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Fix lua function names according to code guidelines

Daniele Bartolini vor 12 Jahren
Ursprung
Commit
9bd3925a0a
2 geänderte Dateien mit 12 neuen und 12 gelöschten Zeilen
  1. 6 6
      engine/lua/LuaVector2.cpp
  2. 6 6
      engine/lua/LuaVector3.cpp

+ 6 - 6
engine/lua/LuaVector2.cpp

@@ -123,7 +123,7 @@ CE_EXPORT int vector2_dot(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int vector2_equals(lua_State* L)
+CE_EXPORT int vector2_equal(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -264,13 +264,13 @@ CE_EXPORT int vector2_zero(lua_State* L)
 void load_vector2(LuaEnvironment& env)
 {
 	env.load_module_function("Vector2", "new",					vector2);
-	env.load_module_function("Vector2", "val",					vector2_values);
+	env.load_module_function("Vector2", "values",				vector2_values);
 	env.load_module_function("Vector2", "add",					vector2_add);
-	env.load_module_function("Vector2", "sub",					vector2_subtract);
-	env.load_module_function("Vector2", "mul",					vector2_multiply);
-	env.load_module_function("Vector2", "div",					vector2_divide);
+	env.load_module_function("Vector2", "subtract",				vector2_subtract);
+	env.load_module_function("Vector2", "multiply",				vector2_multiply);
+	env.load_module_function("Vector2", "divide",				vector2_divide);
 	env.load_module_function("Vector2", "dot",					vector2_dot);
-	env.load_module_function("Vector2", "equals",				vector2_equals);
+	env.load_module_function("Vector2", "equal",				vector2_equal);
 	env.load_module_function("Vector2", "lower",				vector2_lower);
 	env.load_module_function("Vector2", "greater",				vector2_greater);
 	env.load_module_function("Vector2", "length",				vector2_length);

+ 6 - 6
engine/lua/LuaVector3.cpp

@@ -138,7 +138,7 @@ CE_EXPORT int vector3_cross(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int vector3_equals(lua_State* L)
+CE_EXPORT int vector3_equal(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -279,14 +279,14 @@ CE_EXPORT int vector3_zero(lua_State* L)
 void load_vector3(LuaEnvironment& env)
 {
 	env.load_module_function("Vector3", "new", 				vector3);
-	env.load_module_function("Vector3", "val", 				vector3_values);
+	env.load_module_function("Vector3", "values", 			vector3_values);
 	env.load_module_function("Vector3", "add", 				vector3_add);
-	env.load_module_function("Vector3", "sub", 				vector3_subtract);
-	env.load_module_function("Vector3", "mul", 				vector3_multiply);
-	env.load_module_function("Vector3", "div", 				vector3_divide);
+	env.load_module_function("Vector3", "subtract", 		vector3_subtract);
+	env.load_module_function("Vector3", "multiply", 		vector3_multiply);
+	env.load_module_function("Vector3", "divide", 			vector3_divide);
 	env.load_module_function("Vector3", "dot", 				vector3_dot);
 	env.load_module_function("Vector3", "cross", 			vector3_cross);
-	env.load_module_function("Vector3", "equals", 			vector3_equals);
+	env.load_module_function("Vector3", "equal", 			vector3_equal);
 	env.load_module_function("Vector3", "lower", 			vector3_lower);
 	env.load_module_function("Vector3", "greater", 			vector3_greater);
 	env.load_module_function("Vector3", "length", 			vector3_length);