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@@ -1,149 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "DebugRenderer.h"
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-#include "Renderer.h"
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-#include "MathUtils.h"
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-
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-namespace crown
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-{
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-
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-//-----------------------------------------------------------------------------
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-DebugRenderer::DebugRenderer(Renderer& renderer) :
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- m_renderer(renderer),
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- m_lines_count(0)
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-DebugRenderer::~DebugRenderer()
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-void DebugRenderer::add_line(const Vector3& start, const Vector3& end, const Color4& color, bool depth_write)
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-{
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- if (m_lines_count >= MAX_DEBUG_LINES)
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- {
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- return;
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- }
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-
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- m_lines[m_lines_count * 2 + 0] = start;
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- m_lines[m_lines_count * 2 + 1] = end;
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-
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- m_colors[m_lines_count * 2 + 0] = color;
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- m_colors[m_lines_count * 2 + 1] = color;
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-
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- m_depth_writes[m_lines_count * 2 + 0] = depth_write;
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- m_depth_writes[m_lines_count * 2 + 1] = depth_write;
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-
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- m_lines_count++;
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-}
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-
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-//-----------------------------------------------------------------------------
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-void DebugRenderer::add_sphere(const Vector3& center, const float radius, const Color4& color, bool depth_write)
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-{
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- const uint32_t deg_step = 15;
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-
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- // XZ plane
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- for (uint32_t deg = 0; deg < 360; deg += deg_step)
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- {
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- float rad_0 = math::deg_to_rad(deg);
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- float rad_1 = math::deg_to_rad(deg + deg_step);
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-
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- Vector3 start(math::cos(rad_0) * radius, 0, -math::sin(rad_0) * radius);
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- Vector3 end (math::cos(rad_1) * radius, 0, -math::sin(rad_1) * radius);
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-
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- add_line(center + start, center + end, color, depth_write);
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- }
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-
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- // XY plane
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- for (uint32_t deg = 0; deg < 360; deg += deg_step)
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- {
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- float rad_0 = math::deg_to_rad(deg);
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- float rad_1 = math::deg_to_rad(deg + deg_step);
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-
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- Vector3 start(math::cos(rad_0) * radius, math::sin(rad_0) * radius, 0);
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- Vector3 end (math::cos(rad_1) * radius, math::sin(rad_1) * radius, 0);
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-
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- add_line(center + start, center + end, color, depth_write);
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- }
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-
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- // YZ plane
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- for (uint32_t deg = 0; deg < 360; deg += deg_step)
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- {
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- float rad_0 = math::deg_to_rad(deg);
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- float rad_1 = math::deg_to_rad(deg + deg_step);
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-
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- Vector3 start(0, math::sin(rad_0) * radius, -math::cos(rad_0) * radius);
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- Vector3 end (0, math::sin(rad_1) * radius, -math::cos(rad_1) * radius);
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-
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- add_line(center + start, center + end, color, depth_write);
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- }
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-}
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-
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-//-----------------------------------------------------------------------------
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-void DebugRenderer::add_box(const Vector3& min, const Vector3& max, const Color4& color, bool depth_write)
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-{
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- // Back lines
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- add_line(min , Vector3(max.x, min.y, min.z), color, depth_write);
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- add_line(Vector3(max.x, min.y, min.z), Vector3(max.x, max.y, min.z), color, depth_write);
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- add_line(Vector3(max.x, max.y, min.z), Vector3(min.x, max.y, min.z), color, depth_write);
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- add_line(Vector3(min.x, max.y, min.z), min , color, depth_write);
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-
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- // Front lines
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- add_line(Vector3(min.x, min.y, max.z), Vector3(max.x, min.y, max.z), color, depth_write);
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- add_line(Vector3(max.x, min.y, max.z), Vector3(max.x, max.y, max.z), color, depth_write);
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- add_line(Vector3(max.x, max.y, max.z), Vector3(min.x, max.y, max.z), color, depth_write);
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- add_line(Vector3(min.x, max.y, max.z), Vector3(min.x, min.y, max.z), color, depth_write);
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-
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- // Connect back and front vertices
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- add_line(min , Vector3(min.x, min.y, max.z), color, depth_write);
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- add_line(Vector3(max.x, min.y, min.z), Vector3(max.x, min.y, max.z), color, depth_write);
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- add_line(Vector3(max.x, max.y, min.z), Vector3(max.x, max.y, max.z), color, depth_write);
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- add_line(Vector3(min.x, max.y, min.z), Vector3(min.x, max.y, max.z), color, depth_write);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void DebugRenderer::add_pose(const Matrix4x4& pose, bool depth_write)
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-{
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- add_line(pose.translation(), pose.translation() + pose.x(), Color4::RED, depth_write);
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- add_line(pose.translation(), pose.translation() + pose.y(), Color4::GREEN, depth_write);
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- add_line(pose.translation(), pose.translation() + pose.z(), Color4::BLUE, depth_write);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void DebugRenderer::draw_all()
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-{
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- if (m_lines_count > 0)
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- {
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- // m_renderer.draw_lines(m_lines[0].to_float_ptr(), m_colors[0].to_float_ptr(), m_lines_count * 2);
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- }
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-
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- m_lines_count = 0;
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-}
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-
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-} // namespace crown
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