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@@ -0,0 +1,391 @@
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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "LuaSystem.h"
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+#include "lua.hpp"
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+#include "Config.h"
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+#include "LuaStack.h"
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+#include "Assert.h"
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+#include "Vector2.h"
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+#include "Vector3.h"
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+#include "Matrix4x4.h"
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+#include "Quaternion.h"
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+#include "Device.h"
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+#include "ResourceManager.h"
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+#include "LuaResource.h"
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+#include "LuaEnvironment.h"
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+
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+namespace crown
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+{
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+
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+extern int vector2_add(lua_State* L);
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+extern int vector2_subtract(lua_State* L);
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+extern int vector2_multiply(lua_State* L);
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+extern int vector2_divide(lua_State* L);
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+extern int vector2_negate(lua_State* L);
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+extern int vector3_add(lua_State* L);
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+extern int vector3_subtract(lua_State* L);
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+extern int vector3_multiply(lua_State* L);
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+extern int vector3_divide(lua_State* L);
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+extern int vector3_negate(lua_State* L);
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+extern int vector2(lua_State* L);
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+extern int vector3(lua_State* L);
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+extern int matrix4x4(lua_State* L);
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+extern int quaternion(lua_State* L);
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_vector2_call(lua_State* L)
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+{
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+ lua_remove(L, 1);
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+ return vector2(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_vector3_call(lua_State* L)
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+{
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+ lua_remove(L, 1);
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+ return vector3(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_matrix4x4_call(lua_State* L)
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+{
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+ lua_remove(L, 1);
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+ return matrix4x4(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_quaternion_call(lua_State* L)
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+{
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+ lua_remove(L, 1);
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+ return quaternion(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_lightuserdata_add(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (lua_system::is_vector3(1))
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+ {
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+ return vector3_add(L);
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+ }
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+ return vector2_add(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_lightuserdata_sub(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (lua_system::is_vector3(1))
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+ {
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+ return vector3_subtract(L);
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+ }
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+ return vector2_subtract(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_lightuserdata_mul(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (lua_system::is_vector3(1))
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+ {
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+ return vector3_multiply(L);
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+ }
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+ return vector2_multiply(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_lightuserdata_div(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (lua_system::is_vector3(1))
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+ {
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+ return vector3_divide(L);
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+ }
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+ return vector2_divide(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_lightuserdata_unm(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ if (lua_system::is_vector3(1))
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+ {
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+ return vector3_negate(L);
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+ }
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+ return vector2_negate(L);
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+}
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+
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+//-----------------------------------------------------------------------------
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+static int crown_lua_require(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* filename = stack.get_string(1);
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+
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+ const ResourceId lua_res = device()->resource_manager()->load("lua", filename);
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+ device()->resource_manager()->flush();
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+
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+ const LuaResource* lr = (LuaResource*) device()->resource_manager()->data(lua_res);
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+ luaL_loadbuffer(L, (const char*) lr->program(), lr->size(), "");
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+
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+ device()->resource_manager()->unload(lua_res);
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+
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+ return 1;
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+}
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+
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+namespace lua_system
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+{
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+ static lua_State* s_L;
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+
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+ static uint32_t s_vec2_used = 0;
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+ static Vector2 s_vec2_buffer[CE_MAX_LUA_VECTOR2];
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+ static uint32_t s_vec3_used = 0;
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+ static Vector3 s_vec3_buffer[CE_MAX_LUA_VECTOR3];
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+ static uint32_t s_mat4_used = 0;
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+ static Matrix4x4 s_mat4_buffer[CE_MAX_LUA_MATRIX4X4];
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+ static uint32_t s_quat_used = 0;
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+ static Quaternion s_quat_buffer[CE_MAX_LUA_QUATERNION];
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+
