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binds adadpted to new ScriptSystem

mikymod пре 12 година
родитељ
комит
9dc8a0d7e5
3 измењених фајлова са 4 додато и 4 уклоњено
  1. 1 1
      src/binds/Mat4Binds.cpp
  2. 1 1
      src/binds/QuatBinds.cpp
  3. 2 2
      src/binds/Vec3Binds.cpp

+ 1 - 1
src/binds/Mat4Binds.cpp

@@ -65,7 +65,7 @@ extern "C"
 
 Mat4* mat4(float r1c1, float r2c1, float r3c1, float r1c2, float r2c2, float r3c2, float r1c3, float r2c3, float r3c3)
 {
-	scripter()->get_next_mat4(r1c1, r2c1, r3c1, r1c2, r2c2, r3c2, r1c3, r2c3, r3c3);
+	return scripter()->next_mat4(r1c1, r2c1, r3c1, r1c2, r2c2, r3c2, r1c3, r2c3, r3c3);
 }
 					
 Mat4* mat4_add(Mat4* self, Mat4* m)

+ 1 - 1
src/binds/QuatBinds.cpp

@@ -28,7 +28,7 @@ extern "C"
 
 Quat* quat(float angle, const Vec3* v)
 {
-	scripter()->get_next_quat(angle, v);
+	return scripter()->next_quat(angle, v);
 }
 
 void quat_negate(Quat* self)

+ 2 - 2
src/binds/Vec3Binds.cpp

@@ -20,7 +20,7 @@ extern "C"
 
 	float				vec3_dot(Vec3* self, const Vec3* v);
 
-	Vec3*				vec3_cross(Vec3* self, const Vec3* v);				
+	Vec3*				vec3_cross(Vec3* self, const Vec3* v);
 
 	bool				vec3_equal(Vec3* self, const Vec3* other);	
 	
@@ -48,7 +48,7 @@ extern "C"
 //------------------------------------------------------------
 Vec3* vec3(float nx, float ny, float nz)
 {
-	scripter()->get_next_vec3(nx, ny, nz);
+	return scripter()->next_vec3(nx, ny, nz);
 }
 
 //------------------------------------------------------------