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+ 5 - 2
html/master/_sources/getting_started/create_new_project.rst.txt

@@ -1,9 +1,12 @@
+.. _create_new_project:
+
 ======================
 Creating a new project
 ======================
 
-When you first launch the Crown Editor, you will be presented with an empty list
-of Projects:
+After closing a project, or whenever starting the Editor, Crown displays the
+Projects List. From here, you can open/manage existing projects or create new
+ones:
 
 .. image:: images/empty_projects_list.png
 

+ 30 - 0
html/master/_sources/getting_started/for_the_impatient.rst.txt

@@ -0,0 +1,30 @@
+=================
+For the Impatient
+=================
+
+When you first launch the Crown Editor and no projects exist, Crown
+automatically generates a temporary project and opens it. This lets you
+explore the editor immediately without any extra steps.
+
+.. image:: images/temp_project.png
+
+At this point you can either jump straight into the :ref:`level_editor` basics
+to get a feel for the editor’s features, or close the temporary project and
+create a new one yourself, for example, starting from a featureful template.
+
+To close the temporary project, choose ``File`` -> ``Close Project``:
+
+.. image:: images/temp_project_close.png
+
+You will be asked whether to save or discard the temporary project. Choose
+``Save`` to keep your work (the project will then appear in the Projects
+List), or ``Close without Saving`` to discard it. After closing the temporary
+project, Crown opens the Projects List, where you can :ref:`create a new
+project <create_new_project>`.
+
+.. image:: images/temp_project_close_confirmation.png
+
+Tip: If you plan to continue working on what you created during this session,
+save the temporary project before closing. If you were just experimenting,
+discarding it is fine; you can always start a new project from a template
+later.

+ 7 - 1
html/master/_sources/getting_started/index.rst.txt

@@ -2,10 +2,16 @@
 Getting Started
 ===============
 
+This section will guide you through preparing a project for editing in Crown
+and introduce the basic concepts and terminology used throughout this manual.
+Be sure to read it to avoid confusion later. By the end, you will know how to
+create or import projects and understand how Crown projects are structured at
+a fundamental level.
+
 .. toctree::
 	:maxdepth: 2
 
+	for_the_impatient
 	create_new_project
 	import_existing_project
-	level_editor
 	basic_concepts

+ 0 - 21
html/master/_sources/getting_started/level_editor.rst.txt

@@ -1,21 +0,0 @@
-.. _level_editor:
-
-Level Editor
-============
-
-After opening a :ref:`project` the Level Editor starts compiling resources and
-when it's done it will look similar to the image below:
-
-.. image:: images/editor_overview.png
-
-The Level Editor is split into several panels:
-
-====== =============== ===========
-Number Name            Description
-====== =============== ===========
-1      Project Browser Shows the current project's contents. Here you can create, import and search for resources, create/delete folders etc.
-2      Console         Displays logs coming from the Level Editor and Runtime instances. You can use it to send :ref:`console_commands` and Lua strings to any connected Runtime.
-3      Inspector       Shows the current selected object's properties.
-4      Level Tree      Displays a hierarchical view of all the objects in the Level.
-5      Level Viewport  Displays the Level being edited.
-====== =============== ===========

+ 5 - 0
html/master/_sources/importing_resources/index.rst.txt

@@ -2,6 +2,11 @@
 Importing Resources
 ===================
 
+Importing resources is the process of bringing externally created digital
+assets into a Crown :ref:`project <project>`. Imported resources such as
+models, textures, sound files etc. are processed by Crown and made available
+for use in Levels, Units, and other project content.
+
 .. toctree::
 	:maxdepth: 2
 

+ 1 - 0
html/master/_sources/index.rst.txt

@@ -8,6 +8,7 @@ Crown |version| Manual
 	introduction
 	installing_crown/index
 	getting_started/index
+	level_editor/index
 	importing_resources/index
 	gameplay/index
 	deploying/index

+ 20 - 5
html/master/_sources/installing_crown/hardware_requirements.rst.txt

@@ -2,12 +2,27 @@
 Hardware Requirements
 =====================
 
-Please be sure to have at least the following on your machine:
+Crown is designed to minimize resource usage and conserve battery life
+whenever possible. It reduces unnecessary background activity and adapts
+performance to the current workload to avoid wasting power.
 
-	* 64-bit dual-core CPU or higher
-	* Vulkan 1.0/Direct3D 11 capable graphics card with 512 MB of RAM, 1 GB recommended
-	* 4 GB of RAM, 8 GB recommended
-	* 1366x768 display resolution, 1920x1080 recommended
+The following requirements are intended as a baseline for a smooth editor
+experience. Hardware requirements for running games built with Crown depend
+on each game's complexity and can often be significantly reduced through
+careful optimization/tuning.
+
+Minimum
+-------
+
+	* 64-bit, dual-core CPU
+	* Graphics card with Vulkan 1.0 or Direct3D 11 support and 2 GB VRAM
+	* 4 GB system RAM
+	* 1920x1080 display resolution
 	* Three-button mouse
 
+Recommended
+-----------
 
+	* Quad-core CPU or better
+	* Graphics card with Vulkan 1.0 or Direct3D 11 support and 4 GB+ VRAM
+	* 8 GB+ system RAM

+ 2 - 1
html/master/_sources/installing_crown/index.rst.txt

@@ -3,7 +3,8 @@ Installing Crown
 ================
 
 This section will guide you through the process of downloading, installing and
-launching Crown on your operating system.
+launching Crown on your operating system. Crown requires no setup, does not
+require an account, and does not need an internet connection during use.
 
 .. toctree::
    :maxdepth: 2

+ 34 - 33
html/master/_sources/introduction.rst.txt

@@ -6,11 +6,9 @@ What is it?
 -----------
 
 Crown is a complete and cross-platform game engine designed for flexibility,
-performance, and fast-iterations.
-
-It is not limited to a specific game type or genre; rather, it provides a set of
-versatile primitives and tools that can be used to create a broad range of both
-3D and 2D games.
+performance, and fast-iterations. It isn't tied to any specific game type or
+genre; instead, it provides versatile tools and primitives for building a wide
+range of 3D and 2D games.
 
 .. image:: shots/level-editor.png
 
@@ -24,10 +22,10 @@ versatile primitives and tools that can be used to create a broad range of both
 License
 -------
 
-The games you create with Crown is your sole property. All the data (models,
-textures, levels etc.) and code you produce (including data and code that Crown
-itself outputs) is free for you to use as you wish. See :doc:`copyright` for an
-exhaustive list of the licenses involved.
+The games you create with Crown are your sole property. All the data (models,
+textures, levels etc.) and code you produce (including any data and code
+generated by Crown) are yours to use as you wish. See :doc:`copyright` for a
+comprehensive list of applicable licenses.
 
