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@@ -533,7 +533,7 @@ SceneGraph
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Destroys the transform *id*.
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**transform_instances** (sg, unit) : Id
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- Returns the transform of the *unit* or nil.
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+ Returns the transform of the *unit* or ``nil``.
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**local_position** (sg, id) : Vector3
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Returns the local position of the transform *id*.
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@@ -630,7 +630,7 @@ Light
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Destroys the light *id*.
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**light_instances** (rw, unit) : Id
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- Returns the light of the *unit* or nil.
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+ Returns the light of the *unit* or ``nil``.
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**light_type** (rw, id) : string
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Returns the type of the light *id*.
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@@ -871,7 +871,7 @@ Device
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**console_send** (table)
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Sends the given lua *table* to clients connected to the engine.
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- Values can be either nil, bool, number, string, table, array, Vector2, Vector3, Quaternion, Matrix4x4 or Color4.
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+ Values can be either ``nil``, bool, number, string, table, array, Vector2, Vector3, Quaternion, Matrix4x4 or Color4.
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**can_get** (type, name) : bool
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Returns whether the resource (type, name) is loaded.
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@@ -969,7 +969,7 @@ Keyboard
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Returns the name of the button *id*.
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**button_id** (name) : int
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- Returns the *id* of the button *name*.
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+ Returns the *id* of the button *name* or ``nil`` if no matching button is found.
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Keyboard Button Names
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~~~~~~~~~~~~~~~~~~~~~
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@@ -1024,10 +1024,10 @@ Mouse
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Returns the name of the axis *id*.
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**button_id** (name) : int
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- Returns the *id* of the button *name*.
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+ Returns the *id* of the button *name* or ``nil`` if no matching button is found.
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**axis_id** (name) : int
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- Returns the *id* of the axis *name*.
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+ Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
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Mouse Button Names
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~~~~~~~~~~~~~~~~~~
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@@ -1078,10 +1078,10 @@ Touch
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Returns the name of the axis *id*.
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**button_id** (name) : int
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- Returns the *id* of the button *name*.
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+ Returns the *id* of the button *name* or ``nil`` if no matching button is found.
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**axis_id** (name) : int
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- Returns the *id* of the axis *name*.
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+ Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
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Pad1, Pad2, Pad3, Pad4
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----------------------
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@@ -1120,10 +1120,10 @@ Pad1, Pad2, Pad3, Pad4
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Returns the name of the axis *id*.
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**button_id** (name) : int
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- Returns the *id* of the button *name*.
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+ Returns the *id* of the button *name* or ``nil`` if no matching button is found.
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**axis_id** (name) : int
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- Returns the *id* of the axis *name*.
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+ Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
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Pad Button Names
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~~~~~~~~~~~~~~~~
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