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@@ -31,27 +31,27 @@ struct World;
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typedef u32 SoundInstanceId;
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-#define DEBUG_LINE_MARKER u32(0xd7c17715)
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-#define DEBUG_GUI_MARKER u32(0xf081a80a)
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-#define LEVEL_MARKER u32(0x1f2b43fe)
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-#define RENDER_WORLD_MARKER u32(0xc82277de)
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-#define RESOURCE_PACKAGE_MARKER u32(0x9a1ac68c)
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-#define SCENE_GRAPH_MARKER u32(0x63a44dbf)
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-#define WORLD_MARKER u32(0xfb6ce2d3)
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-#define SCRIPT_WORLD_MARKER u32(0x78486cdc)
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-#define SOUND_WORLD_MARKER u32(0x44052b07)
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-#define PHYSICS_WORLD_MARKER u32(0x1cf49bae)
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-#define ANIMATION_STATE_MACHINE_MARKER u32(0x59a1c462)
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-
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-#define COMPONENT_TYPE_ACTOR STRING_ID_32("actor", 0x13958a55)
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-#define COMPONENT_TYPE_CAMERA STRING_ID_32("camera", 0x5005ac7a)
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-#define COMPONENT_TYPE_COLLIDER STRING_ID_32("collider", 0x3b9259cb)
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-#define COMPONENT_TYPE_LIGHT STRING_ID_32("light", 0x4cf76c7b)
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-#define COMPONENT_TYPE_MESH_RENDERER STRING_ID_32("mesh_renderer", 0x2554ca17)
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-#define COMPONENT_TYPE_SPRITE_RENDERER STRING_ID_32("sprite_renderer", 0x7b4af6de)
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-#define COMPONENT_TYPE_TRANSFORM STRING_ID_32("transform", 0xb4363995)
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-#define COMPONENT_TYPE_SCRIPT STRING_ID_32("script", 0x2cf63026)
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-#define COMPONENT_TYPE_ANIMATION_STATE_MACHINE STRING_ID_32("animation_state_machine", 0xe3970e6b)
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+#define DEBUG_LINE_MARKER UINT32_C(0xd7c17715)
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+#define DEBUG_GUI_MARKER UINT32_C(0xf081a80a)
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+#define LEVEL_MARKER UINT32_C(0x1f2b43fe)
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+#define RENDER_WORLD_MARKER UINT32_C(0xc82277de)
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+#define RESOURCE_PACKAGE_MARKER UINT32_C(0x9a1ac68c)
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+#define SCENE_GRAPH_MARKER UINT32_C(0x63a44dbf)
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+#define WORLD_MARKER UINT32_C(0xfb6ce2d3)
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+#define SCRIPT_WORLD_MARKER UINT32_C(0x78486cdc)
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+#define SOUND_WORLD_MARKER UINT32_C(0x44052b07)
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+#define PHYSICS_WORLD_MARKER UINT32_C(0x1cf49bae)
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+#define ANIMATION_STATE_MACHINE_MARKER UINT32_C(0x59a1c462)
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+
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+#define COMPONENT_TYPE_ACTOR STRING_ID_32("actor", UINT32_C(0x13958a55))
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+#define COMPONENT_TYPE_CAMERA STRING_ID_32("camera", UINT32_C(0x5005ac7a))
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+#define COMPONENT_TYPE_COLLIDER STRING_ID_32("collider", UINT32_C(0x3b9259cb))
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+#define COMPONENT_TYPE_LIGHT STRING_ID_32("light", UINT32_C(0x4cf76c7b))
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+#define COMPONENT_TYPE_MESH_RENDERER STRING_ID_32("mesh_renderer", UINT32_C(0x2554ca17))
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+#define COMPONENT_TYPE_SPRITE_RENDERER STRING_ID_32("sprite_renderer", UINT32_C(0x7b4af6de))
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+#define COMPONENT_TYPE_TRANSFORM STRING_ID_32("transform", UINT32_C(0xb4363995))
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+#define COMPONENT_TYPE_SCRIPT STRING_ID_32("script", UINT32_C(0x2cf63026))
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+#define COMPONENT_TYPE_ANIMATION_STATE_MACHINE STRING_ID_32("animation_state_machine", UINT32_C(0xe3970e6b))
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/// Enumerates camera projection types.
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///
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