2
0
Эх сурвалжийг харах

Merge branch 'renderer-evo'

Daniele Bartolini 12 жил өмнө
parent
commit
c0df9994f1

+ 0 - 2
engine/CMakeLists.txt

@@ -335,7 +335,6 @@ set (COMPILER_SRC
 	compilers/Compiler.cpp
 	compilers/Compiler.cpp
 	compilers/BundleCompiler.cpp
 	compilers/BundleCompiler.cpp
 	compilers/mesh/MeshCompiler.cpp
 	compilers/mesh/MeshCompiler.cpp
-	compilers/mesh/tinyxml2.cpp
 	compilers/lua/LuaCompiler.cpp
 	compilers/lua/LuaCompiler.cpp
 	compilers/texture/TextureCompiler.cpp
 	compilers/texture/TextureCompiler.cpp
 	compilers/package/PackageCompiler.cpp
 	compilers/package/PackageCompiler.cpp
@@ -345,7 +344,6 @@ set (COMPILER_HEADER
 	compilers/Compiler.h
 	compilers/Compiler.h
 	compilers/BundleCompiler.h
 	compilers/BundleCompiler.h
 	compilers/mesh/MeshCompiler.h
 	compilers/mesh/MeshCompiler.h
-	compilers/mesh/tinyxml2.h
 	compilers/lua/LuaCompiler.h
 	compilers/lua/LuaCompiler.h
 	compilers/texture/TextureCompiler.h
 	compilers/texture/TextureCompiler.h
 	compilers/package/PackageCompiler.h
 	compilers/package/PackageCompiler.h

+ 92 - 531
engine/compilers/mesh/MeshCompiler.cpp

@@ -24,27 +24,19 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 OTHER DEALINGS IN THE SOFTWARE.
 OTHER DEALINGS IN THE SOFTWARE.
 */
 */
 
 
-#include <iostream>
-#include <sstream>
-#include <fstream>
 #include "MeshCompiler.h"
 #include "MeshCompiler.h"
 #include "DynamicString.h"
 #include "DynamicString.h"
 #include "TempAllocator.h"
 #include "TempAllocator.h"
 #include "Filesystem.h"
 #include "Filesystem.h"
-
-using tinyxml2::XMLDocument;
-using tinyxml2::XMLElement;
-using tinyxml2::XML_NO_ERROR;
-using tinyxml2::XML_NO_ATTRIBUTE;
-using std::vector;
-using std::cout;
-using std::endl;
+#include "JSONParser.h"
+#include "Log.h"
 
 
 namespace crown
 namespace crown
 {
 {
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 MeshCompiler::MeshCompiler()
 MeshCompiler::MeshCompiler()
+	: m_vertices(default_allocator()), m_indices(default_allocator())
 {
 {
 }
 }
 
 
@@ -56,583 +48,152 @@ MeshCompiler::~MeshCompiler()
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 size_t MeshCompiler::compile_impl(Filesystem& fs, const char* resource_path)
 size_t MeshCompiler::compile_impl(Filesystem& fs, const char* resource_path)
 {
 {
-	DAEModel model;
+	File* file = fs.open(resource_path, FOM_READ);
+	char* buf = (char*)default_allocator().allocate(file->size());
+	file->read(buf, file->size());
 
 
-	TempAllocator256 temp;
-	DynamicString path(temp);
-	fs.get_absolute_path(resource_path, path);
-	if (!parse_collada(path.c_str(), model))
-	{
-		return 0;
-	}
+	JSONParser json(buf);
+	JSONElement root = json.root();
 
 
-	// Check that polylist is composed of triangles
-	const vector<uint32_t>& vcount = model.geometries[0].mesh.polylist.vcount;
-	for (uint32_t i = 0; i < vcount.size(); i++)
-	{
-		if (vcount[i] != 3)
-		{
-			cout << "Bad polylist: only triangle primitives allowed." << endl;
-			return false;
-		}
-	}
+	// Read data arrays
+	JSONElement position = root.key_or_nil("position");
+	JSONElement normal = root.key_or_nil("normal");
+	JSONElement texcoord = root.key_or_nil("texcoord");
 
 
-	// Find vertices
-	DAESource vertex_source;
-	if (!find_vertices(model.geometries[0].mesh, vertex_source))
-	{
-		return false;
-	}
+	m_has_normal = false;
+	m_has_texcoord = false;
 
 
-	const vector<float>& vertex_vertices = vertex_source.float_array.array;
-	m_vertex_vertices = vertex_vertices;
-
-	vector<uint16_t> vertex_indices;
-	if (!extract_vertex_indices(model.geometries[0].mesh, vertex_indices))
+	if (position.is_nil())
 	{
 	{
-		return false;
+		Log::e("Bad mesh: array 'position' not found.");
+		return 0;
 	}
 	}
+	List<float> position_array(default_allocator());
+	position.array_value(position_array);
 
 
-	m_vertex_indices = vertex_indices;
 
 
-	// cout << "Vertices: " << vertex_vertices.size() << endl;
-	// cout << "Indices: " << vertex_indices.size() << endl;
-
-	m_mesh_header.version = MESH_VERSION;
-	m_mesh_header.mesh_count = 1;
-	m_mesh_header.joint_count = 0;
-	//m_mesh_header.padding[0] = 0xCECECECE;
-
-	return sizeof(MeshHeader) +
-			sizeof(uint32_t) + vertex_vertices.size() * sizeof(float) +
-			sizeof(uint32_t) + vertex_indices.size() * sizeof(uint16_t);
-}
-
-//-----------------------------------------------------------------------------
-void MeshCompiler::write_impl(File* out_file)
-{
-	out_file->write((char*) &m_mesh_header, sizeof(MeshHeader));
-
-	uint32_t vertex_count = m_vertex_vertices.size();
-	out_file->write((char*)&vertex_count, sizeof(uint32_t));
-	out_file->write((char*) m_vertex_vertices.data(), m_vertex_vertices.size() * sizeof(float));
-
-	uint32_t triangle_count = m_vertex_indices.size();
-	out_file->write((char*)&triangle_count, sizeof(uint32_t));
-	out_file->write((char*) m_vertex_indices.data(), m_vertex_indices.size() * sizeof(uint16_t));
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_collada(const char* path, DAEModel& m)
-{
-	XMLDocument doc;
-
-	if (doc.LoadFile(path) != XML_NO_ERROR)
+	List<float> normal_array(default_allocator());
+	if (!normal.is_nil())
 	{
 	{
-		cout << "Unable to open '" << path << "'." << endl;
-		return false;
+		m_has_normal = true;
+		normal.array_value(normal_array);
 	}
 	}
 
