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@@ -1,204 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "InputManager.h"
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-#include "Camera.h"
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-#include "FPSSystem.h"
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-#include "Vec2.h"
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-#include "Vec3.h"
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-#include "Mat3.h"
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-#include "OS.h"
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-#include "Device.h"
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-
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-namespace crown
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-{
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-
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-//-----------------------------------------------------------------------
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-FPSSystem::FPSSystem(Camera* camera, float speed, float sensibility) :
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- m_camera(camera),
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- m_camera_speed(speed),
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- m_camera_sensibility(sensibility),
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-
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- m_angle_x(0),
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- m_angle_y(0),
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-
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- m_up_pressed(false),
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- m_right_pressed(false),
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- m_down_pressed(false),
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- m_left_pressed(false)
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-{
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- device()->input_manager()->register_keyboard_listener(this);
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- device()->input_manager()->register_accelerometer_listener(this);
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- //device()->input_manager()->register_mouse_listener(this);
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- device()->mouse()->set_cursor_relative_xy(Vec2(0.5f, 0.5f));
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-
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-}
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-
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-//-----------------------------------------------------------------------
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-void FPSSystem::key_pressed(const KeyboardEvent& event)
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-{
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- switch (event.key)
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- {
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- case 'w':
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- case 'W':
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- {
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- m_up_pressed = true;
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- break;
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- }
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- case 'a':
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- case 'A':
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- {
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- m_left_pressed = true;
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- break;
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- }
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- case 's':
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- case 'S':
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- {
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- m_down_pressed = true;
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- break;
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- }
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- case 'd':
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- case 'D':
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- {
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- m_right_pressed = true;
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- break;
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- }
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- default:
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- {
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- break;
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- }
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- }
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-}
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-
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-//-----------------------------------------------------------------------
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-void FPSSystem::key_released(const KeyboardEvent& event)
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-{
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- switch (event.key)
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- {
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- case 'w':
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- case 'W':
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- {
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- m_up_pressed = false;
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- break;
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- }
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- case 'a':
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- case 'A':
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- {
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- m_left_pressed = false;
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- break;
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- }
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- case 's':
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- case 'S':
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- {
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- m_down_pressed = false;
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- break;
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- }
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- case 'd':
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- case 'D':
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- {
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- m_right_pressed = false;
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- break;
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- }
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- default:
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- {
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- break;
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- }
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- }
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-}
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-
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-//-----------------------------------------------------------------------
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-void FPSSystem::accelerometer_changed(const AccelerometerEvent& event)
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-{
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- (void)event;
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- set_view_by_cursor();
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-}
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-//-----------------------------------------------------------------------
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-void FPSSystem::set_camera(Camera* camera)
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-{
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- m_camera = camera;
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-}
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-
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-//-----------------------------------------------------------------------
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-Camera* FPSSystem::camera()
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-{
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- return m_camera;
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-}
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-
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-//-----------------------------------------------------------------------
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-void FPSSystem::update(float dt)
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-{
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- if (m_up_pressed)
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- {
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- m_camera->move_forward(m_camera_speed * dt);
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- }
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-
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- if (m_left_pressed)
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- {
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- m_camera->strafe_left(m_camera_speed * dt);
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- }
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-
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- if (m_down_pressed)
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- {
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- m_camera->move_backward(m_camera_speed * dt);
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- }
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-
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- if (m_right_pressed)
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- {
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- m_camera->strafe_right(m_camera_speed * dt);
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- }
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-
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- // device()->renderer()->set_matrix(MT_VIEW, m_camera->view_matrix());
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- // device()->renderer()->set_matrix(MT_PROJECTION, m_camera->projection_matrix());
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-}
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-
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-//-----------------------------------------------------------------------
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-void FPSSystem::set_view_by_cursor()
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-{
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- static Vec2 lastPos = device()->mouse()->cursor_relative_xy();
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- Vec2 currentPos = device()->mouse()->cursor_relative_xy();
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- device()->mouse()->set_cursor_relative_xy(Vec2(0.5f, 0.5f));
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-
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- if (lastPos == currentPos)
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- {
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- return;
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- }
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-
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- Vec2 delta = lastPos - currentPos;
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-
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- device()->mouse()->set_cursor_relative_xy(Vec2(0.5f, 0.5f));
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- lastPos = device()->mouse()->cursor_relative_xy();
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-
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- m_angle_x += delta.y * m_camera_sensibility;
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- m_angle_y += delta.x * m_camera_sensibility;
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-
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- m_angle_x = math::clamp_to_range(-89.999f * math::DEG_TO_RAD, 89.999f * math::DEG_TO_RAD, m_angle_x);
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- m_angle_y = math::fmod(m_angle_y, math::TWO_PI);
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-
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- m_camera->set_rotation(m_angle_x, m_angle_y);
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-}
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-
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-} // namespace crown
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-
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