 Supported platforms
 -------------------
@@ -35,12 +33,12 @@ Supported platforms
 * Runtime
 	* Android 7.0+ (ARMv7-a, ARMv8-a)
 	* HTML5 (Wasm/Emscripten)
-	* Ubuntu 20.04+ (x86_64)
-	* Windows 7+ (x86_64)
+	* Ubuntu 22.04+ (x86_64)
+	* Windows 10+ (x86_64)
 
 * Editor
-	* Ubuntu 20.04+ (or any 64-bit Linux with GTK+ >= 3.24)
-	* Windows 7+
+	* Ubuntu 22.04+ (or any 64-bit Linux with GTK+ >= 3.24)
+	* Windows 10+
 
 Design Principles
 -----------------
@@ -67,25 +65,27 @@ design principles:
 	any work.
 
 * Lightweight Codebase and Runtime
-	The Runtime (plus tools) consist of fewer than 70K lines of code. Written in
-	straightforward 'C-style' C++, it is easily understood and extensible by
-	anyone.
+	The whole engine (runtime + tools) consist of fewer than 100K lines of code.
+	Written in high-performance native languages only, it is easily understood
+	and extensible by anyone.
 
 Features
 --------
 
-* Cross-platform Editor
-	* DCC data importers for models, textures, sounds etc.
-	* Scene Editor with place/move/rotate/scale controls, snapping, selection etc.
+* Cross-platform Editors
+	* DCC data importers for models, textures, sprites, sounds, fonts etc.
+	* Level Editor with place/move/rotate/scale controls, snapping, selection etc.
+	* Dedicated editors for most resource types (Animation, Unit prefabs, Texture Settings etc.)
+	* Object Inspector with component-based workflow.
+	* Project Browser with global searching, multiple view modes, thumbnails etc.
 	* Deployer for Android, HTML5 and desktop platforms.
-	* Project Browser with thumbnails, global searching and multiple view modes.
-	* Scene Tree and object Inspector.
-	* Console with Lua REPL.
+	* Console with Lua REPL and runtime commands.
+	* Undo/redo everywhere, light/dark theme, customizable launchers and much, much more...
 
 * Graphics
 	* High-level 3D & 2D objects (meshes, cameras, lights and sprites).
 	* Physically-based rendering pipeline.
-	* Cross-platform GLSL-like shader programming language.
+	* GLSL-like shader programming language.
 	* 3D skeletal animation.
 	* Animation state machine with events, variables and blending with simple expressions evaluator.
 	* Immediate-mode GUI API with customizable materials.
@@ -93,7 +93,7 @@ Features
 	* Flipbook sprite animation.
 	* FBX and custom mesh formats.
 	* DDS, EXR, JPG, KTX, PNG, PVR and TGA texture formats.
-	* D3D11, GL 3.2 and GLES 2.0 render backends.
+	* D3D11, Vulkan and GLES 2.0 render backends.
 
 * Physics
 	* Static, dynamic and keyframed rigid bodies with multiple colliders.
@@ -103,23 +103,24 @@ Features
 	* Spatial queries: ray-, sphere- and box-casts.
 	* Joints (fixed, spring and hinge).
 
+* Audio
+	* 3D audio sources with position and range-based attenuation.
+	* Sound groups for bulk volume adjustments.
+	* Audio streaming.
+	* Formats: WAV and OGG.
+
 * Scripting
 	* Integrated Lua runtime can be used to control every aspect of the game.
 	* On supported platforms, LuaJIT is used for even higher performances.
 	* Integrated REPL to quickly test and experiment while the game is running.
 	* Live reloading of gameplay code without needing to restart the game.
 
-* Debugging
-	* Integrated profiler and data plotter graph.
-	* C++ and Lua callstack generation.
-
 * Input
 	* Unified interface for mice, keyboards, joypads and touchpads.
 	* Access to sub-frame input events list.
 	* Simplified polling interface for rapid prototyping.
 
-* Audio
-	* 3D audio sources with position and range-based attenuation.
-	* Sound groups for bulk volume adjustments.
-	* Audio streaming.
-	* Formats: WAV and OGG.
+* Debugging
+	* Integrated profiler API and data plotter graph.
+	* C++ and Lua callstack generation.
+

+ 14 - 0
html/master/_sources/level_editor/index.rst.txt

@@ -0,0 +1,14 @@
+================
+The Level Editor
+================
+
+The Level Editor is the first editor you encounter when starting Crown, and it
+is where you will spend most of your time when working on Crown projects. As
+the name suggests, its primary purpose is to help you create and edit Levels,
+but it also serves as a hub for browsing project files and a launchpad for
+accessing other specialized editors and tools.
+
+.. toctree::
+	:maxdepth: 2
+
+	level_editor

+ 23 - 0
html/master/_sources/level_editor/level_editor.rst.txt

@@ -0,0 +1,23 @@
+.. _level_editor:
+
+=====================
+Level Editor overview
+=====================
+
+After opening a :ref:`project` the Crown will immediately start compiling
+resources and when it's done it will open the Level Editor, which will look
+similar to the image below:
+
+.. image:: images/editor_overview.png
+
+The Level Editor is split into several panels:
+
+====== =============== =============
+Number Name            What it shows
+====== =============== =============
+1      Project Browser The current project's contents.
+2      Console         Messages from the Level Editor, the Game and other Runtimes.
+3      Inspector       The properties of the currently selected object.
+4      Level Tree      A hierarchical view of all the objects in the Level.
+5      Level Viewport  The Level being edited.
+====== =============== =============

+ 1 - 0
html/master/changelog.html

@@ -84,6 +84,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/copyright.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/deploying/android.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">

+ 1 - 0
html/master/deploying/desktop.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">

+ 1 - 0
html/master/deploying/html5.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">

+ 1 - 0
html/master/deploying/index.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Deploying</a><ul>

+ 1 - 0
html/master/gameplay/index.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Writing Gameplay</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>

+ 1 - 0
html/master/gameplay/lua_scripting.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Scripting in Lua</a><ul>

+ 1 - 0
html/master/gameplay/objects_binding.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>

+ 1 - 0
html/master/gameplay/unit_interaction.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>

+ 1 - 0
html/master/genindex.html

@@ -47,6 +47,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

+ 8 - 7
html/master/getting_started/basic_concepts.html

@@ -29,8 +29,8 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Importing Resources" href="../importing_resources/index.html" />
-    <link rel="prev" title="Level Editor" href="level_editor.html" /> 
+    <link rel="next" title="The Level Editor" href="../level_editor/index.html" />
+    <link rel="prev" title="Importing an existing project" href="import_existing_project.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -57,9 +57,9 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Getting Started</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l2"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
 <li class="toctree-l2"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Level Editor</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Basic Concepts</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="#project">Project</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#resource-paths-and-names">Resource paths and names</a></li>
@@ -71,6 +71,7 @@
 </li>
 </ul>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -156,7 +157,7 @@ units can then reference this prefab, instantly inheriting all of its
 components and hierarchy. Changes to a prefab are automatically propagated to
 every instance of that prefab.</p>
 <p>Unit Prefabs are created by saving existing units inside
-the <a class="reference internal" href="level_editor.html#level-editor"><span class="std std-ref">Level Editor</span></a>, or, more commonly, by importing them from
+the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a>, or, more commonly, by importing them from
 a <a class="reference internal" href="../importing_resources/importing_meshes.html#importing-meshes"><span class="std std-ref">meshes</span></a> or <a class="reference internal" href="../importing_resources/importing_sprites.html#importing-sprites"><span class="std std-ref">sprites</span></a>.</p>
 </section>
 <section id="world">
@@ -180,7 +181,7 @@ though this is uncommon.</p>
 <h2>Level<a class="headerlink" href="#level" title="Permalink to this headline">¶</a></h2>
 <p>A Level (<em>.level</em> resource) is a saved collection of units, sounds and other
 objects.</p>
-<p>Levels are authored in the <a class="reference internal" href="level_editor.html#level-editor"><span class="std std-ref">Level Editor</span></a>. A world can load any number of levels
+<p>Levels are authored in the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a>. A world can load any number of levels
 at the same time, enabling complex multi-layered scenes.</p>
 </section>
 </section>
@@ -189,8 +190,8 @@ at the same time, enabling complex multi-layered scenes.</p>
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="level_editor.html" class="btn btn-neutral float-left" title="Level Editor" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="../importing_resources/index.html" class="btn btn-neutral float-right" title="Importing Resources" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="import_existing_project.html" class="btn btn-neutral float-left" title="Importing an existing project" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="../level_editor/index.html" class="btn btn-neutral float-right" title="The Level Editor" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>