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+ void init()
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+ {
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+ s_L = luaL_newstate();
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+ CE_ASSERT(s_L, "Unable to create lua state");
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+
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+ // Open default libraries
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+ luaL_openlibs(s_L);
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+
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+ // Register crown libraries
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+ LuaEnvironment env(s_L);
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+
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+ load_int_setting(env);
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+ load_float_setting(env);
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+ load_string_setting(env);
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+ load_vector2(env);
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+ load_vector3(env);
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+ load_matrix4x4(env);
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+ load_quaternion(env);
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+ load_math(env);
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+ load_window(env);
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+ load_mouse(env);
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+ load_keyboard(env);
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+ load_touch(env);
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+ load_accelerometer(env);
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+ load_device(env);
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+ load_resource_package(env);
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+ load_unit(env);
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+ load_camera(env);
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+ load_world(env);
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+ load_mesh(env);
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+ load_sprite(env);
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+ load_actor(env);
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+ load_controller(env);
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+ load_physics_world(env);
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+ load_sound_world(env);
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+ load_gui(env);
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+ load_debug_line(env);
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+
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+ // Register custom loader
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+ lua_getfield(s_L, LUA_GLOBALSINDEX, "package");
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+ lua_getfield(s_L, -1, "loaders");
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+ lua_remove(s_L, -2);
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+
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+ int num_loaders = 0;
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+ lua_pushnil(s_L);
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+ while (lua_next(s_L, -2) != 0)
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+ {
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+ lua_pop(s_L, 1);
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+ num_loaders++;
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+ }
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+
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+ lua_pushinteger(s_L, num_loaders + 1);
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+ lua_pushcfunction(s_L, crown_lua_require);
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+ lua_rawset(s_L, -3);
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+ lua_pop(s_L, 1);
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+
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+ // Create metatable for lightuserdata
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+ lua_pushlightuserdata(s_L, (void*)0x0); // Just dummy userdata
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+ luaL_newmetatable(s_L, "Lightuserdata_mt");
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+ lua_setmetatable(s_L, -2);
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+ lua_pop(s_L, -1);
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+
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+ luaL_newmetatable(s_L, "Lightuserdata_mt");
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+
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+ lua_pushstring(s_L, "__add");
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+ lua_pushcfunction(s_L, crown_lua_lightuserdata_add);
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+ lua_settable(s_L, 1);
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+
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+ lua_pushstring(s_L, "__sub");
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+ lua_pushcfunction(s_L, crown_lua_lightuserdata_sub);
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+ lua_settable(s_L, 1);
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+
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+ lua_pushstring(s_L, "__mul");
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+ lua_pushcfunction(s_L, crown_lua_lightuserdata_mul);
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+ lua_settable(s_L, 1);
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+
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+ lua_pushstring(s_L, "__div");
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+ lua_pushcfunction(s_L, crown_lua_lightuserdata_div);
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+ lua_settable(s_L, 1);
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+
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+ lua_pushstring(s_L, "__unm");
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+ lua_pushcfunction(s_L, crown_lua_lightuserdata_unm);
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+ lua_settable(s_L, 1);
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+
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+ //lua_pop(s_L, -1); // pop Lightuserdata_mt
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+
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+ Log::d("Stacksize = %d", lua_gettop(s_L));
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+
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+ // Vector2 metatable
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+ luaL_newmetatable(s_L, "Vector2_mt");
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+ lua_pushvalue(s_L, -1);
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+ lua_setfield(s_L, -2, "__index");
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+ lua_pushcfunction(s_L, crown_lua_vector2_call);
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+ lua_setfield(s_L, -2, "__call");
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+ //lua_pop(s_L, -1); // pop Vector2_mt
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+
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+ lua_getglobal(s_L, "Vector2");
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+ lua_pushvalue(s_L, -2); // Duplicate metatable
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+ lua_setmetatable(s_L, -2); // setmetatable(Vector2, Vector2_mt)
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+ //lua_pop(s_L, -1); // pop Vector2
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+
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+ // Vector3 metatable
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+ luaL_newmetatable(s_L, "Vector3_mt");
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+ lua_pushvalue(s_L, -1);
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+ lua_setfield(s_L, -2, "__index");
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+ lua_pushcfunction(s_L, crown_lua_vector3_call);
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+ lua_setfield(s_L, -2, "__call");
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+ //lua_pop(s_L, -1);
