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@@ -48,6 +48,12 @@ Sprite::Sprite(SceneGraph& sg, int32_t node, const SpriteResource* sr)
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m_animator = CE_NEW(default_allocator(), SpriteAnimator)(sr);
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}
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+//-----------------------------------------------------------------------------
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+Sprite::~Sprite()
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+{
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+ CE_DELETE(default_allocator(), m_animator);
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+}
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+
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//-----------------------------------------------------------------------------
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Vector3 Sprite::local_position() const
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{
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