Daniele Bartolini 12 лет назад
Родитель
Сommit
ba5f07b240
2 измененных файлов с 8 добавлено и 4 удалено
  1. 6 2
      engine/renderers/gl/GLRenderer.cpp
  2. 2 2
      engine/renderers/gl/GLRenderer.h

+ 6 - 2
engine/renderers/gl/GLRenderer.cpp

@@ -173,8 +173,12 @@ public:
 
 	//-----------------------------------------------------------------------------
 	RendererImplementation()
-		: m_max_texture_size(0), m_max_texture_units(0), m_max_vertex_indices(0), m_max_vertex_vertices(0),
-			m_max_anisotropy(0.0f), m_num_uniforms(0)
+		: m_max_texture_size(0)
+		, m_max_texture_units(0)
+		, m_max_vertex_indices(0)
+		, m_max_vertex_vertices(0)
+		, m_max_anisotropy(0.0f)
+		, m_num_uniforms(0)
 	{
 		m_min_max_point_size[0] = 0.0f;
 		m_min_max_point_size[1] = 0.0f;

+ 2 - 2
engine/renderers/gl/GLRenderer.h

@@ -181,12 +181,12 @@ struct Uniform
 		m_data = default_allocator().allocate(size);
 		memset(m_data, 0, size);
 
-		// Log::d("Uniform created, name = %s, type = %d, num = %d, size = %d", m_name, type, num, size);
+		Log::d("Uniform created, name = %s, type = %d, num = %d, size = %ld", m_name, type, num, size);
 	}
 
 	void update(size_t size, const void* data)
 	{
-		// Log::d("Uniform updated, new size = %d, new ptr = %d", size, *((int32_t*)data));
+		Log::d("Uniform updated, new size = %ld, new ptr = %d", size, *((int32_t*)data));
 		memcpy(m_data, data, size);
 	}