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@@ -121,7 +121,7 @@ void Mesh::RecompileMesh()
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for(int i=0; i<mMeshChunkList.GetSize(); i++)
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{
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uint size = mMeshChunkList[i]->mVertexList.GetSize() * sizeof(VertexData);
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- mVertexBuffer->SetVertexSubData((float*) mMeshChunkList[i]->mVertexList.GetData(), offset, mMeshChunkList[i]->mVertexList.GetSize());
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+ mVertexBuffer->SetVertexSubData((float*) mMeshChunkList[i]->mVertexList.GetBegin(), offset, mMeshChunkList[i]->mVertexList.GetSize());
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offset += size;
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}
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@@ -139,7 +139,7 @@ void Mesh::RecompileMesh()
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for(int i=0; i<mMeshChunkList.GetSize(); i++)
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{
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uint size = mMeshChunkList[i]->mFaceList.GetSize() * sizeof(ushort) * 3;
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- mIndexBuffer->SetIndexSubData((ushort*) mMeshChunkList[i]->mFaceList.GetData(), offset, mMeshChunkList[i]->mFaceList.GetSize() * 3);
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+ mIndexBuffer->SetIndexSubData((ushort*) mMeshChunkList[i]->mFaceList.GetBegin(), offset, mMeshChunkList[i]->mFaceList.GetSize() * 3);
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offset += size;
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}
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