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@@ -4,36 +4,36 @@ Changelog
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0.56.0 --- DD MMM YYYY
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-**Tools**
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-
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-* Added the ability to save level units as prefabs.
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-* Sped up deployers by enabling incremental data compilation.
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-* Added mouse-only shortcuts (middle-button/wheel) to tumble/dolly the camera.
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-* Added support to JPEG image format for textures.
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-* Fixed collider generation when importing sprites.
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-* Fixed importing sounds.
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-* Fixed missing outlines on invisible objects.
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-* Fixed drag & drop of sound resources into the Editor View.
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-
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-**Runtime**
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-
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-* Added cascaded shadow mapping.
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-* Added sounds streaming and OGG/Vorbis audio files support.
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-* Fixed spurious activations of physics bodies.
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-* HTML5: added Touch input device support.
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-* HTML5: fixed GL_INVALID_OPERATION (or missing geometry) when rendering untextured meshes.
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-* Data Compiler: fixed shaders not including code in some circumnstances.
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-* Data Compiler: fixed 'static_compile' being visible to external shader resources.
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-* Lua API: added ``Gui.text_extents()``.
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-* Lua API: added ``SoundWorld.set_group_volume()`` and a corresponding group parameter to ``World.play_sound()``.
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-* Lua API: added an optional exit_code parameter to ``Device.quit()``.
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-* Lua API: added an optional rays parameter to ``DebugLine.add_cone()``.
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-* Lua API: the color parameter in all ``Gui`` functions is now optional and defaults to ``Color4.white()``.
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-* Lua API: the material_resource parameter in ``Gui.text()`` and ``Gui.text_3d()`` is now optional.
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-* Lua API: fixed start-of-line character placement and some other rendering issues in ``Gui.text*()``.
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-* Lua API: fixed several issues when calling ``Gui.text*()`` with utf8-encoded strings.
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-* Lua API: added ``Mesh.set_cast_shadows()``.
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-* Lua API: added ``Light.set_cast_shadows()``.
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+**New Features and Improvements**
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+
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+* Runtime: added cascaded shadow mapping.
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+* Runtime: added sounds streaming and OGG/Vorbis audio files support.
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+* Runtime: HTML5: added Touch input device support.
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+* Tools: added the ability to save level units as prefabs.
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+* Tools: added mouse-only shortcuts (middle-button/wheel) to tumble/dolly the camera.
|
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+* Tools: sped up deployers by enabling incremental data compilation.
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+* Tools: added support to JPEG image format for textures.
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+* Lua: added ``Gui.text_extents()``.
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+* Lua: added ``Light.set_cast_shadows()``.
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+* Lua: added ``Mesh.set_cast_shadows()``.
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+* Lua: added ``SoundWorld.set_group_volume()`` and a corresponding group parameter to ``World.play_sound()``.
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+* Lua: added an optional exit_code parameter to ``Device.quit()``.
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+* Lua: added an optional rays parameter to ``DebugLine.add_cone()``.
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+* Lua: the color parameter in all ``Gui`` functions is now optional and defaults to ``Color4.white()``.
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+* Lua: the material_resource parameter in ``Gui.text()`` and ``Gui.text_3d()`` is now optional.
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+
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+**Fixes**
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+
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+* Runtime: fixed spurious activations of physics bodies.
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+* Runtime: HTML5: fixed GL_INVALID_OPERATION (or missing geometry) when rendering untextured meshes.
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+* Compiler: fixed 'static_compile' being visible to external shader resources.
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+* Compiler: fixed shaders not including code in some circumnstances.
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+* Tools: fixed collider generation when importing sprites.
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+* Tools: fixed missing outlines on invisible objects.
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+* Tools: fixed importing sounds.
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+* Tools: fixed drag & drop of sound resources into the Editor View.
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+* Lua: fixed several issues when calling ``Gui.text*()`` with utf8-encoded strings.
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+* Lua: fixed start-of-line character placement and some other rendering issues in ``Gui.text*()``.
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0.55.0 --- 03 Apr 2025
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----------------------
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