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src/*: code-style: fix if/else/else-if chain style

Daniele Bartolini пре 3 година
родитељ
комит
bea828790e

+ 8 - 3
src/core/json/sjson.cpp

@@ -99,7 +99,9 @@ namespace sjson
 				json = next(json, '/');
 				json = next(json, '/');
 			}
 			}
 			else
 			else
+			{
 				CE_FATAL("Bad comment");
 				CE_FATAL("Bad comment");
+			}
 		}
 		}
 
 
 		return json;
 		return json;
@@ -111,9 +113,12 @@ namespace sjson
 
 
 		while (*json)
 		while (*json)
 		{
 		{
-			if (*json == '/') json = skip_comments(json);
-			else if (isspace(*json) || *json == ',') ++json;
-			else break;
+			if (*json == '/')
+				json = skip_comments(json);
+			else if (isspace(*json) || *json == ',')
+				++json;
+			else
+				break;
 		}
 		}
 
 
 		return json;
 		return json;

+ 4 - 3
src/core/strings/string.cpp

@@ -13,13 +13,14 @@ const char* skip_block(const char* str, char a, char b)
 
 
 	for (char ch = *str++; ch != '\0'; ch = *str++)
 	for (char ch = *str++; ch != '\0'; ch = *str++)
 	{
 	{
-		if (ch == a) ++num;
+		if (ch == a)
+		{
+			++num;
+		}
 		else if (ch == b)
 		else if (ch == b)
 		{
 		{
 			if (--num == 0)
 			if (--num == 0)
-			{
 				return str;
 				return str;
-			}
 		}
 		}
 	}
 	}
 
 

+ 2 - 0
src/device/input_manager.cpp

@@ -301,7 +301,9 @@ void InputManager::read(const OsEvent& event)
 				_has_delta_axis_event = true;
 				_has_delta_axis_event = true;
 			}
 			}
 			else
 			else
+			{
 				_mouse->set_axis(ev.axis_num, ev.axis_x, ev.axis_y, ev.axis_z);
 				_mouse->set_axis(ev.axis_num, ev.axis_x, ev.axis_y, ev.axis_z);
+			}
 
 
 			break;
 			break;
 
 

+ 8 - 1
src/resource/expression_language.cpp

@@ -252,11 +252,17 @@ namespace expression_language
 		{
 		{
 			unsigned i;
 			unsigned i;
 			if ( (i=find_string(identifier, len, num_variables, variable_names)) != UINT_MAX)
 			if ( (i=find_string(identifier, len, num_variables, variable_names)) != UINT_MAX)
+			{
 				return Token(Token::VARIABLE, i);
 				return Token(Token::VARIABLE, i);
+			}
 			else if ( (i=find_string(identifier, len, num_constants, constant_names)) != UINT_MAX)
 			else if ( (i=find_string(identifier, len, num_constants, constant_names)) != UINT_MAX)
+			{
 				return Token(Token::NUMBER, constant_values[i]);
 				return Token(Token::NUMBER, constant_values[i]);
+			}
 			else if ( (i=find_string(identifier, len, num_functions, function_names)) != UINT_MAX)
 			else if ( (i=find_string(identifier, len, num_functions, function_names)) != UINT_MAX)
+			{
 				return Token(Token::FUNCTION, i);
 				return Token(Token::FUNCTION, i);
+			}
 			else {
 			else {
 				CE_FATAL("Unknown identifier: %s", identifier);
 				CE_FATAL("Unknown identifier: %s", identifier);
 				return Token();
 				return Token();
@@ -320,8 +326,9 @@ namespace expression_language
 					if (s2[1] && env.has_function(s2)) {
 					if (s2[1] && env.has_function(s2)) {
 						token = env.token_for_identifier(s2);
 						token = env.token_for_identifier(s2);
 						++p;
 						++p;
-					} else
+					} else {
 						token = env.token_for_identifier(s1);
 						token = env.token_for_identifier(s1);
+					}
 
 
 					binary = false;
 					binary = false;
 					break;
 					break;

+ 24 - 12
src/resource/package_resource.cpp

@@ -160,18 +160,30 @@ namespace package_resource_internal
 		Buffer buf = opts.read();
 		Buffer buf = opts.read();
 		sjson::parse(obj, buf);
 		sjson::parse(obj, buf);
 
 
-		if (json_object::has(obj, "texture"))          sjson::parse_array(texture, obj["texture"]);
-		if (json_object::has(obj, "lua"))              sjson::parse_array(script, obj["lua"]);
-		if (json_object::has(obj, "sound"))            sjson::parse_array(sound, obj["sound"]);
-		if (json_object::has(obj, "mesh"))             sjson::parse_array(mesh, obj["mesh"]);
-		if (json_object::has(obj, "unit"))             sjson::parse_array(unit, obj["unit"]);
-		if (json_object::has(obj, "sprite"))           sjson::parse_array(sprite, obj["sprite"]);
-		if (json_object::has(obj, "material"))         sjson::parse_array(material, obj["material"]);
-		if (json_object::has(obj, "font"))             sjson::parse_array(font, obj["font"]);
-		if (json_object::has(obj, "level"))            sjson::parse_array(level, obj["level"]);
-		if (json_object::has(obj, "physics_config"))   sjson::parse_array(phyconf, obj["physics_config"]);
-		if (json_object::has(obj, "shader"))           sjson::parse_array(shader, obj["shader"]);
-		if (json_object::has(obj, "sprite_animation")) sjson::parse_array(sprite_animation, obj["sprite_animation"]);
+		if (json_object::has(obj, "texture"))
+			sjson::parse_array(texture, obj["texture"]);
+		if (json_object::has(obj, "lua"))
+			sjson::parse_array(script, obj["lua"]);
+		if (json_object::has(obj, "sound"))
+			sjson::parse_array(sound, obj["sound"]);
+		if (json_object::has(obj, "mesh"))
+			sjson::parse_array(mesh, obj["mesh"]);
+		if (json_object::has(obj, "unit"))
+			sjson::parse_array(unit, obj["unit"]);
+		if (json_object::has(obj, "sprite"))
+			sjson::parse_array(sprite, obj["sprite"]);
+		if (json_object::has(obj, "material"))
+			sjson::parse_array(material, obj["material"]);
+		if (json_object::has(obj, "font"))
+			sjson::parse_array(font, obj["font"]);
+		if (json_object::has(obj, "level"))
+			sjson::parse_array(level, obj["level"]);
+		if (json_object::has(obj, "physics_config"))
+			sjson::parse_array(phyconf, obj["physics_config"]);
+		if (json_object::has(obj, "shader"))
+			sjson::parse_array(shader, obj["shader"]);
+		if (json_object::has(obj, "sprite_animation"))
+			sjson::parse_array(sprite_animation, obj["sprite_animation"]);
 
 
 		s32 err = 0;
 		s32 err = 0;
 		err = compile_resources(resources_set, opts, "texture", texture);
 		err = compile_resources(resources_set, opts, "texture", texture);