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@@ -131,7 +131,7 @@ struct VertexBuffer
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GL_CHECK(glGenBuffers(1, &m_id));
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_id));
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// FIXME FIXME FIXME
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- GL_CHECK(glBufferData(GL_ARRAY_BUFFER, (count / 3) * Vertex::bytes_per_vertex(format), vertices, GL_STATIC_DRAW));
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+ GL_CHECK(glBufferData(GL_ARRAY_BUFFER, count * Vertex::bytes_per_vertex(format), vertices, GL_STATIC_DRAW));
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// GL_STREAM_DRAW
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m_count = count;
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