 
-	// Read root
-	XMLElement* root_node = doc.FirstChildElement("COLLADA");
-	if (root_node == NULL)
+	List<float> texcoord_array(default_allocator());
+	if (!texcoord.is_nil())
 	{
 	{
-		cout << "Bad document: missing COLLADA root element." << endl;
-		return false;
+		m_has_texcoord = true;
+		texcoord.array_value(texcoord_array);
 	}
 	}
 
 
-	// Read geometries
-	XMLElement* library_geometries = root_node->FirstChildElement("library_geometries");
-	if (library_geometries == NULL)
+	// Read index arrays
+	JSONElement index = root.key_or_nil("index");
+	if (index.is_nil())
 	{
 	{
-		cout << "Bad document: missing geometries library." << endl;
-		return false;
-	}
-
-	XMLElement* geometry = library_geometries->FirstChildElement("geometry");
-	if (geometry == NULL)
-	{
-		cout << "Bad document: no geometries found." << endl;
-		return false;
+		Log::e("Bad mesh: array 'index' not found.");
+		return 0;
 	}
 	}
 
 
-	for (; geometry != NULL; geometry = geometry->NextSiblingElement("geometry"))
-	{
-		DAEGeometry g;
-		if (parse_geometry(geometry, g))
-		{
-			m.geometries.push_back(g);
-		}
-		else
-		{
-			return false;
-		}
-	}
+	List<uint16_t> position_index(default_allocator());
+	List<uint16_t> normal_index(default_allocator());
+	List<uint16_t> texcoord_index(default_allocator());
 
 
-	return true;
-}
+	index[0].array_value(position_index);
 
 
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_geometry(XMLElement* geometry, DAEGeometry& g)
-{
-	// Read geometry id
-	const char* geom_id = geometry->Attribute("id");
-	if (geom_id == NULL)
+	if (m_has_normal)
 	{
 	{
-		cout << "Bad geometry: missing 'id' attribute." << endl;
-		return false;
+		index[1].array_value(normal_index);
 	}
 	}
 
 
-	g.id = geom_id;
-
-	// Read geometry name
-	const char* geom_name = geometry->Attribute("name");
-	if (geom_name == NULL)
+	if (m_has_texcoord)
 	{
 	{
-		cout << "Bad geometry: missing 'name' attribute." << endl;
-		return false;
+		index[2].array_value(texcoord_index);
 	}
 	}
 
 
-	g.name = geom_name;
-
-	// Read geometry mesh
-	XMLElement* mesh = geometry->FirstChildElement("mesh");
-	if (mesh == NULL)
+	// Generate vb/ib
+	uint32_t idx = 0;
+	for (uint32_t i = 0; i < position_index.size(); i++)
 	{
 	{
-		cout << "Bad geometry: no meshes found." << endl;
-		return false;
-	}
-
-	// Actually, there is more stuff to parse
-	return parse_mesh(mesh, g.mesh);
-}
+		MeshVertex v;
 
 
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_mesh(XMLElement* mesh, DAEMesh& m)
-{
-	/// Read sources
-	XMLElement* source = mesh->FirstChildElement("source");
-	if (source == NULL)
-	{
-		cout << "Bad mesh: no sources found." << endl;
-		return false;
-	}
+		uint16_t p_idx = position_index[i] * 3;
+		v.position = Vec3(position_array[p_idx], position_array[p_idx + 1], position_array[p_idx + 2]);
 
 
-	for (; source != NULL; source = source->NextSiblingElement("source"))
-	{
-		DAESource s;
-		if (parse_source(source, s))
+		if (m_has_normal)
 		{
 		{
-			m.sources.push_back(s);
+			uint16_t n_idx = normal_index[i] * 3;
+			v.normal = Vec3(normal_array[n_idx], normal_array[n_idx + 1], normal_array[n_idx + 2]);
 		}
 		}
-		else
-		{
-			return false;
-		}
-	}
-
-	// Read vertices
-	XMLElement* vertices = mesh->FirstChildElement("vertices");
-	if (vertices == NULL)
-	{
-		cout << "Bad mesh: no vertices found." << endl;
-		return false;
-	}
-
-	if (!parse_vertices(vertices, m.vertices))
-	{
-		return false;
-	}
-
-	// Read polylist
-	XMLElement* polylist = mesh->FirstChildElement("polylist");
-	if (polylist == NULL)
-	{
-		cout << "Bad mesh: no polylist found." << endl;
-		return false;
-	}
-
-	return parse_polylist(polylist, m.polylist);
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_source(XMLElement* source, DAESource& s)
-{
-	// Read source id
-	const char* source_id = source->Attribute("id");
-	if (source_id == NULL)
-	{
-		cout << "Bad source: missing 'id' attribute." << endl;
-		return false;
-	}
-
-	s.id = source_id;
-
-	// Read float array
-	XMLElement* float_array = source->FirstChildElement("float_array");
-	if (float_array == NULL)
-	{
-		cout << "Bad source: no 'float_array' found." << endl;
-		return false;
-	}
-
-	if (!parse_float_array(float_array, s.float_array))
-	{
-		return false;
-	}
-
-	// Read technique
-	XMLElement* technique_common = source->FirstChildElement("technique_common");
-	if (technique_common == NULL)
-	{
-		cout << "Bad source: no 'technique_common' found." << endl;
-		return false;
-	}
-
-	if (!parse_technique_common(technique_common, s.technique_common))
-	{
-		return false;
-	}
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_float_array(XMLElement* array, DAEFloatArray& a)
-{
-	// Read float array id
-	const char* float_array_id = array->Attribute("id");
-	if (float_array_id == NULL)
-	{
-		cout << "Bad float array: missing 'id' attribute." << endl;
-		return false;
-	}
-
-	a.id = float_array_id;
-
-	// Read number of floats
-	uint32_t count = 0;
-	if (array->QueryUnsignedAttribute("count", &count) != XML_NO_ERROR)
-	{
-		cout << "Bad float array: missing 'count' attribute." << endl;
-		return false;
-	}
-
-	std::istringstream floats(array->GetText());
-	for (uint32_t i = 0; i < count; i++)
-	{
-		float out = 0.0f;
-		floats >> out;
-		a.array.push_back(out);
-	}
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_technique_common(XMLElement* technique, DAETechniqueCommon& t)
-{
-	// Read accessor
-	XMLElement* accessor = technique->FirstChildElement("accessor");
-	if (accessor == NULL)
-	{
-		cout << "Bad technique: no accessors found." << endl;
-		return false;
-	}
-
-	return parse_accessor(accessor, t.accessor);
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_accessor(XMLElement* accessor, DAEAccessor& a)
-{
-	// Read accessor source
-	const char* accessor_source = accessor->Attribute("source");
-	if (accessor_source == NULL)
-	{
-		cout << "Bad accessor: missing 'source' attribute." << endl;
-		return false;
-	}
 
