@@ -118,22 +118,24 @@ function raycast(objects, pos, dir)
for k, v in pairs(objects) do
local t, l, d = v:raycast(pos, dir)
- if t ~= -1.0 then
- -- If sprite
- if l and d then
- if l >= layer and d >= depth then
- layer = l
- depth = d
- nearest = t
- object = v
- end
- else
- if t <= nearest then
+ if t == -1.0 then
+ goto continue
+ end
+ -- If sprite
+ if l and d then
+ if l >= layer and d >= depth then
+ layer = l
+ depth = d
+ nearest = t
+ object = v
+ else
+ if t <= nearest then
end
+ ::continue::
return object, nearest