+ 12 - 10
html/master/getting_started/create_new_project.html

@@ -3,14 +3,14 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-01-13T16:58:14+00:00" /><meta property="og:title" content="Creating a new project" />
+    <meta property="article:modified_time" content="2026-02-10T18:33:58+00:00" /><meta property="og:title" content="Creating a new project" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/create_new_project.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="When you first launch the Crown Editor, you will be presented with an empty list of Projects: Click the Create New button to start creating a New Project: First, choose a Name for your project. If Create Project Folder is enabled, Crown will automatically create a project fold..." />
+<meta property="og:description" content="After closing a project, or whenever starting the Editor, Crown displays the Projects List. From here, you can open/manage existing projects or create new ones: Click the Create New button to start creating a New Project: First, choose a Name for your project. If Create Projec..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/empty_projects_list.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="When you first launch the Crown Editor, you will be presented with an empty list of Projects: Click the Create New button to start creating a New Project: First, choose a Name for your project. If Create Project Folder is enabled, Crown will automatically create a project fold..." />
+<meta name="description" content="After closing a project, or whenever starting the Editor, Crown displays the Projects List. From here, you can open/manage existing projects or create new ones: Click the Create New button to start creating a New Project: First, choose a Name for your project. If Create Projec..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Creating a new project &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -32,7 +32,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Importing an existing project" href="import_existing_project.html" />
-    <link rel="prev" title="Getting Started" href="index.html" /> 
+    <link rel="prev" title="For the Impatient" href="for_the_impatient.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -59,12 +59,13 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Getting Started</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Creating a new project</a></li>
 <li class="toctree-l2"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Level Editor</a></li>
 <li class="toctree-l2"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a></li>
 </ul>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -101,9 +102,10 @@
            <div itemprop="articleBody">
              
   <section id="creating-a-new-project">
-<h1>Creating a new project<a class="headerlink" href="#creating-a-new-project" title="Permalink to this headline">¶</a></h1>
-<p>When you first launch the Crown Editor, you will be presented with an empty list
-of Projects:</p>
+<span id="create-new-project"></span><h1>Creating a new project<a class="headerlink" href="#creating-a-new-project" title="Permalink to this headline">¶</a></h1>
+<p>After closing a project, or whenever starting the Editor, Crown displays the
+Projects List. From here, you can open/manage existing projects or create new
+ones:</p>
 <img alt="../_images/empty_projects_list.png" src="../_images/empty_projects_list.png" />
 <p>Click the <code class="docutils literal notranslate"><span class="pre">Create</span> <span class="pre">New</span></code> button to start creating a New Project:</p>
 <img alt="../_images/new_project.png" src="../_images/new_project.png" />
@@ -122,7 +124,7 @@ and open it automatically:</p>
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="index.html" class="btn btn-neutral float-left" title="Getting Started" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="for_the_impatient.html" class="btn btn-neutral float-left" title="For the Impatient" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="import_existing_project.html" class="btn btn-neutral float-right" title="Importing an existing project" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
@@ -130,7 +132,7 @@ and open it automatically:</p>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Jan 13, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 171 - 0
html/master/getting_started/for_the_impatient.html

@@ -0,0 +1,171 @@
+<!DOCTYPE html>
+<html class="writer-html5" lang="en" >
+<head>
+  <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+    <meta property="article:modified_time" content="2026-02-10T18:33:34+00:00" /><meta property="og:title" content="For the Impatient" />
+<meta property="og:type" content="website" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/for_the_impatient.html" />
+<meta property="og:site_name" content="Crown 0.60.0 Manual" />
+<meta property="og:description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the editor immediately without any extra steps. At this point you can either jump straight into the Level Editor overview basics ..." />
+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/temp_project.png" />
+<meta property="og:image:alt" content="Crown 0.60.0 Manual" />
+<meta name="description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the editor immediately without any extra steps. At this point you can either jump straight into the Level Editor overview basics ..." />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>For the Impatient &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+      <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
+    <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/getting_started/for_the_impatient.html" />
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+    <script src="../_static/js/html5shiv.min.js"></script>
+  <![endif]-->
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+    <link rel="index" title="Index" href="../genindex.html" />
+    <link rel="search" title="Search" href="../search.html" />
+    <link rel="copyright" title="Copyright" href="../copyright.html" />
+    <link rel="next" title="Creating a new project" href="create_new_project.html" />
+    <link rel="prev" title="Getting Started" href="index.html" /> 
+</head>
+
+<body class="wy-body-for-nav"> 
+  <div class="wy-grid-for-nav">
+    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+      <div class="wy-side-scroll">
+        <div class="wy-side-nav-search" >
+            <a href="../index.html">
+            <img src="../_static/org.crownengine.Crown.svg" class="logo" alt="Logo"/>
+          </a>
+              <div class="version">
+                Crown 0.60.0 Manual
+              </div>
+<div role="search">
+  <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
+    <input type="text" name="q" placeholder="Search docs" />
+    <input type="hidden" name="check_keywords" value="yes" />
+    <input type="hidden" name="area" value="default" />
+  </form>
+</div>
+        </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
+              <ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="index.html">Getting Started</a><ul class="current">
+<li class="toctree-l2 current"><a class="current reference internal" href="#">For the Impatient</a></li>
+<li class="toctree-l2"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
+<li class="toctree-l2"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
+<li class="toctree-l2"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../lua_api.html">Lua API reference</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../glossary.html">Glossary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../copyright.html">License</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../hackers/index.html">Hackers</a></li>
+</ul>
+
+        </div>
+      </div>
+    </nav>
+
+    <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
+          <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
+          <a href="../index.html">Crown 0.60.0 Manual</a>
+      </nav>
+
+      <div class="wy-nav-content">
+        <div class="rst-content">
+          <div role="navigation" aria-label="Page navigation">
+  <ul class="wy-breadcrumbs">
+      <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
+          <li><a href="index.html">Getting Started</a> &raquo;</li>
+      <li>For the Impatient</li>
+      <li class="wy-breadcrumbs-aside">
+            <a href="../_sources/getting_started/for_the_impatient.rst.txt" rel="nofollow"> View page source</a>
+      </li>
+  </ul>
+  <hr/>
+</div>
+          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
+           <div itemprop="articleBody">
+             
+  <section id="for-the-impatient">
+<h1>For the Impatient<a class="headerlink" href="#for-the-impatient" title="Permalink to this headline">¶</a></h1>
+<p>When you first launch the Crown Editor and no projects exist, Crown
+automatically generates a temporary project and opens it. This lets you
+explore the editor immediately without any extra steps.</p>
+<img alt="../_images/temp_project.png" src="../_images/temp_project.png" />
+<p>At this point you can either jump straight into the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a> basics
+to get a feel for the editor’s features, or close the temporary project and
+create a new one yourself, for example, starting from a featureful template.</p>
+<p>To close the temporary project, choose <code class="docutils literal notranslate"><span class="pre">File</span></code> -&gt; <code class="docutils literal notranslate"><span class="pre">Close</span> <span class="pre">Project</span></code>:</p>
+<img alt="../_images/temp_project_close.png" src="../_images/temp_project_close.png" />
+<p>You will be asked whether to save or discard the temporary project. Choose
+<code class="docutils literal notranslate"><span class="pre">Save</span></code> to keep your work (the project will then appear in the Projects
+List), or <code class="docutils literal notranslate"><span class="pre">Close</span> <span class="pre">without</span> <span class="pre">Saving</span></code> to discard it. After closing the temporary
+project, Crown opens the Projects List, where you can <a class="reference internal" href="create_new_project.html#create-new-project"><span class="std std-ref">create a new
+project</span></a>.</p>
+<img alt="../_images/temp_project_close_confirmation.png" src="../_images/temp_project_close_confirmation.png" />
+<p>Tip: If you plan to continue working on what you created during this session,
+save the temporary project before closing. If you were just experimenting,
+discarding it is fine; you can always start a new project from a template
+later.</p>
+</section>
+
+
+           </div>
+          </div>
+          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
+        <a href="index.html" class="btn btn-neutral float-left" title="Getting Started" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="create_new_project.html" class="btn btn-neutral float-right" title="Creating a new project" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+    </div>
+
+  <hr/>
+
+  <div role="contentinfo">
+    <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
+      </span></p>
+  </div>
+
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+ 4 - 3
html/master/getting_started/import_existing_project.html

