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Эх сурвалжийг харах

world: do not break the children list

Daniele Bartolini 3 сар өмнө
parent
commit
9f1d08e5df

+ 4 - 0
docs/changelog.rst

@@ -6,6 +6,10 @@ Changelog
 :ref:`0.59.3 --- DD MMM YYYY <v0.59.3>`
 ---------------------------------------
 
+**Fixes**
+
+* Runtime: fixed linking transforms in a SceneGraph not working in some circumnstances.
+
 .. _v0.59.2:
 
 :ref:`0.59.2 --- 20 Oct 2025 <v0.59.2>`

+ 0 - 2
src/world/scene_graph.cpp

@@ -376,8 +376,6 @@ void SceneGraph::link(TransformInstance parent
 		}
 
 		_data.next_sibling[prev.i] = child;
-
-		_data.first_child[child.i].i = UINT32_MAX;
 		_data.next_sibling[child.i].i = UINT32_MAX;
 		_data.prev_sibling[child.i] = prev;
 	}