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@@ -140,12 +140,12 @@ public:
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terrain.CreateTerrain(64, 64, 1, 0.0f);
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- device()->resource_manager()->load("textures/red_north.tga");
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- device()->resource_manager()->load("textures/red_south.tga");
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- device()->resource_manager()->load("textures/red_east.tga");
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- device()->resource_manager()->load("textures/red_west.tga");
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- device()->resource_manager()->load("textures/red_up.tga");
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- device()->resource_manager()->load("textures/red_down.tga");
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+ red_north = device()->resource_manager()->load("textures/red_north.tga");
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+ red_south = device()->resource_manager()->load("textures/red_south.tga");
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+ red_east = device()->resource_manager()->load("textures/red_east.tga");
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+ red_west = device()->resource_manager()->load("textures/red_west.tga");
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+ red_up = device()->resource_manager()->load("textures/red_up.tga");
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+ red_down = device()->resource_manager()->load("textures/red_down.tga");
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grass = device()->resource_manager()->load("textures/grass.tga");
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@@ -155,6 +155,17 @@ public:
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terrain.UpdateVertexBuffer(true);
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}
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+ void on_unload()
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+ {
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+ device()->resource_manager()->unload(grass);
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+ device()->resource_manager()->unload(red_north);
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+ device()->resource_manager()->unload(red_south);
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+ device()->resource_manager()->unload(red_east);
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+ device()->resource_manager()->unload(red_west);
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+ device()->resource_manager()->unload(red_up);
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+ device()->resource_manager()->unload(red_down);
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+ }
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+
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void render(float dt)
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{
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Renderer* renderer = device()->renderer();
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@@ -234,6 +245,12 @@ private:
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// Resources
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ResourceId grass;
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+ ResourceId red_north;
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+ ResourceId red_south;
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+ ResourceId red_east;
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+ ResourceId red_west;
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+ ResourceId red_up;
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+ ResourceId red_down;
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bool optShowSkybox;
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bool optShowCrate;
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@@ -255,6 +272,7 @@ public:
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void shutdown()
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{
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+ m_scene.on_unload();
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}
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void update(float dt)
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