 
-	// First char is '#'
-	a.source = &accessor_source[1];
-
-	// Read accessor count
-	if (accessor->QueryUnsignedAttribute("count", &a.count) != XML_NO_ERROR)
-	{
-		cout << "Bad accessor: missing 'count' attribute." << endl;
-		return false;
-	}
-
-	// Read accessor stride
-	if (accessor->QueryUnsignedAttribute("stride", &a.stride) != XML_NO_ERROR)
-	{
-		cout << "Bad accessor: missing 'stride' attribute." << endl;
-		return false;
-	}
-
-	// Read params
-	XMLElement* param = accessor->FirstChildElement("param");
-	if (param == NULL)
-	{
-		cout << "Bad accessor: no params found." << endl;
-		return false;
-	}
-
-	for (; param != NULL; param = param->NextSiblingElement("param"))
-	{
-		DAEParam p;
-		if (parse_param(param, p))
+		if (m_has_texcoord)
 		{
 		{
-			a.params.push_back(p);
+			uint16_t t_idx = texcoord_index[i] * 2;
+			v.texcoord = Vec2(texcoord_array[t_idx], texcoord_array[t_idx + 1]);
 		}
 		}
-		else
-		{
-			return false;
-		}
-	}
 
 
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_param(XMLElement* param, DAEParam& p)
-{
-	// Read param name
-	const char* param_name = param->Attribute("name");
-	if (param_name == NULL)
-	{
-		cout << "Bad param: missing 'name' attribute." << endl;
-		return false;
-	}
-
-	p.name = param_name;
 
 
-	// Read param type
-	const char* param_type = param->Attribute("type");
-	if (param_type == NULL)
-	{
-		cout << "Bad param: missing 'type' attribute." << endl;
-		return false;
-	}
-
-	p.type = param_type;
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_vertices(XMLElement* vertices, DAEVertices& v)
-{
-	// Read vertices id
-	const char* vertices_id = vertices->Attribute("id");
-	if (vertices_id == NULL)
-	{
-		cout << "Bad vertices: missing 'id' attribute." << endl;
-		return false;
-	}
-
-	v.id = vertices_id;
-
-	// Read inputs
-	XMLElement* input = vertices->FirstChildElement("input");
-	if (input == NULL)
-	{
-		cout << "Bad vertices: no inputs found." << endl;
-		return false;
-	}
-
-	for (; input != NULL; input = input->NextSiblingElement("input"))
-	{
-		DAEInput i;
-		if (parse_input(input, i))
+		uint32_t f_idx = 0;
+		bool found = false;
+		for (; f_idx < m_vertices.size(); f_idx++)
 		{
 		{
-			v.inputs.push_back(i);
-		}
-		else
-		{
-			return false;
+			if (m_vertices[f_idx] == v)
+			{
+				found = true;
+				break;
+			}
 		}
 		}
-	}
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_input(XMLElement* input, DAEInput& i)
-{
-	// Read input semantic
-	const char* input_semantic = input->Attribute("semantic");
-	if (input_semantic == NULL)
-	{
-		cout << "Bad input: missing 'semantic' attribute." << endl;
-		return false;
-	}
-
-	i.semantic = input_semantic;
 
 
-	// Read input source
-	const char* input_source = input->Attribute("source");
-	if (input_source == NULL)
-	{
-		cout << "Bad input: missing 'source' attribute." << endl;
-		return false;
-	}
-
-	// First char is '#'
-	i.source = &input_source[1];
-
-	if (input->QueryUnsignedAttribute("offset", &i.offset) == XML_NO_ATTRIBUTE)
-	{
-		i.offset = 0;
-	}
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::parse_polylist(XMLElement* polylist, DAEPolylist& p)
-{
-	// Read polylist count
-	if (polylist->QueryUnsignedAttribute("count", &p.count) != XML_NO_ERROR)
-	{
-		cout << "Bad polylist: missing 'count' attribute." << endl;
-		return false;
-	}
-
-	// Read inputs
-	XMLElement* input = polylist->FirstChildElement("input");
-	if (input == NULL)
-	{
-		cout << "Bad polylist: no inputs found." << endl;
-		return false;
-	}
-
-	for (; input != NULL; input = input->NextSiblingElement("input"))
-	{
-		DAEInput i;
-		if (parse_input(input, i))
+		if (found)
 		{
 		{
-			p.inputs.push_back(i);
+			m_indices.push_back(f_idx);
 		}
 		}
 		else
 		else
 		{
 		{
-			return false;
+			m_vertices.push_back(v);
+			m_indices.push_back(idx);
+			idx++;
 		}
 		}
 	}
 	}
 
 
-	// Read vcount
-	XMLElement* vcount = polylist->FirstChildElement("vcount");
-	if (vcount == NULL)
-	{
-		cout << "Bad polylist: no vcount found." << endl;
-		return false;
-	}
-
-	std::istringstream vcount_text(vcount->GetText());
-	uint32_t vcount_item = 0;
-	while (vcount_text >> vcount_item)
-	{
-		p.vcount.push_back(vcount_item);
-	}
-
-	// Read p
-	XMLElement* p_element = polylist->FirstChildElement("p");
-	if (p_element == NULL)
-	{
-		cout << "Bad polylist: no p found." << endl;
-		return false;
-	}
-
-	std::istringstream p_text(p_element->GetText());
-	uint32_t p_item = 0;
-	while (p_text >> p_item)
-	{
-		p.p.push_back(p_item);
-	}
-
-	return true;
-}
-
-//-----------------------------------------------------------------------------
-bool MeshCompiler::find_vertices(const DAEMesh& mesh, DAESource& source_out)
-{
-	const vector<DAESource>& sources = mesh.sources;
-	const vector<DAEInput>& inputs = mesh.vertices.inputs;
-
-	for (uint32_t input_i = 0; input_i < inputs.size(); input_i++)
-	{
-		const DAEInput& input = inputs[input_i];
-
-		for (uint32_t source_i = 0; source_i < sources.size(); source_i++)
-		{
-			const DAESource& source = sources[source_i];
+	m_mesh_header.version = MESH_VERSION;
+	m_mesh_header.num_meshes = 1;
+	m_mesh_header.num_joints = 0;
+	//m_mesh_header.padding[0] = 0xCECECECE;
 
