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Remove some old unused code

Daniele Bartolini 12 年之前
父節點
當前提交
b9ddb9f6a4
共有 1 個文件被更改,包括 0 次插入23 次删除
  1. 0 23
      engine/renderers/gl/GLRenderer.cpp

+ 0 - 23
engine/renderers/gl/GLRenderer.cpp

@@ -34,8 +34,6 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Types.h"
 #include "GLRenderer.h"
 #include "Log.h"
-#include "Vec2.h"
-#include "Vec3.h"
 #include "Vec4.h"
 #include "Mat3.h"
 #include "Mat4.h"
@@ -343,27 +341,6 @@ void GLRenderer::destroy_render_target(RenderTargetId id)
 	m_render_targets_id_table.destroy(id);
 }
 
-// //-----------------------------------------------------------------------------
-// void GLRenderer::set_depth_test(bool test)
-// {
-// 	if (test)
-// 	{
-// 		GL_CHECK(glEnable(GL_DEPTH_TEST));
-// 	}
-// 	else
-// 	{
-// 		GL_CHECK(glDisable(GL_DEPTH_TEST));
-// 	}
-// }
-
-// //-----------------------------------------------------------------------------
-// void GLRenderer::set_depth_func(CompareFunction func)
-// {
-// 	GLenum gl_func = GL::compare_function(func);
-
-// 	GL_CHECK(glDepthFunc(gl_func));
-// }
-
 //-----------------------------------------------------------------------------
 void GLRenderer::frame()
 {