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@@ -153,7 +153,7 @@ void Device::init()
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m_sound_renderer->init();
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Log::d("SoundRenderer created.");
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-/* ResourceId id = m_resource_manager->load("sound", "sounds/mono1");
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+ ResourceId id = m_resource_manager->load("sound", "sounds/untrue");
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m_resource_manager->flush();
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SoundResource* res = (SoundResource*)m_resource_manager->data(id);
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@@ -161,7 +161,7 @@ void Device::init()
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SoundId sound = m_sound_renderer->create_sound(res);
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m_sound_renderer->set_sound_loop(sound, true);
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- m_sound_renderer->play_sound(sound);*/
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+ m_sound_renderer->play_sound(sound);
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Log::i("Crown Engine initialized.");
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Log::i("Initializing Game...");
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@@ -402,6 +402,7 @@ void Device::frame()
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m_renderer->frame();
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+ // FIXME: SoundRenderer should not be updated each frame
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m_sound_renderer->frame();
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}
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