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@@ -2,12 +2,12 @@ require "core/editors/level_editor/camera"
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require "core/editors/level_editor/class"
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Colors = {
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- grid = function() return Color4(0.4, 0.4, 0.4, 1.0) end,
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- grid_disabled = function() return Color4(0.4, 0.4, 0.4, 0.4) end,
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- axis_x = function() return Color4(0.85, 0, 0, 1.0) end,
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- axis_y = function() return Color4(0, 0.85, 0, 1.0) end,
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- axis_z = function() return Color4(0, 0, 0.85, 1.0) end,
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- axis_selected = function() return Color4(0.85, 0.85, 0, 1.0) end,
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+ grid = function() return Color4(102, 102, 102, 255) end,
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+ grid_disabled = function() return Color4(102, 102, 102, 102) end,
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+ axis_x = function() return Color4(217, 0, 0, 255) end,
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+ axis_y = function() return Color4( 0, 217, 0, 255) end,
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+ axis_z = function() return Color4( 0, 0, 217, 255) end,
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+ axis_selected = function() return Color4(217, 217, 0, 255) end,
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}
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function log(msg)
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@@ -59,7 +59,7 @@ function draw_grid(lines, tm, center, size, axis, color)
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end
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local cr, cg, cb, ca = Quaternion.elements(color)
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- local color_transparent = Color4(cr, cg, cb, 0)
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+ local color_transparent = Quaternion.from_elements(cr, cg, cb, 0)
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for i = -10, 10 do
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local abs_i = math.abs(i)
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