@@ -31,7 +31,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Level Editor" href="level_editor.html" />
+    <link rel="next" title="Basic Concepts" href="basic_concepts.html" />
     <link rel="prev" title="Creating a new project" href="create_new_project.html" /> 
 </head>
 
@@ -59,12 +59,13 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Getting Started</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l2"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing an existing project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Level Editor</a></li>
 <li class="toctree-l2"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a></li>
 </ul>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -118,7 +119,7 @@ start working on it.</p>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="create_new_project.html" class="btn btn-neutral float-left" title="Creating a new project" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="level_editor.html" class="btn btn-neutral float-right" title="Level Editor" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="basic_concepts.html" class="btn btn-neutral float-right" title="Basic Concepts" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>

+ 14 - 8
html/master/getting_started/index.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Getting Started" />
+    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="Getting Started" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="Creating a new project, Importing an existing project, Level Editor, Basic Concepts- Project, Resource paths and names, Unit and Components, Unit Prefab, World, Level.." />
-<meta name="description" content="Creating a new project, Importing an existing project, Level Editor, Basic Concepts- Project, Resource paths and names, Unit and Components, Unit Prefab, World, Level.." />
+<meta property="og:description" content="This section will guide you through preparing a project for editing in Crown and introduce the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how..." />
+<meta name="description" content="This section will guide you through preparing a project for editing in Crown and introduce the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Getting Started &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -29,7 +29,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Creating a new project" href="create_new_project.html" />
+    <link rel="next" title="For the Impatient" href="for_the_impatient.html" />
     <link rel="prev" title="Installing on Windows" href="../installing_crown/installing_on_windows.html" /> 
 </head>
 
@@ -57,12 +57,13 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Getting Started</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l2"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
 <li class="toctree-l2"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Level Editor</a></li>
 <li class="toctree-l2"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a></li>
 </ul>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -99,11 +100,16 @@
              
   <section id="getting-started">
 <h1>Getting Started<a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h1>
+<p>This section will guide you through preparing a project for editing in Crown
+and introduce the basic concepts and terminology used throughout this manual.
+Be sure to read it to avoid confusion later. By the end, you will know how to
+create or import projects and understand how Crown projects are structured at
+a fundamental level.</p>
 <div class="toctree-wrapper compound">
 <ul>
+<li class="toctree-l1"><a class="reference internal" href="for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l1"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
 <li class="toctree-l1"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l1"><a class="reference internal" href="level_editor.html">Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="basic_concepts.html#project">Project</a></li>
 <li class="toctree-l2"><a class="reference internal" href="basic_concepts.html#resource-paths-and-names">Resource paths and names</a></li>
@@ -122,14 +128,14 @@
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="../installing_crown/installing_on_windows.html" class="btn btn-neutral float-left" title="Installing on Windows" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="create_new_project.html" class="btn btn-neutral float-right" title="Creating a new project" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="for_the_impatient.html" class="btn btn-neutral float-right" title="For the Impatient" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 1 - 0
html/master/glossary.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/hackers/building.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/hackers/console_api.html

@@ -56,6 +56,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/hackers/index.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/importing_resources/importing_clips.html

@@ -55,6 +55,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Clips</a></li>

+ 1 - 0
html/master/importing_resources/importing_fonts.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>

+ 1 - 0
html/master/importing_resources/importing_meshes.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>

+ 1 - 0
html/master/importing_resources/importing_sounds.html

@@ -55,6 +55,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>

+ 1 - 0
html/master/importing_resources/importing_sprites.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>

+ 1 - 0
html/master/importing_resources/importing_textures.html

@@ -55,6 +55,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>

+ 11 - 6
html/master/importing_resources/index.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Importing Resources" />
+    <meta property="article:modified_time" content="2026-02-10T18:06:39+00:00" /><meta property="og:title" content="Importing Resources" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="Importing Meshes, Importing Clips, Importing Textures, Importing Sounds, Importing Sprites, Importing Fonts." />
-<meta name="description" content="Importing Meshes, Importing Clips, Importing Textures, Importing Sounds, Importing Sprites, Importing Fonts." />
+<meta property="og:description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing Meshes,..." />
+<meta name="description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing Meshes,..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Importing Resources &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -30,7 +30,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Importing Meshes" href="importing_meshes.html" />
-    <link rel="prev" title="Basic Concepts" href="../getting_started/basic_concepts.html" /> 
+    <link rel="prev" title="Level Editor overview" href="../level_editor/level_editor.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Importing Resources</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
@@ -101,6 +102,10 @@
              