 
-			if (input.semantic == "POSITION" && input.source == source.id)
-			{
-				source_out = source;
-				return true;
-			}
-		}
-	}
+	default_allocator().deallocate(buf);
+	fs.close(file);
 
 
-	cout << "Failed to find 'POSITION' source." << endl;
-	return false;
+	return sizeof(MeshHeader) + sizeof(MeshData) +
+	 		m_vertices.size() * sizeof(MeshVertex) +
+	 		m_indices.size() * sizeof(uint16_t);
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-bool MeshCompiler::find_normals(const DAEMesh& mesh, DAESource& source_out)
+void MeshCompiler::write_impl(File* out_file)
 {
 {
-	const vector<DAESource>& sources = mesh.sources;
-	const vector<DAEInput>& inputs = mesh.polylist.inputs;
-
-	for (uint32_t input_i = 0; input_i < inputs.size(); input_i++)
-	{
-		const DAEInput& input = inputs[input_i];
+	MeshData data;
+	data.vertices.num_vertices = m_vertices.size();
+	data.vertices.format = VERTEX_P3_N3_T2;
+	data.vertices.offset = sizeof(MeshHeader) + sizeof(MeshData);
 
 
-		for (uint32_t source_i = 0; source_i < sources.size(); source_i++)
-		{
-			const DAESource& source = sources[source_i];
-
-			cout << input.semantic << " " << input.source << " " << source.id << endl;
-			if (input.semantic == "NORMAL" && input.source == source.id)
-			{
-				source_out = source;
-				return true;
-			}
-		}
-	}
-
-	cout << "Failed to find 'NORMAL' source." << endl;
-	return false;
-}
+	data.indices.num_indices = m_indices.size();
+	data.indices.offset = sizeof(MeshHeader) + sizeof(MeshData) + m_vertices.size() * sizeof(MeshVertex);
 
 
-//-----------------------------------------------------------------------------
-bool MeshCompiler::extract_vertex_indices(const DAEMesh& mesh, vector<uint16_t>& indices_out)
-{
-	// Find vertices
-	DAESource vertex_source;
-	if (!find_vertices(mesh, vertex_source))
-	{
-		return false;
-	}
+	// Write header
+	out_file->write((char*)&m_mesh_header, sizeof(MeshHeader));
 
 
-	// Read vertices
-	const vector<uint32_t>& primitives = mesh.polylist.p;
-	//const vector<float>& vertices = vertex_source.float_array.array;
+	// Write mesh metadata
+	out_file->write((char*)&data, sizeof(MeshData));
 
 
-	// FIXME FIXME FIXME
-	//uint32_t offset = 0;
-	uint32_t attribs = mesh.polylist.inputs.size();
+	// Write vertices
+	out_file->write((char*) m_vertices.begin(), m_vertices.size() * sizeof(MeshVertex));
 
 
-	uint32_t prims = 0;
-	while(prims < primitives.size())
-	{
-		indices_out.push_back((uint16_t) primitives[prims]);
-		prims += attribs;
-	}
+	// Write indices
+	out_file->write((char*) m_indices.begin(), m_indices.size() * sizeof(uint16_t));
 
 
-	return true;
+	// Cleanup
+	m_vertices.clear();
+	m_indices.clear();
 }
 }
 
 
 } // namespace crown
 } // namespace crown

+ 18 - 111
engine/compilers/mesh/MeshCompiler.h

@@ -26,101 +26,27 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 
 #pragma once
 #pragma once
 
 
-#include <map>
-#include <string>
-#include <vector>
-
 #include "Compiler.h"
 #include "Compiler.h"
 #include "MeshResource.h"
 #include "MeshResource.h"
-#include "tinyxml2.h"
-
-using tinyxml2::XMLElement;
-using std::vector;
+#include "Vec3.h"
+#include "Vec2.h"
+#include "List.h"
 
 
 namespace crown
 namespace crown
 {
 {
 
 
-//-----------------------------------------------------------------------------
-struct DAEFloatArray
-{
-	std::string				id;		// UUID of the array
-	std::vector<float>		array;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEParam
-{
-	std::string				name;
-	std::string				type;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEAccessor
+struct MeshVertex
 {
 {
-	std::string				source;
-	uint32_t				count;
-	uint32_t				stride;
-	std::vector<DAEParam>	params;	
-};
-
-//-----------------------------------------------------------------------------
-struct DAETechniqueCommon
-{
-	DAEAccessor				accessor;
-};
-
-//-----------------------------------------------------------------------------
-struct DAESource
-{
-	std::string 			id;					// UUID of the source
-	DAEFloatArray			float_array;		// Array of floats
-	DAETechniqueCommon		technique_common;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEInput
-{
-	std::string				semantic;
-	std::string				source;
-	uint32_t				offset;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEVertices
-{
-	std::string				id;
-	std::vector<DAEInput>	inputs;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEPolylist
-{
-	uint32_t				count;
-	std::vector<DAEInput>	inputs;
-	std::vector<uint32_t>	vcount;
-	std::vector<uint32_t>	p;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEMesh
-{
-	std::vector<DAESource>	sources;
-	DAEVertices				vertices;
-	DAEPolylist				polylist;
-};
-
-//-----------------------------------------------------------------------------
-struct DAEGeometry
-{
-	std::string				id;		// UUID of the geometry
-	std::string				name;	// Name of the geometry
-	DAEMesh					mesh;	// The mesh
-};
-
-//-----------------------------------------------------------------------------
-struct DAEModel
-{
-	std::vector<DAEGeometry>	geometries;
+	Vec3 position;
+	Vec3 normal;
+	Vec2 texcoord;
+
+	bool operator==(const MeshVertex& other)
+	{
+		return position == other.position &&
+				normal == other.normal &&
+				texcoord == other.texcoord;
+	}
 };
 };
 
 
 class MeshCompiler : public Compiler
 class MeshCompiler : public Compiler
@@ -133,33 +59,14 @@ public:
 	size_t				compile_impl(Filesystem& fs, const char* resource_path);
 	size_t				compile_impl(Filesystem& fs, const char* resource_path);
 	void				write_impl(File* out_file);
 	void				write_impl(File* out_file);
 
