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@@ -89,7 +89,7 @@ CE_EXPORT int sprite_set_local_rotation(lua_State* L)
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Sprite* sprite = stack.get_sprite(1);
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Quaternion rot = stack.get_quaternion(2);
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- sprite->set_local_rotation(pos);
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+ sprite->set_local_rotation(rot);
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return 0;
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}
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@@ -106,8 +106,9 @@ CE_EXPORT int sprite_set_local_pose(lua_State* L)
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return 0;
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}
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+
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//-----------------------------------------------------------------------------
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-void load_mesh(LuaEnvironment& env)
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+void load_sprite(LuaEnvironment& env)
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{
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env.load_module_function("Sprite", "local_position", sprite_local_position);
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env.load_module_function("Sprite", "local_rotation", sprite_local_rotation);
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