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+
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+ lua_getglobal(s_L, "Vector3");
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+ lua_pushvalue(s_L, -2); // Duplicate metatable
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+ lua_setmetatable(s_L, -2); // setmetatable(Vector3, Vector3_mt)
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+ //lua_pop(s_L, -1);
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+
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+ // Matrix4x4 metatable
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+ luaL_newmetatable(s_L, "Matrix4x4_mt");
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+ lua_pushvalue(s_L, -1);
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+ lua_setfield(s_L, -2, "__index");
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+ lua_pushcfunction(s_L, crown_lua_matrix4x4_call);
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+ lua_setfield(s_L, -2, "__call");
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+ lua_pop(s_L, -1);
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+
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+ lua_getglobal(s_L, "Matrix4x4");
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+ lua_pushvalue(s_L, -2); // Duplicate metatable
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+ lua_setmetatable(s_L, -2); // setmetatable(Matrix4x4, Matrix4x4_mt)
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+ //lua_pop(s_L, -1);
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+
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+ // Quaternion metatable
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+ luaL_newmetatable(s_L, "Quaternion_mt");
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+ lua_pushvalue(s_L, -1);
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+ lua_setfield(s_L, -2, "__index");
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+ lua_pushcfunction(s_L, crown_lua_quaternion_call);
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+ lua_setfield(s_L, -2, "__call");
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+ //lua_pop(s_L, -1);
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+
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+ lua_getglobal(s_L, "Quaternion");
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+ lua_pushvalue(s_L, -2); // Duplicate metatable
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+ lua_setmetatable(s_L, -2); // setmetatable(Quaternion, Quaternion_mt)
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+ //lua_pop(s_L, -1);
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+
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+ Log::d("Stacksize = %d", lua_gettop(s_L));
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+ }
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+
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+ void shutdown()
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+ {
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+ lua_close(s_L);
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+ }
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+
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+ lua_State* state()
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+ {
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+ return s_L;
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+ }
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+
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+ Vector2* next_vector2(const Vector2& v)
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+ {
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+ CE_ASSERT(s_vec2_used < CE_MAX_LUA_VECTOR2, "Maximum number of Vector2 reached");
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+
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+ return &(s_vec2_buffer[s_vec2_used++] = v);
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+ }
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+
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+ Vector3* next_vector3(const Vector3& v)
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+ {
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+ CE_ASSERT(s_vec3_used < CE_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
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+
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+ return &(s_vec3_buffer[s_vec3_used++] = v);
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+ }
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+
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+ Matrix4x4* next_matrix4x4(const Matrix4x4& m)
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+ {
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+ CE_ASSERT(s_mat4_used < CE_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
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+
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+ return &(s_mat4_buffer[s_mat4_used++] = m);
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+ }
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+
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+ Quaternion* next_quaternion(const Quaternion& q)
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+ {
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+ CE_ASSERT(s_quat_used < CE_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
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+ return &(s_quat_buffer[s_quat_used++] = q);
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+ }
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+
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+ bool is_vector2(int32_t index)
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+ {
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+ void* type = lua_touserdata(s_L, index);
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+ return (type >= &s_vec2_buffer[0] && type <= &s_vec2_buffer[CE_MAX_LUA_VECTOR2 - 1]);
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+ }
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+
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+ bool is_vector3(int32_t index)
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+ {
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+ void* type = lua_touserdata(s_L, index);
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+ return (type >= &s_vec3_buffer[0] && type <= &s_vec3_buffer[CE_MAX_LUA_VECTOR3 - 1]);
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+ }
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+
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+ bool is_matrix4x4(int32_t index)
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+ {
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+ void* type = lua_touserdata(s_L, index);
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+ return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CE_MAX_LUA_MATRIX4X4 - 1]);
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+ }
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+
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+ bool is_quaternion(int32_t index)
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+ {
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+ void* type = lua_touserdata(s_L, index);
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+ return (type >= &s_quat_buffer[0] && type <= &s_quat_buffer[CE_MAX_LUA_QUATERNION - 1]);
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+ }
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+
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+ void clear_temporaries()
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+ {
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+ s_vec2_used = 0;
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+ s_vec3_used = 0;
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+ s_mat4_used = 0;
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+ s_quat_used = 0;
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+ }
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+
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+} // namespace lua_system
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+} // namespace crown
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