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@@ -105,6 +105,14 @@ static int world_update_animations(lua_State* L)
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return 0;
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}
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+//-----------------------------------------------------------------------------
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+static int world_update_scene(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.get_world(1)->update_scene(stack.get_float(2));
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+ return 0;
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+}
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+
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//-----------------------------------------------------------------------------
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static int world_update(lua_State* L)
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{
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@@ -307,6 +315,7 @@ void load_world(LuaEnvironment& env)
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env.load_module_function("World", "units", world_units);
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env.load_module_function("World", "update_animations", world_update_animations);
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+ env.load_module_function("World", "update_scene", world_update_scene);
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env.load_module_function("World", "update", world_update);
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env.load_module_function("World", "play_sound", world_play_sound);
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