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@@ -35,23 +35,23 @@ OTHER DEALINGS IN THE SOFTWARE.
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#cmakedefine CROWN_DEVELOPMENT
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#cmakedefine CROWN_DEVELOPMENT
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#cmakedefine CROWN_RELEASE
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#cmakedefine CROWN_RELEASE
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-#define CE_MAX_TEXTURE_UNITS 8
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-#define CE_MAX_TEXTURES 32
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-#define CE_MAX_RENDER_TARGETS 32
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-#define CE_MAX_VERTEX_BUFFERS 1024
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-#define CE_MAX_INDEX_BUFFERS 1024
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-#define CE_MAX_SHADERS 1024
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-#define CE_MAX_GPU_PROGRAMS 1024
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-#define CE_MAX_UNIFORMS 128
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-
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-// Including NUL character
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-#define CE_MAX_UNIFORM_NAME_LENGTH 64
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-
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-#define CE_MAX_WORLDS 1024
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-#define CE_MAX_UNITS 65000
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-#define CE_MAX_CAMERAS 16
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-#define CE_MAX_ACTORS 1024
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-#define CE_MAX_CONTROLLERS 1024
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-#define CE_MAX_TRIGGERS 1024
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-#define CE_MAX_JOINTS 512
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-#define CE_MAX_SOUND_INSTANCES 64
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+#define CE_MAX_TEXTURE_UNITS 8
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+#define CE_MAX_TEXTURES 32
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+#define CE_MAX_RENDER_TARGETS 32
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+#define CE_MAX_VERTEX_BUFFERS 1024
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+#define CE_MAX_INDEX_BUFFERS 1024
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+#define CE_MAX_SHADERS 1024
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+#define CE_MAX_GPU_PROGRAMS 1024
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+#define CE_MAX_UNIFORMS 128
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+#define CE_TRANSIENT_VERTEX_BUFFER_SIZE 2 * 1024 // In bytes
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+#define CE_TRANSIENT_INDEX_BUFFER_SIZE 2 * 1024 // In bytes
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+#define CE_MAX_UNIFORM_NAME_LENGTH 64 // Including NUL character
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+
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+#define CE_MAX_WORLDS 1024
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+#define CE_MAX_UNITS 65000 // Per world
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+#define CE_MAX_CAMERAS 16 // Per world
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+#define CE_MAX_ACTORS 1024 // Per world
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+#define CE_MAX_CONTROLLERS 1024 // Per world
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+#define CE_MAX_TRIGGERS 1024 // Per world
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+#define CE_MAX_JOINTS 512 // Per world
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+#define CE_MAX_SOUND_INSTANCES 64 // Per world
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