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@@ -728,6 +728,9 @@ public class FBXImporter
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}
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}
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+ if (options.import_animation.value)
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+ shader += "+SKINNING";
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+
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db.set_property_string(material_id, "shader", shader);
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db.save(project.absolute_path(material_resource_name) + ".material", material_id);
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imported_materials.set(material, material_resource_name);
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