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@@ -346,8 +346,8 @@ struct GPUProgram
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &num_active_attribs));
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &num_active_uniforms));
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- Log::d("Found %d active attribs", num_active_attribs);
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- Log::d("Found %d active uniforms", num_active_uniforms);
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+ // Log::d("Found %d active attribs", num_active_attribs);
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+ // Log::d("Found %d active uniforms", num_active_uniforms);
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// Find active attribs/uniforms max length
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GLint max_attrib_length;
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@@ -362,8 +362,8 @@ struct GPUProgram
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char attrib_name[1024];
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GL_CHECK(glGetActiveAttrib(m_id, attrib, max_attrib_length, NULL, &attrib_size, &attrib_type, attrib_name));
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- GLint attrib_location = GL_CHECK(glGetAttribLocation(m_id, attrib_name));
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- Log::d("Attrib %d: name = '%s' location = '%d'", attrib, attrib_name, attrib_location);
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+ /* GLint attrib_location = */GL_CHECK(glGetAttribLocation(m_id, attrib_name));
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+ // Log::d("Attrib %d: name = '%s' location = '%d'", attrib, attrib_name, attrib_location);
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}
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m_num_active_attribs = 0;
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@@ -409,8 +409,8 @@ struct GPUProgram
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}
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}
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- Log::d("Uniform %d: name = '%s' location = '%d' stock = %s", uniform, uniform_name, uniform_location,
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- (stock_uniform != ShaderUniform::COUNT) ? "yes" : "no");
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+ // Log::d("Uniform %d: name = '%s' location = '%d' stock = %s", uniform, uniform_name, uniform_location,
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+ // (stock_uniform != ShaderUniform::COUNT) ? "yes" : "no");
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}
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}
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