@@ -25,6 +25,9 @@ struct DisplayMode
/// @ingroup Device
struct Display
{
+ ///
+ virtual ~Display() {};
+
/// Fills @a modes with all available display modes.
virtual void modes(Array<DisplayMode>& modes) = 0;
@@ -37,6 +37,9 @@ struct MouseCursor
struct Window
+ virtual ~Window() {};
/// Opens the window.
virtual void open(u16 x, u16 y, u16 width, u16 height, u32 parent) = 0;