   <section id="importing-resources">
 <h1>Importing Resources<a class="headerlink" href="#importing-resources" title="Permalink to this headline">¶</a></h1>
+<p>Importing resources is the process of bringing externally created digital
+assets into a Crown <a class="reference internal" href="../getting_started/basic_concepts.html#project"><span class="std std-ref">project</span></a>. Imported resources such as
+models, textures, sound files etc. are processed by Crown and made available
+for use in Levels, Units, and other project content.</p>
 <div class="toctree-wrapper compound">
 <ul>
 <li class="toctree-l1"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
@@ -117,7 +122,7 @@
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="../getting_started/basic_concepts.html" class="btn btn-neutral float-left" title="Basic Concepts" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="../level_editor/level_editor.html" class="btn btn-neutral float-left" title="Level Editor overview" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="importing_meshes.html" class="btn btn-neutral float-right" title="Importing Meshes" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
@@ -125,7 +130,7 @@
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 8 - 3
html/master/index.html

@@ -3,7 +3,7 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Crown 0.61.0 Manual" />
+    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="Crown 0.61.0 Manual" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
@@ -56,6 +56,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
@@ -137,12 +138,16 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="getting_started/for_the_impatient.html">For the Impatient</a></li>
 <li class="toctree-l2"><a class="reference internal" href="getting_started/create_new_project.html">Creating a new project</a></li>
 <li class="toctree-l2"><a class="reference internal" href="getting_started/import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="getting_started/level_editor.html">Level Editor</a></li>
 <li class="toctree-l2"><a class="reference internal" href="getting_started/basic_concepts.html">Basic Concepts</a></li>
 </ul>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="level_editor/level_editor.html">Level Editor overview</a></li>
+</ul>
+</li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_meshes.html">Importing Meshes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_clips.html">Importing Clips</a></li>
@@ -218,7 +223,7 @@
 
   <div role="contentinfo">
     <p>&#169; <a href="copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 34 - 10
html/master/installing_crown/hardware_requirements.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-12T14:37:37+00:00" /><meta property="og:title" content="Hardware Requirements" />
+    <meta property="article:modified_time" content="2026-02-10T15:28:57+00:00" /><meta property="og:title" content="Hardware Requirements" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/installing_crown/hardware_requirements.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="Please be sure to have at least the following on your machine: 64-bit dual-core CPU or higher, Vulkan 1.0/Direct3D 11 capable graphics card with 512 MB of RAM, 1 GB recommended, 4 GB of RAM, 8 GB recommended, 1366x768 display resolution, 1920x1080 recommended, Three-button mouse." />
-<meta name="description" content="Please be sure to have at least the following on your machine: 64-bit dual-core CPU or higher, Vulkan 1.0/Direct3D 11 capable graphics card with 512 MB of RAM, 1 GB recommended, 4 GB of RAM, 8 GB recommended, 1366x768 display resolution, 1920x1080 recommended, Three-button mouse." />
+<meta property="og:description" content="Crown is designed to minimize resource usage and conserve battery life whenever possible. It reduces unnecessary background activity and adapts performance to the current workload to avoid wasting power. The following requirements are intended as a baseline for a smooth editor..." />
+<meta name="description" content="Crown is designed to minimize resource usage and conserve battery life whenever possible. It reduces unnecessary background activity and adapts performance to the current workload to avoid wasting power. The following requirements are intended as a baseline for a smooth editor..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Hardware Requirements &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -56,12 +56,17 @@
 <li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Installing Crown</a><ul class="current">
-<li class="toctree-l2 current"><a class="current reference internal" href="#">Hardware Requirements</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Hardware Requirements</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#minimum">Minimum</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#recommended">Recommended</a></li>
+</ul>
+</li>
 <li class="toctree-l2"><a class="reference internal" href="installing_on_linux.html">Installing on Linux</a></li>
 <li class="toctree-l2"><a class="reference internal" href="installing_on_windows.html">Installing on Windows</a></li>
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -99,16 +104,35 @@
              
   <section id="hardware-requirements">
 <h1>Hardware Requirements<a class="headerlink" href="#hardware-requirements" title="Permalink to this headline">¶</a></h1>
-<p>Please be sure to have at least the following on your machine:</p>
+<p>Crown is designed to minimize resource usage and conserve battery life
+whenever possible. It reduces unnecessary background activity and adapts
+performance to the current workload to avoid wasting power.</p>
+<p>The following requirements are intended as a baseline for a smooth editor
+experience. Hardware requirements for running games built with Crown depend
+on each game’s complexity and can often be significantly reduced through
+careful optimization/tuning.</p>
+<section id="minimum">
+<h2>Minimum<a class="headerlink" href="#minimum" title="Permalink to this headline">¶</a></h2>
 <blockquote>
 <div><ul class="simple">
-<li><p>64-bit dual-core CPU or higher</p></li>
-<li><p>Vulkan 1.0/Direct3D 11 capable graphics card with 512 MB of RAM, 1 GB recommended</p></li>
-<li><p>4 GB of RAM, 8 GB recommended</p></li>
-<li><p>1366x768 display resolution, 1920x1080 recommended</p></li>
+<li><p>64-bit, dual-core CPU</p></li>
+<li><p>Graphics card with Vulkan 1.0 or Direct3D 11 support and 2 GB VRAM</p></li>
+<li><p>4 GB system RAM</p></li>
+<li><p>1920x1080 display resolution</p></li>
 <li><p>Three-button mouse</p></li>
 </ul>
 </div></blockquote>
+</section>
+<section id="recommended">
+<h2>Recommended<a class="headerlink" href="#recommended" title="Permalink to this headline">¶</a></h2>
+<blockquote>
+<div><ul class="simple">
+<li><p>Quad-core CPU or better</p></li>
+<li><p>Graphics card with Vulkan 1.0 or Direct3D 11 support and 4 GB+ VRAM</p></li>
+<li><p>8 GB+ system RAM</p></li>
+</ul>
+</div></blockquote>
+</section>
 </section>
 
 
@@ -123,7 +147,7 @@
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 12, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 12 - 6
html/master/installing_crown/index.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-01-13T16:51:48+00:00" /><meta property="og:title" content="Installing Crown" />
+    <meta property="article:modified_time" content="2026-02-10T15:04:38+00:00" /><meta property="og:title" content="Installing Crown" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/installing_crown/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="This section will guide you through the process of downloading, installing and launching Crown on your operating system. Hardware Requirements, Installing on Linux- Installing from crownengine.org, Installing from Package Manager., Installing on Windows- Installing from crowne..." />
-<meta name="description" content="This section will guide you through the process of downloading, installing and launching Crown on your operating system. Hardware Requirements, Installing on Linux- Installing from crownengine.org, Installing from Package Manager., Installing on Windows- Installing from crowne..." />
+<meta property="og:description" content="This section will guide you through the process of downloading, installing and launching Crown on your operating system. Crown requires no setup, does not require an account, and does not need an internet connection during use. Hardware Requirements- Minimum, Recommended., Ins..." />
+<meta name="description" content="This section will guide you through the process of downloading, installing and launching Crown on your operating system. Crown requires no setup, does not require an account, and does not need an internet connection during use. Hardware Requirements- Minimum, Recommended., Ins..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Installing Crown &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -62,6 +62,7 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
@@ -99,10 +100,15 @@
   <section id="installing-crown">
 <h1>Installing Crown<a class="headerlink" href="#installing-crown" title="Permalink to this headline">¶</a></h1>
 <p>This section will guide you through the process of downloading, installing and
-launching Crown on your operating system.</p>
+launching Crown on your operating system. Crown requires no setup, does not
+require an account, and does not need an internet connection during use.</p>
 <div class="toctree-wrapper compound">
 <ul>
-<li class="toctree-l1"><a class="reference internal" href="hardware_requirements.html">Hardware Requirements</a></li>
+<li class="toctree-l1"><a class="reference internal" href="hardware_requirements.html">Hardware Requirements</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="hardware_requirements.html#minimum">Minimum</a></li>
+<li class="toctree-l2"><a class="reference internal" href="hardware_requirements.html#recommended">Recommended</a></li>
+</ul>
+</li>
 <li class="toctree-l1"><a class="reference internal" href="installing_on_linux.html">Installing on Linux</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="installing_on_linux.html#installing-from-crownengine-org">Installing from crownengine.org</a></li>
 <li class="toctree-l2"><a class="reference internal" href="installing_on_linux.html#installing-from-package-manager">Installing from Package Manager</a></li>
@@ -128,7 +134,7 @@ launching Crown on your operating system.</p>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Jan 13, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 1 - 0
html/master/installing_crown/installing_on_linux.html

