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@@ -36,8 +36,8 @@ Vector3
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**set_z** (v, z)
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Sets the value of the z value of the vector.
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- **values** (v) : float, float, float
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- Returns the x, y and z values of the vector.
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+ **elements** (v) : float, float, float
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+ Returns the x, y and z elements of the vector.
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**add** (a, b) : Vector3
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Adds the vector *a* to *b* and returns the result.
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@@ -164,8 +164,8 @@ Quaternion
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**power** (q, exp) : Quaternion
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Returns the quaternion *q* raised to the power of *exp*.
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- **elements** (q) : x, y, z, w
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- Returns the elements of the quaternion.
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+ **elements** (q) : float, float, float, float
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+ Returns the x, y, z and w elements of the quaternion.
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**look** (dir, [up]) : Quaternion
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Returns the quaternion describing the rotation needed to face towards *dir*.
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@@ -180,6 +180,13 @@ Quaternion
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**forward** (q) : Vector3
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Returns the forward axis of the rotation described by *q*.
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+ **lerp** (a, b, t) : Quaternion
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+ Returns the linearly interpolated quaternion between *a* and *b* at time *t* in [0, 1].
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+ It uses NLerp.
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+
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+ **to_string** (q) : string
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+ Returns a string representing the quaternion *q*.
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+
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QuaternionBox
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-------------
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@@ -297,6 +304,9 @@ Color4
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**Color4** (r, g, b, a) : Color4
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Returns a new Color4 from individual components.
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+ **to_string** (c) : string
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+ Returns a string representing the color *c*.
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+
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Math
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----
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