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@@ -65,7 +65,7 @@ function update(dt)
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local u1 = World.spawn_unit(wd, "sphere", pos)
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Vector3.normalize(dir)
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local a1 = PhysicsWorld.actor_instances(pw, u1)
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- PhysicsWorld.add_actor_impulse(pw, a1, dir * 500.0)
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+ PhysicsWorld.actor_add_impulse(pw, a1, dir * 500.0)
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end
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-- Perform a raycast when middle mouse button is pressed
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@@ -75,7 +75,7 @@ function update(dt)
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local dir = Matrix4x4.z(SceneGraph.local_pose(sg, camera_transform))
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local hits = PhysicsWorld.raycast(pw, pos, dir, 100, "closest")
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if #hits > 0 then
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- PhysicsWorld.add_actor_impulse(pw, hits[1], dir * 400.0)
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+ PhysicsWorld.actor_add_impulse(pw, hits[1], dir * 400.0)
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end
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end
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