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@@ -146,7 +146,7 @@ void Unit::create_renderable_objects()
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void Unit::create_physics_objects()
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{
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const StringId32 name_hash = hash::murmur2_32("actor", string::strlen("actor"), 0);
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- add_actor(name_hash, m_world.create_actor(ActorType::DYNAMIC));
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+ add_actor(name_hash, m_world.create_actor(ActorType::DYNAMIC_PHYSICAL));
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}
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//-----------------------------------------------------------------------------
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