Przeglądaj źródła

fix unit according to actor changes

mikymod 12 lat temu
rodzic
commit
bc2d8e69c1
1 zmienionych plików z 1 dodań i 2 usunięć
  1. 1 2
      engine/world/Unit.cpp

+ 1 - 2
engine/world/Unit.cpp

@@ -207,8 +207,7 @@ void Unit::create_physics_objects()
 		for (uint32_t i = 0; i < pr->num_actors(); i++)
 		{
 			const PhysicsActor actor = pr->actor(i);
-			Log::i("node: %d", m_scene_graph.node(actor.node));
-			add_actor(actor.name, m_world.physics_world()->create_actor(m_scene_graph, m_scene_graph.node(actor.node), (ActorType::Enum)actor.type));
+			add_actor(actor.name, m_world.physics_world()->create_actor(actor, m_scene_graph, m_scene_graph.node(actor.node)));
 		}
 	}
 }