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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "MeshResource.h"
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+#include "Bundle.h"
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+#include "Log.h"
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+#include "DiskFile.h"
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+#include "Assert.h"
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+#include "Allocator.h"
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+#include "Device.h"
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+#include "Renderer.h"
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+
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+namespace crown
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+{
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+
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+//-----------------------------------------------------------------------------
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+void* MeshResource::load(Allocator& allocator, Bundle& bundle, ResourceId id)
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+{
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+ DiskFile* file = bundle.open(id);
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+
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+ CE_ASSERT(file != NULL, "Resource does not exist: %.8X%.8X", id.name, id.type);
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+
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+ MeshResource* resource = (MeshResource*)allocator.allocate(sizeof(MeshResource));
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+ file->read(&resource->m_header, sizeof(MeshHeader));
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+
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+ // Read vertices
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+ file->read(&resource->m_vertex_count, sizeof(uint32_t));
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+ resource->m_vertices = (float*) allocator.allocate(sizeof(float) * resource->m_vertex_count);
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+ file->read(resource->m_vertices, sizeof(float) * resource->m_vertex_count);
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+
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+ // Read triangles
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+ file->read(&resource->m_index_count, sizeof(uint32_t));
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+ resource->m_indices = (uint16_t*) allocator.allocate(sizeof(uint16_t) * resource->m_index_count);
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+ file->read(resource->m_indices, sizeof(uint16_t) * resource->m_index_count);
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+
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+ bundle.close(file);
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+
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+ return resource;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void MeshResource::online(void* )
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+{
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+}
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+
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+//-----------------------------------------------------------------------------
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+void MeshResource::unload(Allocator& , void* )
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+{
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+}
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+
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+//-----------------------------------------------------------------------------
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+void MeshResource::offline()
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+{
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+
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+}
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+
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+} // namespace crown
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