 
-private:
-
-	// The following functions return false if parsing fails, true otherwise
-	static bool			parse_collada(const char* path, DAEModel& m);
-	static bool			parse_geometry(XMLElement* geometry, DAEGeometry& g);
-	static bool			parse_mesh(XMLElement* mesh, DAEMesh& m);
-	static bool			parse_source(XMLElement* source, DAESource& s);
-	static bool			parse_float_array(XMLElement* array, DAEFloatArray& a);
-	static bool			parse_technique_common(XMLElement* technique, DAETechniqueCommon& t);
-	static bool			parse_accessor(XMLElement* accessor, DAEAccessor& a);
-	static bool			parse_param(XMLElement* param, DAEParam& p);
-	static bool			parse_vertices(XMLElement* vertices, DAEVertices& v);
-	static bool			parse_input(XMLElement* input, DAEInput& i);
-	static bool			parse_polylist(XMLElement* polylist, DAEPolylist& p);
-
-	bool				find_vertices(const DAEMesh& mesh, DAESource& source_out);
-	bool				find_normals(const DAEMesh& mesh, DAESource& source_out);
-
-	bool				extract_vertex_indices(const DAEMesh& mesh, vector<uint16_t>& indices_out);
-	bool				extract_vertex_normals(const DAEMesh& mesh, vector<uint32_t>& indices_out);
-
 private:
 private:
 
 
 	MeshHeader			m_mesh_header;
 	MeshHeader			m_mesh_header;
+	bool				m_has_normal;
+	bool				m_has_texcoord;
 
 
-	vector<float>		m_vertex_vertices;
-	vector<uint16_t>	m_vertex_indices;
+	List<MeshVertex>	m_vertices;
+	List<uint16_t>		m_indices;
 };
 };
 
