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@@ -180,7 +180,7 @@ SoundInstanceId World::play_sound(const SoundResource* sr, const bool loop, cons
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SoundInstanceId World::play_sound(StringId64 name, const bool loop, const float volume, const Vector3& pos, const float range)
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{
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const SoundResource* sr = (const SoundResource*)_resource_manager->get(SOUND_TYPE, name);
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- play_sound(sr, loop, volume, pos, range);
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+ return play_sound(sr, loop, volume, pos, range);
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}
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void World::stop_sound(SoundInstanceId id)
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