@@ -66,6 +66,7 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/installing_crown/installing_on_windows.html

@@ -65,6 +65,7 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 42 - 40
html/master/introduction.html

@@ -3,14 +3,14 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-10-12T16:31:15+00:00" /><meta property="og:title" content="Introduction" />
+    <meta property="article:modified_time" content="2026-02-10T14:48:18+00:00" /><meta property="og:title" content="Introduction" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/introduction.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It is not limited to a specific game type or genre; rather, it provides a set of versatile primitives and tools that can be used to create a broad range ..." />
+<meta property="og:description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and primitives for building a wide range of 3D and 2D games. Licen..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/level-editor.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It is not limited to a specific game type or genre; rather, it provides a set of versatile primitives and tools that can be used to create a broad range ..." />
+<meta name="description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and primitives for building a wide range of 3D and 2D games. Licen..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Introduction &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -66,6 +66,7 @@
 </li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
@@ -105,10 +106,9 @@
 <section id="what-is-it">
 <h2>What is it?<a class="headerlink" href="#what-is-it" title="Permalink to this headline">¶</a></h2>
 <p>Crown is a complete and cross-platform game engine designed for flexibility,
-performance, and fast-iterations.</p>
-<p>It is not limited to a specific game type or genre; rather, it provides a set of
-versatile primitives and tools that can be used to create a broad range of both
-3D and 2D games.</p>
+performance, and fast-iterations. It isn’t tied to any specific game type or
+genre; instead, it provides versatile tools and primitives for building a wide
+range of 3D and 2D games.</p>
 <img alt="_images/level-editor.png" src="_images/level-editor.png" />
 <div class="admonition note">
 <p class="admonition-title">Note</p>
@@ -119,10 +119,10 @@ the <a class="reference external" href="https://discord.com/invite/CeXVWCT">Disc
 </section>
 <section id="license">
 <h2>License<a class="headerlink" href="#license" title="Permalink to this headline">¶</a></h2>
-<p>The games you create with Crown is your sole property. All the data (models,
-textures, levels etc.) and code you produce (including data and code that Crown
-itself outputs) is free for you to use as you wish. See <a class="reference internal" href="copyright.html"><span class="doc">License</span></a> for an
-exhaustive list of the licenses involved.</p>
+<p>The games you create with Crown are your sole property. All the data (models,
+textures, levels etc.) and code you produce (including any data and code
+generated by Crown) are yours to use as you wish. See <a class="reference internal" href="copyright.html"><span class="doc">License</span></a> for a
+comprehensive list of applicable licenses.</p>
 </section>
 <section id="supported-platforms">
 <h2>Supported platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline">¶</a></h2>
@@ -131,16 +131,16 @@ exhaustive list of the licenses involved.</p>
 <dt>Runtime</dt><dd><ul>
 <li><p>Android 7.0+ (ARMv7-a, ARMv8-a)</p></li>
 <li><p>HTML5 (Wasm/Emscripten)</p></li>
-<li><p>Ubuntu 20.04+ (x86_64)</p></li>
-<li><p>Windows 7+ (x86_64)</p></li>
+<li><p>Ubuntu 22.04+ (x86_64)</p></li>
+<li><p>Windows 10+ (x86_64)</p></li>
 </ul>
 </dd>
 </dl>
 </li>
 <li><dl class="simple">
 <dt>Editor</dt><dd><ul>
-<li><p>Ubuntu 20.04+ (or any 64-bit Linux with GTK+ &gt;= 3.24)</p></li>
-<li><p>Windows 7+</p></li>
+<li><p>Ubuntu 22.04+ (or any 64-bit Linux with GTK+ &gt;= 3.24)</p></li>
+<li><p>Windows 10+</p></li>
 </ul>
 </dd>
 </dl>
@@ -179,9 +179,9 @@ any work.</p>
 </dl>
 </li>
 <li><dl class="simple">
-<dt>Lightweight Codebase and Runtime</dt><dd><p>The Runtime (plus tools) consist of fewer than 70K lines of code. Written in
-straightforward ‘C-style’ C++, it is easily understood and extensible by
-anyone.</p>
+<dt>Lightweight Codebase and Runtime</dt><dd><p>The whole engine (runtime + tools) consist of fewer than 100K lines of code.
+Written in high-performance native languages only, it is easily understood
+and extensible by anyone.</p>
 </dd>
 </dl>
 </li>
@@ -191,13 +191,15 @@ anyone.</p>
 <h2>Features<a class="headerlink" href="#features" title="Permalink to this headline">¶</a></h2>
 <ul class="simple">
 <li><dl class="simple">
-<dt>Cross-platform Editor</dt><dd><ul>
-<li><p>DCC data importers for models, textures, sounds etc.</p></li>
-<li><p>Scene Editor with place/move/rotate/scale controls, snapping, selection etc.</p></li>
+<dt>Cross-platform Editors</dt><dd><ul>
+<li><p>DCC data importers for models, textures, sprites, sounds, fonts etc.</p></li>
+<li><p>Level Editor with place/move/rotate/scale controls, snapping, selection etc.</p></li>
+<li><p>Dedicated editors for most resource types (Animation, Unit prefabs, Texture Settings etc.)</p></li>
+<li><p>Object Inspector with component-based workflow.</p></li>
+<li><p>Project Browser with global searching, multiple view modes, thumbnails etc.</p></li>
 <li><p>Deployer for Android, HTML5 and desktop platforms.</p></li>
-<li><p>Project Browser with thumbnails, global searching and multiple view modes.</p></li>
-<li><p>Scene Tree and object Inspector.</p></li>
-<li><p>Console with Lua REPL.</p></li>
+<li><p>Console with Lua REPL and runtime commands.</p></li>
+<li><p>Undo/redo everywhere, light/dark theme, customizable launchers and much, much more…</p></li>
 </ul>
 </dd>
 </dl>
@@ -206,7 +208,7 @@ anyone.</p>
 <dt>Graphics</dt><dd><ul>
 <li><p>High-level 3D &amp; 2D objects (meshes, cameras, lights and sprites).</p></li>
 <li><p>Physically-based rendering pipeline.</p></li>
-<li><p>Cross-platform GLSL-like shader programming language.</p></li>
+<li><p>GLSL-like shader programming language.</p></li>
 <li><p>3D skeletal animation.</p></li>
 <li><p>Animation state machine with events, variables and blending with simple expressions evaluator.</p></li>
 <li><p>Immediate-mode GUI API with customizable materials.</p></li>
@@ -214,7 +216,7 @@ anyone.</p>
 <li><p>Flipbook sprite animation.</p></li>
 <li><p>FBX and custom mesh formats.</p></li>
 <li><p>DDS, EXR, JPG, KTX, PNG, PVR and TGA texture formats.</p></li>
-<li><p>D3D11, GL 3.2 and GLES 2.0 render backends.</p></li>
+<li><p>D3D11, Vulkan and GLES 2.0 render backends.</p></li>
 </ul>
 </dd>
 </dl>
@@ -232,19 +234,21 @@ anyone.</p>
 </dl>
 </li>
 <li><dl class="simple">
-<dt>Scripting</dt><dd><ul>
-<li><p>Integrated Lua runtime can be used to control every aspect of the game.</p></li>
-<li><p>On supported platforms, LuaJIT is used for even higher performances.</p></li>
-<li><p>Integrated REPL to quickly test and experiment while the game is running.</p></li>
-<li><p>Live reloading of gameplay code without needing to restart the game.</p></li>
+<dt>Audio</dt><dd><ul>
+<li><p>3D audio sources with position and range-based attenuation.</p></li>
+<li><p>Sound groups for bulk volume adjustments.</p></li>
+<li><p>Audio streaming.</p></li>
+<li><p>Formats: WAV and OGG.</p></li>
 </ul>
 </dd>
 </dl>
 </li>
 <li><dl class="simple">
-<dt>Debugging</dt><dd><ul>
-<li><p>Integrated profiler and data plotter graph.</p></li>
-<li><p>C++ and Lua callstack generation.</p></li>
+<dt>Scripting</dt><dd><ul>
+<li><p>Integrated Lua runtime can be used to control every aspect of the game.</p></li>
+<li><p>On supported platforms, LuaJIT is used for even higher performances.</p></li>
+<li><p>Integrated REPL to quickly test and experiment while the game is running.</p></li>
+<li><p>Live reloading of gameplay code without needing to restart the game.</p></li>
 </ul>
 </dd>
 </dl>
@@ -259,11 +263,9 @@ anyone.</p>
 </dl>
 </li>
 <li><dl class="simple">
-<dt>Audio</dt><dd><ul>
-<li><p>3D audio sources with position and range-based attenuation.</p></li>
-<li><p>Sound groups for bulk volume adjustments.</p></li>
-<li><p>Audio streaming.</p></li>
-<li><p>Formats: WAV and OGG.</p></li>
+<dt>Debugging</dt><dd><ul>
+<li><p>Integrated profiler API and data plotter graph.</p></li>
+<li><p>C++ and Lua callstack generation.</p></li>
 </ul>
 </dd>
 </dl>
@@ -284,7 +286,7 @@ anyone.</p>
 