 
 } // namespace crown
 } // namespace crown

+ 0 - 2099
engine/compilers/mesh/tinyxml2.cpp

@@ -1,2099 +0,0 @@
-/*
-Original code by Lee Thomason (www.grinninglizard.com)
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
-damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
-redistribute it freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must
-not claim that you wrote the original software. If you use this
-software in a product, an acknowledgment in the product documentation
-would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such, and
-must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source
-distribution.
-*/
-
-#include "tinyxml2.h"
-
-#include <new>		// yes, this one new style header, is in the Android SDK.
-#   ifdef ANDROID_NDK
-#   include <stddef.h>
-#else
-#   include <cstddef>
-#endif
-
-static const char LINE_FEED				= (char)0x0a;			// all line endings are normalized to LF
-static const char LF = LINE_FEED;
-static const char CARRIAGE_RETURN		= (char)0x0d;			// CR gets filtered out
-static const char CR = CARRIAGE_RETURN;
-static const char SINGLE_QUOTE			= '\'';
-static const char DOUBLE_QUOTE			= '\"';
-
-// Bunch of unicode info at:
-//		http://www.unicode.org/faq/utf_bom.html
-//	ef bb bf (Microsoft "lead bytes") - designates UTF-8
-
-static const unsigned char TIXML_UTF_LEAD_0 = 0xefU;
-static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;
-static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;
-
-
-#define DELETE_NODE( node )	{			\
-        if ( node ) {						\
-            MemPool* pool = node->_memPool;	\
-            node->~XMLNode();				\
-            pool->Free( node );				\
-        }									\
-    }
-#define DELETE_ATTRIBUTE( attrib ) {		\
-        if ( attrib ) {							\
-            MemPool* pool = attrib->_memPool;	\
-            attrib->~XMLAttribute();			\
-            pool->Free( attrib );				\
-        }										\
-    }
-
-namespace tinyxml2
-{
-
-struct Entity {
-    const char* pattern;
-    int length;
-    char value;
-};
-
-static const int NUM_ENTITIES = 5;
-static const Entity entities[NUM_ENTITIES] = {
-    { "quot", 4,	DOUBLE_QUOTE },
-    { "amp", 3,		'&'  },
-    { "apos", 4,	SINGLE_QUOTE },
-    { "lt",	2, 		'<'	 },
-    { "gt",	2,		'>'	 }
-};
-
-
-StrPair::~StrPair()
-{
-    Reset();
-}
-
-
-void StrPair::Reset()
-{
-    if ( _flags & NEEDS_DELETE ) {
-        delete [] _start;
-    }
-    _flags = 0;
-    _start = 0;
-    _end = 0;
-}
-
-
-void StrPair::SetStr( const char* str, int flags )
-{
-    Reset();
-    size_t len = strlen( str );
-    _start = new char[ len+1 ];
-    memcpy( _start, str, len+1 );
-    _end = _start + len;
-    _flags = flags | NEEDS_DELETE;
-}
-
-
-char* StrPair::ParseText( char* p, const char* endTag, int strFlags )
-{
-    TIXMLASSERT( endTag && *endTag );
-
-    char* start = p;	// fixme: hides a member
-    char  endChar = *endTag;
-    size_t length = strlen( endTag );
-
-    // Inner loop of text parsing.
-    while ( *p ) {
-        if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) {
-            Set( start, p, strFlags );
-            return p + length;
-        }
-        ++p;
-    }
-    return 0;
-}
-
-
-char* StrPair::ParseName( char* p )
-{
-    char* start = p;
-
-    if ( !start || !(*start) ) {
-        return 0;
-    }
-
-    while( *p && ( p == start ? XMLUtil::IsNameStartChar( *p ) : XMLUtil::IsNameChar( *p ) )) {
-        ++p;
-    }
-
-    if ( p > start ) {
-        Set( start, p, 0 );
-        return p;
-    }
-    return 0;
-}
-
-
-void StrPair::CollapseWhitespace()
-{
-    // Trim leading space.
-    _start = XMLUtil::SkipWhiteSpace( _start );
-
-    if ( _start && *_start ) {
-        char* p = _start;	// the read pointer
-        char* q = _start;	// the write pointer
-
-        while( *p ) {
-            if ( XMLUtil::IsWhiteSpace( *p )) {
-                p = XMLUtil::SkipWhiteSpace( p );
-                if ( *p == 0 ) {
-                    break;    // don't write to q; this trims the trailing space.
-                }
-                *q = ' ';
-                ++q;
-            }
-            *q = *p;
-            ++q;
-            ++p;
-        }
-        *q = 0;
-    }
-}
-
-
-const char* StrPair::GetStr()
-{
-    if ( _flags & NEEDS_FLUSH ) {
-        *_end = 0;
-        _flags ^= NEEDS_FLUSH;
-
-        if ( _flags ) {
-            char* p = _start;	// the read pointer
-            char* q = _start;	// the write pointer
-
-            while( p < _end ) {
-                if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) {
-                    // CR-LF pair becomes LF
-                    // CR alone becomes LF
-                    // LF-CR becomes LF
-                    if ( *(p+1) == LF ) {
-                        p += 2;
-                    }
-                    else {
-                        ++p;
-                    }
-                    *q++ = LF;
-                }
-                else if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) {
-                    if ( *(p+1) == CR ) {
-                        p += 2;
-                    }
-                    else {
-                        ++p;
-                    }
-                    *q++ = LF;
-                }
-                else if ( (_flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) {
-                    // Entities handled by tinyXML2:
-                    // - special entities in the entity table [in/out]
-                    // - numeric character reference [in]
-                    //   &#20013; or &#x4e2d;
-
-                    if ( *(p+1) == '#' ) {
-                        char buf[10] = { 0 };
-                        int len;
-                        p = const_cast<char*>( XMLUtil::GetCharacterRef( p, buf, &len ) );
-                        for( int i=0; i<len; ++i ) {
-                            *q++ = buf[i];
-                        }
-                        TIXMLASSERT( q <= p );
-                    }
-                    else {
-                        int i=0;
-                        for(; i<NUM_ENTITIES; ++i ) {
-                            if (    strncmp( p+1, entities[i].pattern, entities[i].length ) == 0
-                                    && *(p+entities[i].length+1) == ';' ) {
-                                // Found an entity convert;
-                                *q = entities[i].value;
-                                ++q;
-                                p += entities[i].length + 2;
-                                break;
-                            }
-                        }
-                        if ( i == NUM_ENTITIES ) {
-                            // fixme: treat as error?
-                            ++p;
-                            ++q;
-                        }
-                    }
-                }
-                else {
-                    *q = *p;
-                    ++p;
-                    ++q;
-                }
-            }
-            *q = 0;
-        }
-        // The loop below has plenty going on, and this
-        // is a less useful mode. Break it out.
-        if ( _flags & COLLAPSE_WHITESPACE ) {
-            CollapseWhitespace();
-        }
-        _flags = (_flags & NEEDS_DELETE);
-    }
-    return _start;
