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lua: code-style: move #define(s) outside struct

Daniele Bartolini 3 лет назад
Родитель
Сommit
bd2cd526fe
1 измененных файлов с 9 добавлено и 9 удалено
  1. 9 9
      src/lua/lua_environment.h

+ 9 - 9
src/lua/lua_environment.h

@@ -16,15 +16,6 @@ struct lua_State;
 
 namespace crown
 {
-int report (lua_State *L, int status);
-
-/// Wraps a subset of Lua functions and provides utilities for extending Lua.
-///
-/// @ingroup Lua
-struct LuaEnvironment
-{
-	lua_State* L;
-
 #define LUA_MAX_VECTOR3 (CROWN_LUA_MAX_VECTOR3_SIZE / sizeof(Vector3))
 CE_STATIC_ASSERT(CROWN_LUA_MAX_VECTOR3_SIZE % sizeof(Vector3) == 0);
 
@@ -34,6 +25,15 @@ CE_STATIC_ASSERT(CROWN_LUA_MAX_QUATERNION_SIZE % sizeof(Quaternion) == 0);
 #define LUA_MAX_MATRIX4X4 (CROWN_LUA_MAX_MATRIX4X4_SIZE / sizeof(Matrix4x4))
 CE_STATIC_ASSERT(CROWN_LUA_MAX_MATRIX4X4_SIZE % sizeof(Matrix4x4) == 0);
 
+int report(lua_State* L, int status);
+
+/// Wraps a subset of Lua functions and provides utilities for extending Lua.
+///
+/// @ingroup Lua
+struct LuaEnvironment
+{
+	lua_State* L;
+
 	u32 _num_vec3;
 	CE_ALIGN_DECL(4, Vector3 _vec3[LUA_MAX_VECTOR3]);
 	CE_STATIC_ASSERT( 4 == 1 + LUA_VECTOR3_MARKER_MASK);