   <div role="contentinfo">
     <p>&#169; <a href="copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Oct 12, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 156 - 0
html/master/level_editor/index.html

@@ -0,0 +1,156 @@
+<!DOCTYPE html>
+<html class="writer-html5" lang="en" >
+<head>
+  <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="The Level Editor" />
+<meta property="og:type" content="website" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/index.html" />
+<meta property="og:site_name" content="Crown 0.60.0 Manual" />
+<meta property="og:description" content="The Level Editor is the first editor you encounter when starting Crown, and it is where you will spend most of your time when working on Crown projects. As the name suggests, its primary purpose is to help you create and edit Levels, but it also serves as a hub for browsing pr..." />
+<meta name="description" content="The Level Editor is the first editor you encounter when starting Crown, and it is where you will spend most of your time when working on Crown projects. As the name suggests, its primary purpose is to help you create and edit Levels, but it also serves as a hub for browsing pr..." />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>The Level Editor &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+      <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
+      <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
+    <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/level_editor/index.html" />
+  <!--[if lt IE 9]>
+    <script src="../_static/js/html5shiv.min.js"></script>
+  <![endif]-->
+  
+        <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
+        <script src="../_static/jquery.js"></script>
+        <script src="../_static/underscore.js"></script>
+        <script src="../_static/doctools.js"></script>
+    <script src="../_static/js/theme.js"></script>
+    <link rel="index" title="Index" href="../genindex.html" />
+    <link rel="search" title="Search" href="../search.html" />
+    <link rel="copyright" title="Copyright" href="../copyright.html" />
+    <link rel="next" title="Level Editor overview" href="level_editor.html" />
+    <link rel="prev" title="Basic Concepts" href="../getting_started/basic_concepts.html" /> 
+</head>
+
+<body class="wy-body-for-nav"> 
+  <div class="wy-grid-for-nav">
+    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+      <div class="wy-side-scroll">
+        <div class="wy-side-nav-search" >
+            <a href="../index.html">
+            <img src="../_static/org.crownengine.Crown.svg" class="logo" alt="Logo"/>
+          </a>
+              <div class="version">
+                Crown 0.60.0 Manual
+              </div>
+<div role="search">
+  <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
+    <input type="text" name="q" placeholder="Search docs" />
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+              <ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">The Level Editor</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="level_editor.html">Level Editor overview</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
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+</ul>
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+  <ul class="wy-breadcrumbs">
+      <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
+      <li>The Level Editor</li>
+      <li class="wy-breadcrumbs-aside">
+            <a href="../_sources/level_editor/index.rst.txt" rel="nofollow"> View page source</a>
+      </li>
+  </ul>
+  <hr/>
+</div>
+          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
+           <div itemprop="articleBody">
+             
+  <section id="the-level-editor">
+<h1>The Level Editor<a class="headerlink" href="#the-level-editor" title="Permalink to this headline">¶</a></h1>
+<p>The Level Editor is the first editor you encounter when starting Crown, and it
+is where you will spend most of your time when working on Crown projects. As
+the name suggests, its primary purpose is to help you create and edit Levels,
+but it also serves as a hub for browsing project files and a launchpad for
+accessing other specialized editors and tools.</p>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="level_editor.html">Level Editor overview</a></li>
+</ul>
+</div>
+</section>
+
+
+           </div>
+          </div>
+          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
+        <a href="../getting_started/basic_concepts.html" class="btn btn-neutral float-left" title="Basic Concepts" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="level_editor.html" class="btn btn-neutral float-right" title="Level Editor overview" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+    </div>
+
+  <hr/>
+
+  <div role="contentinfo">
+    <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
+      </span></p>
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+
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+      gtag('config', 'G-XNVGCMNDZH', {
+          'anonymize_ip': true,
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+
+</body>
+</html>