-}
-
-
-
-
-// --------- XMLUtil ----------- //
-
-const char* XMLUtil::ReadBOM( const char* p, bool* bom )
-{
-    *bom = false;
-    const unsigned char* pu = reinterpret_cast<const unsigned char*>(p);
-    // Check for BOM:
-    if (    *(pu+0) == TIXML_UTF_LEAD_0
-            && *(pu+1) == TIXML_UTF_LEAD_1
-            && *(pu+2) == TIXML_UTF_LEAD_2 ) {
-        *bom = true;
-        p += 3;
-    }
-    return p;
-}
-
-
-void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )
-{
-    const unsigned long BYTE_MASK = 0xBF;
-    const unsigned long BYTE_MARK = 0x80;
-    const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
-
-    if (input < 0x80) {
-        *length = 1;
-    }
-    else if ( input < 0x800 ) {
-        *length = 2;
-    }
-    else if ( input < 0x10000 ) {
-        *length = 3;
-    }
-    else if ( input < 0x200000 ) {
-        *length = 4;
-    }
-    else {
-        *length = 0;    // This code won't covert this correctly anyway.
-        return;
-    }
-
-    output += *length;
-
-    // Scary scary fall throughs.
-    switch (*length) {
-        case 4:
-            --output;
-            *output = (char)((input | BYTE_MARK) & BYTE_MASK);
-            input >>= 6;
-        case 3:
-            --output;
-            *output = (char)((input | BYTE_MARK) & BYTE_MASK);
-            input >>= 6;
-        case 2:
-            --output;
-            *output = (char)((input | BYTE_MARK) & BYTE_MASK);
-            input >>= 6;
-        case 1:
-            --output;
-            *output = (char)(input | FIRST_BYTE_MARK[*length]);
-        default:
-            break;
-    }
-}
-
-
-const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length )
-{
-    // Presume an entity, and pull it out.
-    *length = 0;
-
-    if ( *(p+1) == '#' && *(p+2) ) {
-        unsigned long ucs = 0;
-        ptrdiff_t delta = 0;
-        unsigned mult = 1;
-
-        if ( *(p+2) == 'x' ) {
-            // Hexadecimal.
-            if ( !*(p+3) ) {
-                return 0;
-            }
-
-            const char* q = p+3;
-            q = strchr( q, ';' );
-
-            if ( !q || !*q ) {
-                return 0;
-            }
-
-            delta = q-p;
-            --q;
-
-            while ( *q != 'x' ) {
-                if ( *q >= '0' && *q <= '9' ) {
-                    ucs += mult * (*q - '0');
-                }
-                else if ( *q >= 'a' && *q <= 'f' ) {
-                    ucs += mult * (*q - 'a' + 10);
-                }
-                else if ( *q >= 'A' && *q <= 'F' ) {
-                    ucs += mult * (*q - 'A' + 10 );
-                }
-                else {
-                    return 0;
-                }
-                mult *= 16;
-                --q;
-            }
-        }
-        else {
-            // Decimal.
-            if ( !*(p+2) ) {
-                return 0;
-            }
-
-            const char* q = p+2;
-            q = strchr( q, ';' );
-
-            if ( !q || !*q ) {
-                return 0;
-            }
-
-            delta = q-p;
-            --q;
-
-            while ( *q != '#' ) {
-                if ( *q >= '0' && *q <= '9' ) {
-                    ucs += mult * (*q - '0');
-                }
-                else {
-                    return 0;
-                }
-                mult *= 10;
-                --q;
-            }
-        }
-        // convert the UCS to UTF-8
-        ConvertUTF32ToUTF8( ucs, value, length );
-        return p + delta + 1;
-    }
-    return p+1;
-}
-
-
-void XMLUtil::ToStr( int v, char* buffer, int bufferSize )
-{
-    TIXML_SNPRINTF( buffer, bufferSize, "%d", v );
-}
-
-
-void XMLUtil::ToStr( unsigned v, char* buffer, int bufferSize )
-{
-    TIXML_SNPRINTF( buffer, bufferSize, "%u", v );
-}
-
-
-void XMLUtil::ToStr( bool v, char* buffer, int bufferSize )
-{
-    TIXML_SNPRINTF( buffer, bufferSize, "%d", v ? 1 : 0 );
-}
-
-
-void XMLUtil::ToStr( float v, char* buffer, int bufferSize )
-{
-    TIXML_SNPRINTF( buffer, bufferSize, "%f", v );
-}
-
-
-void XMLUtil::ToStr( double v, char* buffer, int bufferSize )
-{
-    TIXML_SNPRINTF( buffer, bufferSize, "%f", v );
-}
-
-
-bool XMLUtil::ToInt( const char* str, int* value )
-{
-    if ( TIXML_SSCANF( str, "%d", value ) == 1 ) {
-        return true;
-    }
-    return false;
-}
-
-bool XMLUtil::ToUnsigned( const char* str, unsigned *value )
-{
-    if ( TIXML_SSCANF( str, "%u", value ) == 1 ) {
-        return true;
-    }
-    return false;
-}
-
-bool XMLUtil::ToBool( const char* str, bool* value )
-{
-    int ival = 0;
-    if ( ToInt( str, &ival )) {
-        *value = (ival==0) ? false : true;
-        return true;
-    }
-    if ( StringEqual( str, "true" ) ) {
-        *value = true;
-        return true;
-    }
-    else if ( StringEqual( str, "false" ) ) {
-        *value = false;
-        return true;
-    }
-    return false;
-}
-
-
-bool XMLUtil::ToFloat( const char* str, float* value )
-{
-    if ( TIXML_SSCANF( str, "%f", value ) == 1 ) {
-        return true;
-    }
-    return false;
-}
-
-bool XMLUtil::ToDouble( const char* str, double* value )
-{
-    if ( TIXML_SSCANF( str, "%lf", value ) == 1 ) {
-        return true;
-    }
-    return false;
-}
-
-
-char* XMLDocument::Identify( char* p, XMLNode** node )
-{
-    XMLNode* returnNode = 0;
-    char* start = p;
-    p = XMLUtil::SkipWhiteSpace( p );
-    if( !p || !*p ) {
-        return p;
-    }
-
-    // What is this thing?
-    // - Elements start with a letter or underscore, but xml is reserved.
-    // - Comments: <!--
-    // - Declaration: <?
-    // - Everything else is unknown to tinyxml.
-    //
-
-    static const char* xmlHeader		= { "<?" };
-    static const char* commentHeader	= { "<!--" };
-    static const char* dtdHeader		= { "<!" };
-    static const char* cdataHeader		= { "<![CDATA[" };
-    static const char* elementHeader	= { "<" };	// and a header for everything else; check last.
-
-    static const int xmlHeaderLen		= 2;
-    static const int commentHeaderLen	= 4;
-    static const int dtdHeaderLen		= 2;
-    static const int cdataHeaderLen		= 9;
-    static const int elementHeaderLen	= 1;
-
-#if defined(_MSC_VER)
-#pragma warning ( push )
-#pragma warning ( disable : 4127 )
-#endif
-    TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLUnknown ) );		// use same memory pool
-    TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLDeclaration ) );	// use same memory pool
-#if defined(_MSC_VER)
-#pragma warning (pop)
-#endif
-    if ( XMLUtil::StringEqual( p, xmlHeader, xmlHeaderLen ) ) {
-        returnNode = new (_commentPool.Alloc()) XMLDeclaration( this );
-        returnNode->_memPool = &_commentPool;
-        p += xmlHeaderLen;
-    }
-    else if ( XMLUtil::StringEqual( p, commentHeader, commentHeaderLen ) ) {
-        returnNode = new (_commentPool.Alloc()) XMLComment( this );
-        returnNode->_memPool = &_commentPool;
-        p += commentHeaderLen;
-    }
-    else if ( XMLUtil::StringEqual( p, cdataHeader, cdataHeaderLen ) ) {
-        XMLText* text = new (_textPool.Alloc()) XMLText( this );
-        returnNode = text;
-        returnNode->_memPool = &_textPool;
-        p += cdataHeaderLen;
-        text->SetCData( true );
-    }
