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@@ -1514,7 +1514,7 @@ end
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function LevelEditor:add_sprite_component(id, component_id, sprite_resource, material_resource, visible)
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function LevelEditor:add_sprite_component(id, component_id, sprite_resource, material_resource, visible)
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local unit_box = self._objects[id]
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local unit_box = self._objects[id]
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local unit_id = unit_box:unit_id();
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local unit_id = unit_box:unit_id();
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- RenderWorld.sprite_create(self.rw, unit_id, sprite_resource, material_resource, visible, unit_box:world_pose())
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+ RenderWorld.sprite_create(self._rw, unit_id, sprite_resource, material_resource, visible, unit_box:world_pose())
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end
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end
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function LevelEditor:add_light_component(id, component_id, type, range, intensity, spot_angle, color)
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function LevelEditor:add_light_component(id, component_id, type, range, intensity, spot_angle, color)
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