+ 31 - 32
html/master/getting_started/level_editor.html → html/master/level_editor/level_editor.html

@@ -3,22 +3,22 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Level Editor" />
+    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="Level Editor overview" />
 <meta property="og:type" content="website" />
-<meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/level_editor.html" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/level_editor.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="After opening a Project the Level Editor starts compiling resources and when it’s done it will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, Description,,, 1, Project Browser, Shows the current project’s contents. Here you can..." />
+<meta property="og:description" content="After opening a Project the Crown will immediately start compiling resources and when it’s done it will open the Level Editor, which will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Project Browser, The c..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/editor_overview.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="After opening a Project the Level Editor starts compiling resources and when it’s done it will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, Description,,, 1, Project Browser, Shows the current project’s contents. Here you can..." />
+<meta name="description" content="After opening a Project the Crown will immediately start compiling resources and when it’s done it will open the Level Editor, which will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Project Browser, The c..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Level Editor &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Level Editor overview &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
     <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
-    <link rel="canonical" href="https://docs.crownengine.org/html/latest/getting_started/level_editor.html" />
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/level_editor/level_editor.html" />
   <!--[if lt IE 9]>
     <script src="../_static/js/html5shiv.min.js"></script>
   <![endif]-->
@@ -31,8 +31,8 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Basic Concepts" href="basic_concepts.html" />
-    <link rel="prev" title="Importing an existing project" href="import_existing_project.html" /> 
+    <link rel="next" title="Importing Resources" href="../importing_resources/index.html" />
+    <link rel="prev" title="The Level Editor" href="index.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -58,11 +58,9 @@
 <li class="toctree-l1"><a class="reference internal" href="../changelog.html">Changelog</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
-<li class="toctree-l1 current"><a class="reference internal" href="index.html">Getting Started</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="create_new_project.html">Creating a new project</a></li>
-<li class="toctree-l2"><a class="reference internal" href="import_existing_project.html">Importing an existing project</a></li>
-<li class="toctree-l2 current"><a class="current reference internal" href="#">Level Editor</a></li>
-<li class="toctree-l2"><a class="reference internal" href="basic_concepts.html">Basic Concepts</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="index.html">The Level Editor</a><ul class="current">
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Level Editor overview</a></li>
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
@@ -89,10 +87,10 @@
           <div role="navigation" aria-label="Page navigation">
   <ul class="wy-breadcrumbs">
       <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
-          <li><a href="index.html">Getting Started</a> &raquo;</li>
-      <li>Level Editor</li>
+          <li><a href="index.html">The Level Editor</a> &raquo;</li>
+      <li>Level Editor overview</li>
       <li class="wy-breadcrumbs-aside">
-            <a href="../_sources/getting_started/level_editor.rst.txt" rel="nofollow"> View page source</a>
+            <a href="../_sources/level_editor/level_editor.rst.txt" rel="nofollow"> View page source</a>
       </li>
   </ul>
   <hr/>
@@ -100,44 +98,45 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
              
-  <section id="level-editor">
-<span id="id1"></span><h1>Level Editor<a class="headerlink" href="#level-editor" title="Permalink to this headline">¶</a></h1>
-<p>After opening a <a class="reference internal" href="basic_concepts.html#project"><span class="std std-ref">Project</span></a> the Level Editor starts compiling resources and
-when it’s done it will look similar to the image below:</p>
+  <section id="level-editor-overview">
+<span id="level-editor"></span><h1>Level Editor overview<a class="headerlink" href="#level-editor-overview" title="Permalink to this headline">¶</a></h1>
+<p>After opening a <a class="reference internal" href="../getting_started/basic_concepts.html#project"><span class="std std-ref">Project</span></a> the Crown will immediately start compiling
+resources and when it’s done it will open the Level Editor, which will look
+similar to the image below:</p>
 <img alt="../_images/editor_overview.png" src="../_images/editor_overview.png" />
 <p>The Level Editor is split into several panels:</p>
 <table class="docutils align-default">
 <colgroup>
-<col style="width: 3%" />
-<col style="width: 9%" />
-<col style="width: 88%" />
+<col style="width: 7%" />
+<col style="width: 19%" />
+<col style="width: 74%" />
 </colgroup>
 <thead>
 <tr class="row-odd"><th class="head"><p>Number</p></th>
 <th class="head"><p>Name</p></th>
-<th class="head"><p>Description</p></th>
+<th class="head"><p>What it shows</p></th>
 </tr>
 </thead>
 <tbody>
 <tr class="row-even"><td><p>1</p></td>
 <td><p>Project Browser</p></td>
-<td><p>Shows the current project’s contents. Here you can create, import and search for resources, create/delete folders etc.</p></td>
+<td><p>The current project’s contents.</p></td>
 </tr>
 <tr class="row-odd"><td><p>2</p></td>
 <td><p>Console</p></td>
-<td><p>Displays logs coming from the Level Editor and Runtime instances. You can use it to send <a class="reference internal" href="../reference/console_commands.html#console-commands"><span class="std std-ref">Console commands</span></a> and Lua strings to any connected Runtime.</p></td>
+<td><p>Messages from the Level Editor, the Game and other Runtimes.</p></td>
 </tr>
 <tr class="row-even"><td><p>3</p></td>
 <td><p>Inspector</p></td>
-<td><p>Shows the current selected object’s properties.</p></td>
+<td><p>The properties of the currently selected object.</p></td>
 </tr>
 <tr class="row-odd"><td><p>4</p></td>
 <td><p>Level Tree</p></td>
-<td><p>Displays a hierarchical view of all the objects in the Level.</p></td>
+<td><p>A hierarchical view of all the objects in the Level.</p></td>
 </tr>
 <tr class="row-even"><td><p>5</p></td>
 <td><p>Level Viewport</p></td>
-<td><p>Displays the Level being edited.</p></td>
+<td><p>The Level being edited.</p></td>
 </tr>
 </tbody>
 </table>
@@ -147,15 +146,15 @@ when it’s done it will look similar to the image below:</p>
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="import_existing_project.html" class="btn btn-neutral float-left" title="Importing an existing project" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="basic_concepts.html" class="btn btn-neutral float-right" title="Basic Concepts" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="index.html" class="btn btn-neutral float-left" title="The Level Editor" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="../importing_resources/index.html" class="btn btn-neutral float-right" title="Importing Resources" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 10, 2026.
       </span></p>
   </div>
 

+ 1 - 0
html/master/lua_api.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

BIN
html/master/objects.inv


+ 1 - 0
html/master/reference/boot_config.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/reference/command_line.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/reference/console_commands.html

@@ -59,6 +59,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/reference/index.html

@@ -57,6 +57,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>

+ 1 - 0
html/master/search.html

@@ -50,6 +50,7 @@
 <li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
 <li class="toctree-l1"><a class="reference internal" href="installing_crown/index.html">Installing Crown</a></li>
 <li class="toctree-l1"><a class="reference internal" href="getting_started/index.html">Getting Started</a></li>
+<li class="toctree-l1"><a class="reference internal" href="level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>

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+ 0 - 0
html/master/searchindex.js


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+ 0 - 0
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