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add test in Device

mikymod 12 ani în urmă
părinte
comite
8f5264d47d
2 a modificat fișierele cu 4 adăugiri și 3 ștergeri
  1. 3 2
      engine/Device.cpp
  2. 1 1
      engine/audio/OggDecoder.h

+ 3 - 2
engine/Device.cpp

@@ -153,7 +153,7 @@ void Device::init()
 	m_sound_renderer->init();
 	Log::d("SoundRenderer created.");
 
-/*	ResourceId id = m_resource_manager->load("sound", "sounds/mono1");
+	ResourceId id = m_resource_manager->load("sound", "sounds/untrue");
 	m_resource_manager->flush();
 
 	SoundResource* res = (SoundResource*)m_resource_manager->data(id);
@@ -161,7 +161,7 @@ void Device::init()
 	SoundId sound = m_sound_renderer->create_sound(res);
 	m_sound_renderer->set_sound_loop(sound, true);
 
-	m_sound_renderer->play_sound(sound);*/
+	m_sound_renderer->play_sound(sound);
 
 	Log::i("Crown Engine initialized.");
 	Log::i("Initializing Game...");
@@ -402,6 +402,7 @@ void Device::frame()
 
 		m_renderer->frame();
 
+		// FIXME: SoundRenderer should not be updated each frame
 		m_sound_renderer->frame();
 	}
 

+ 1 - 1
engine/audio/OggDecoder.h

@@ -215,7 +215,7 @@ public:
 
 		return true;
 	}
-	
+
 	//-----------------------------------------------------------------------------
 	void rewind()
 	{