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+/*
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "FloatSetting.h"
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+
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+namespace crown
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+{
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+
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+FloatSetting* FloatSetting::g_float_settings_head = NULL;
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+
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+//-----------------------------------------------------------------------------
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+FloatSetting::FloatSetting(const char* name, const char* synopsis, float value, float min, float max) :
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+ m_name(name),
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+ m_synopsis(synopsis),
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+ m_value(0),
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+ m_min(min),
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+ m_max(max),
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+ m_next(NULL)
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+{
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+ set_value(value);
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+
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+ if (FloatSetting::g_float_settings_head == NULL)
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+ {
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+ FloatSetting::g_float_settings_head = this;
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+ m_next = NULL;
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+ }
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+ else
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+ {
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+ m_next = FloatSetting::g_float_settings_head;
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+ FloatSetting::g_float_settings_head = this;
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+const char* FloatSetting::name() const
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+{
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+ return m_name;
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+}
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+
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+//-----------------------------------------------------------------------------
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+const char* FloatSetting::synopsis() const
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+{
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+ return m_synopsis;
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+}
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+
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+//-----------------------------------------------------------------------------
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+float FloatSetting::value() const
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+{
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+ return m_value;
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+}
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+
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+//-----------------------------------------------------------------------------
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+float FloatSetting::min() const
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+{
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+ return m_min;
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+}
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+
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+//-----------------------------------------------------------------------------
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+float FloatSetting::max() const
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+{
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+ return m_max;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void FloatSetting::set_value(float value)
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+{
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+ if (value > m_max)
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+ {
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+ m_value = m_max;
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+ }
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+ else if (value < m_min)
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+ {
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+ m_value = m_min;
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+ }
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+ else
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+ {
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+ m_value = value;
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+ }
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+}
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+
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+} // namespace crown
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+
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