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@@ -64,6 +64,8 @@ struct SceneGraph
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/// @copydoc SceneGraph::world_position()
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Matrix4x4 world_pose(TransformInstance i) const;
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+ void set_world_pose(TransformInstance i, const Matrix4x4& pose);
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+
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/// Returns the number of nodes in the graph.
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uint32_t num_nodes() const;
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