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@@ -66,14 +66,9 @@ int32_t func(void* data)
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}
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//-----------------------------------------------------------------------------
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-static KeyboardButton::Enum win_translate_key(int32_t winKey)
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+static KeyboardButton::Enum win_translate_key(int32_t winkey)
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{
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- if ((winKey > 0x40 && winKey < 0x5B) || (winKey > 0x60 && winKey < 0x7B) || (winKey > 0x2F && winKey < 0x3A))
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- {
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- return (KeyboardButton::Enum)winKey;
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- }
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-
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- switch (winKey)
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+ switch (winkey)
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{
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case VK_BACK: return KeyboardButton::BACKSPACE;
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case VK_TAB: return KeyboardButton::TAB;
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@@ -118,6 +113,42 @@ static KeyboardButton::Enum win_translate_key(int32_t winKey)
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case VK_NUMPAD7: return KeyboardButton::KP_7;
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case VK_NUMPAD8: return KeyboardButton::KP_8;
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case VK_NUMPAD9: return KeyboardButton::KP_9;
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+ case '0': return KeyboardButton::NUM_0;
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+ case '1': return KeyboardButton::NUM_1;
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+ case '2': return KeyboardButton::NUM_2;
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+ case '3': return KeyboardButton::NUM_3;
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+ case '4': return KeyboardButton::NUM_4;
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+ case '5': return KeyboardButton::NUM_5;
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+ case '6': return KeyboardButton::NUM_6;
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+ case '7': return KeyboardButton::NUM_7;
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+ case '8': return KeyboardButton::NUM_8;
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+ case '9': return KeyboardButton::NUM_9;
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+ case 'A': return KeyboardButton::A;
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+ case 'B': return KeyboardButton::B;
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+ case 'C': return KeyboardButton::C;
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+ case 'D': return KeyboardButton::D;
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+ case 'E': return KeyboardButton::E;
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+ case 'F': return KeyboardButton::F;
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+ case 'G': return KeyboardButton::G;
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+ case 'H': return KeyboardButton::H;
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+ case 'I': return KeyboardButton::I;
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+ case 'J': return KeyboardButton::J;
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+ case 'K': return KeyboardButton::K;
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+ case 'L': return KeyboardButton::L;
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+ case 'M': return KeyboardButton::M;
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+ case 'N': return KeyboardButton::N;
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+ case 'O': return KeyboardButton::O;
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+ case 'P': return KeyboardButton::P;
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+ case 'Q': return KeyboardButton::Q;
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+ case 'R': return KeyboardButton::R;
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+ case 'S': return KeyboardButton::S;
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+ case 'T': return KeyboardButton::T;
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+ case 'U': return KeyboardButton::U;
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+ case 'V': return KeyboardButton::V;
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+ case 'W': return KeyboardButton::W;
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+ case 'X': return KeyboardButton::X;
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+ case 'Y': return KeyboardButton::Y;
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+ case 'Z': return KeyboardButton::Z;
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default: return KeyboardButton::NONE;
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}
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}
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