@@ -42,7 +42,7 @@ class IndexBuffer;
  * Mesh can have an arbitrary number of sub-meshes called MeshChunk which contribute
  * to the final mesh structure.
  */ 
-class Mesh : public Resource
+class MeshResource
 {
 
 	typedef List<MeshChunk*> MeshChunkList;
@@ -50,11 +50,11 @@ class Mesh : public Resource
 public:
 
 
-							Mesh();	//! Constructor
-							~Mesh();	//! Destructor
+							MeshResource();	//! Constructor
+							~MeshResource();	//! Destructor
 
 
-	uint32_t					GetMeshChunkCount() const;	//! Returns the MeshChunks contained in this mesh
+	uint32_t				GetMeshChunkCount() const;	//! Returns the MeshChunks contained in this mesh
 	MeshChunk*				GetMeshChunk(uint32_t index) const;
 	void					AddMeshChunk(MeshChunk* chunk);	//! Adds a MeshChunk to the mesh
 	void					RemoveMeshChunk(MeshChunk* chunk);	//! Remove a MeshChunk from the mesh
@@ -80,7 +80,7 @@ private:
 
 	VertexBuffer*			mVertexBuffer;
 	IndexBuffer*			mIndexBuffer;
-	uint32_t					mGlobalVertexCount;
+	uint32_t				mGlobalVertexCount;
 };
 
 } // namespace crown