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@@ -268,32 +268,32 @@ Unit
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**num_nodes** (unit) : int
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Returns the number of nodes of the unit.
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- **local_position** (unit) : Vector3
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- Returns the local position of the unit.
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+ **local_position** (unit, n) : Vector3
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+ Returns the local position of the node with index n inside the unit.
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- **local_rotation** (unit) : Quaternion
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- Returns the local rotation of the unit.
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+ **local_rotation** (unit, n) : Quaternion
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+ Returns the local rotation of the node with index n inside the unit.
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- **local_pose** (unit) : Matrix4x4
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- Returns the local pose of the unit.
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+ **local_pose** (unit, n) : Matrix4x4
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+ Returns the local pose of the node with index n inside the unit.
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- **world_position** (unit) : Vector3
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- Returns the world position of the unit.
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+ **world_position** (unit, n) : Vector3
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+ Returns the world position of the node with index n inside the unit.
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- **world_rotation** (unit) : Quaternion
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- Returns the world rotation of the unit.
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+ **world_rotation** (unit, n) : Quaternion
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+ Returns the world rotation of the node with index n inside the unit.
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- **world_pose** (unit) : Matrix4x4
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- Returns the world pose of the unit.
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+ **world_pose** (unit, n) : Matrix4x4
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+ Returns the world pose of the node with index n inside the unit.
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- **set_local_position** (unit, position)
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- Sets the local position of the unit.
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+ **set_local_position** (unit, n, position)
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+ Sets the local position of the node with index n inside the unit.
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- **set_local_rotation** (unit, rotation)
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- Sets the local rotation of the unit.
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+ **set_local_rotation** (unit, n, rotation)
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+ Sets the local rotation of the node with index n inside the unit.
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- **set_local_pose** (unit, pose)
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- Sets the local pose of the unit.
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+ **set_local_pose** (unit, n, pose)
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+ Sets the local pose of the node with index n inside the unit.
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**link_node** (unit)
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Links the *child* node to the *parent* node.
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