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@@ -367,7 +367,7 @@ bgfx_shaders = {
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void main()
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{
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- vec2 tex_size = textureSize(s_selection, 0) - vec2(1, 1);
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+ vec2 tex_size = vec2(textureSize(s_selection, 0)) - vec2(1, 1);
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uint id[8];
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id[0] = texelFetch(s_selection, ivec2(v_texcoord0 * tex_size + vec2(-1, -1)), 0).r;
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@@ -497,7 +497,7 @@ bgfx_shaders = {
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vs_code = """
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void main()
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{
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- gl_Position = vec4_splat(0);
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+ gl_Position = vec4_splat(0.0);
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}
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"""
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