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@@ -1,2 +1,16 @@
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+==================
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Importing Textures
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Importing Textures
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==================
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==================
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+
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+Textures are usually added to the project indirectly by higher-level
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+importers (for example when :ref:`Importing Scenes` or :ref:`Importing
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+Sprites`). You can also import images as standalone textures when you need it
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+for UI, materials, or other specialized uses.
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+
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+When you import a texture, Crown copies the source image into
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+the :ref:`project <project>` and creates a ``.texture`` resource file with
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+the same name. The ``.texture`` resource stores processing settings for each
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+target platform (compression, mipmaps etc.). Crown uses the ``.texture`` file
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+at compile time to produce optimized GPU-ready assets.
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+
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+Open the :ref:`Texture Settings` tool to review or modify processing options.
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