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@@ -503,11 +503,13 @@ void GLRenderer::frame()
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}
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}
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// Bind array buffers
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// Bind array buffers
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- const VertexBufferId vb = cur_state.vb;
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-
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+ const VertexBufferId& vb = cur_state.vb;
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if (vb.id != INVALID_ID)
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if (vb.id != INVALID_ID)
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{
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{
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const VertexBuffer& vertex_buffer = m_vertex_buffers[vb.index];
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const VertexBuffer& vertex_buffer = m_vertex_buffers[vb.index];
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+
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+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer.m_id);
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+
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switch (vertex_buffer.m_format)
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switch (vertex_buffer.m_format)
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{
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{
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case VF_XY_FLOAT_32:
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case VF_XY_FLOAT_32:
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@@ -556,7 +558,7 @@ void GLRenderer::frame()
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0));
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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}
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- const IndexBufferId ib = cur_state.ib;
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+ const IndexBufferId& ib = cur_state.ib;
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if (ib.id != INVALID_ID)
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if (ib.id != INVALID_ID)
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{
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{
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const IndexBuffer& index_buffer = m_index_buffers[ib.index];
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const IndexBuffer& index_buffer = m_index_buffers[ib.index];
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