-    else if ( XMLUtil::StringEqual( p, dtdHeader, dtdHeaderLen ) ) {
-        returnNode = new (_commentPool.Alloc()) XMLUnknown( this );
-        returnNode->_memPool = &_commentPool;
-        p += dtdHeaderLen;
-    }
-    else if ( XMLUtil::StringEqual( p, elementHeader, elementHeaderLen ) ) {
-        returnNode = new (_elementPool.Alloc()) XMLElement( this );
-        returnNode->_memPool = &_elementPool;
-        p += elementHeaderLen;
-    }
-    else {
-        returnNode = new (_textPool.Alloc()) XMLText( this );
-        returnNode->_memPool = &_textPool;
-        p = start;	// Back it up, all the text counts.
-    }
-
-    *node = returnNode;
-    return p;
-}
-
-
-bool XMLDocument::Accept( XMLVisitor* visitor ) const
-{
-    if ( visitor->VisitEnter( *this ) ) {
-        for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
-            if ( !node->Accept( visitor ) ) {
-                break;
-            }
-        }
-    }
-    return visitor->VisitExit( *this );
-}
-
-
-// --------- XMLNode ----------- //
-
-XMLNode::XMLNode( XMLDocument* doc ) :
-    _document( doc ),
-    _parent( 0 ),
-    _firstChild( 0 ), _lastChild( 0 ),
-    _prev( 0 ), _next( 0 ),
-    _memPool( 0 )
-{
-}
-
-
-XMLNode::~XMLNode()
-{
-    DeleteChildren();
-    if ( _parent ) {
-        _parent->Unlink( this );
-    }
-}
-
-
-void XMLNode::SetValue( const char* str, bool staticMem )
-{
-    if ( staticMem ) {
-        _value.SetInternedStr( str );
-    }
-    else {
-        _value.SetStr( str );
-    }
-}
-
-
-void XMLNode::DeleteChildren()
-{
-    while( _firstChild ) {
-        XMLNode* node = _firstChild;
-        Unlink( node );
-
-        DELETE_NODE( node );
-    }
-    _firstChild = _lastChild = 0;
-}
-
-
-void XMLNode::Unlink( XMLNode* child )
-{
-    TIXMLASSERT( child->_parent == this );
-    if ( child == _firstChild ) {
-        _firstChild = _firstChild->_next;
-    }
-    if ( child == _lastChild ) {
-        _lastChild = _lastChild->_prev;
-    }
-
-    if ( child->_prev ) {
-        child->_prev->_next = child->_next;
-    }
-    if ( child->_next ) {
-        child->_next->_prev = child->_prev;
-    }
-    child->_parent = 0;
-}
-
-
-void XMLNode::DeleteChild( XMLNode* node )
-{
-    TIXMLASSERT( node->_parent == this );
-    DELETE_NODE( node );
-}
-
-
-XMLNode* XMLNode::InsertEndChild( XMLNode* addThis )
-{
-    if ( _lastChild ) {
-        TIXMLASSERT( _firstChild );
-        TIXMLASSERT( _lastChild->_next == 0 );
-        _lastChild->_next = addThis;
-        addThis->_prev = _lastChild;
-        _lastChild = addThis;
-
-        addThis->_next = 0;
-    }
-    else {
-        TIXMLASSERT( _firstChild == 0 );
-        _firstChild = _lastChild = addThis;
-
-        addThis->_prev = 0;
-        addThis->_next = 0;
-    }
-    addThis->_parent = this;
-    addThis->_memPool->SetTracked();
-    return addThis;
-}
-
-
-XMLNode* XMLNode::InsertFirstChild( XMLNode* addThis )
-{
-    if ( _firstChild ) {
-        TIXMLASSERT( _lastChild );
-        TIXMLASSERT( _firstChild->_prev == 0 );
-
-        _firstChild->_prev = addThis;
-        addThis->_next = _firstChild;
-        _firstChild = addThis;
-
-        addThis->_prev = 0;
-    }
-    else {
-        TIXMLASSERT( _lastChild == 0 );
-        _firstChild = _lastChild = addThis;
-
-        addThis->_prev = 0;
-        addThis->_next = 0;
-    }
-    addThis->_parent = this;
-    addThis->_memPool->SetTracked();
-    return addThis;
-}
-
-
-XMLNode* XMLNode::InsertAfterChild( XMLNode* afterThis, XMLNode* addThis )
-{
-    TIXMLASSERT( afterThis->_parent == this );
-    if ( afterThis->_parent != this ) {
-        return 0;
-    }
-
-    if ( afterThis->_next == 0 ) {
-        // The last node or the only node.
-        return InsertEndChild( addThis );
-    }
-    addThis->_prev = afterThis;
-    addThis->_next = afterThis->_next;
-    afterThis->_next->_prev = addThis;
-    afterThis->_next = addThis;
-    addThis->_parent = this;
-    addThis->_memPool->SetTracked();
-    return addThis;
-}
-
-
-
-
-const XMLElement* XMLNode::FirstChildElement( const char* value ) const
-{
-    for( XMLNode* node=_firstChild; node; node=node->_next ) {
-        XMLElement* element = node->ToElement();
-        if ( element ) {
-            if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {
-                return element;
-            }
-        }
-    }
-    return 0;
-}
-
-
-const XMLElement* XMLNode::LastChildElement( const char* value ) const
-{
-    for( XMLNode* node=_lastChild; node; node=node->_prev ) {
-        XMLElement* element = node->ToElement();
-        if ( element ) {
-            if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {
-                return element;
-            }
-        }
-    }
-    return 0;
-}
-
-
-const XMLElement* XMLNode::NextSiblingElement( const char* value ) const
-{
-    for( XMLNode* element=this->_next; element; element = element->_next ) {
-        if (    element->ToElement()
-                && (!value || XMLUtil::StringEqual( value, element->Value() ))) {
-            return element->ToElement();
-        }
-    }
-    return 0;
-}
-
-
-const XMLElement* XMLNode::PreviousSiblingElement( const char* value ) const
-{
-    for( XMLNode* element=_prev; element; element = element->_prev ) {
-        if (    element->ToElement()
-                && (!value || XMLUtil::StringEqual( value, element->Value() ))) {
-            return element->ToElement();
-        }
-    }
-    return 0;
-}
-
-
-char* XMLNode::ParseDeep( char* p, StrPair* parentEnd )
-{
-    // This is a recursive method, but thinking about it "at the current level"
-    // it is a pretty simple flat list:
-    //		<foo/>
-    //		<!-- comment -->
-    //
-    // With a special case:
-    //		<foo>
-    //		</foo>
-    //		<!-- comment -->
-    //
-    // Where the closing element (/foo) *must* be the next thing after the opening
-    // element, and the names must match. BUT the tricky bit is that the closing
-    // element will be read by the child.
-    //
-    // 'endTag' is the end tag for this node, it is returned by a call to a child.
-    // 'parentEnd' is the end tag for the parent, which is filled in and returned.
-
-    while( p && *p ) {
-        XMLNode* node = 0;
-
-        p = _document->Identify( p, &node );
-        if ( p == 0 || node == 0 ) {
-            break;
-        }
-
-        StrPair endTag;
-        p = node->ParseDeep( p, &endTag );
-        if ( !p ) {
-            DELETE_NODE( node );
-            node = 0;
-            if ( !_document->Error() ) {
-                _document->SetError( XML_ERROR_PARSING, 0, 0 );
-            }
-            break;
-        }
-
-        // We read the end tag. Return it to the parent.
-        if ( node->ToElement() && node->ToElement()->ClosingType() == XMLElement::CLOSING ) {
-            if ( parentEnd ) {
-                *parentEnd = static_cast<XMLElement*>(node)->_value;
-            }
-			node->_memPool->SetTracked();	// created and then immediately deleted.
-            DELETE_NODE( node );
-            return p;
-        }
-
-        // Handle an end tag returned to this level.
-        // And handle a bunch of annoying errors.
-        XMLElement* ele = node->ToElement();
-        if ( ele ) {
-            if ( endTag.Empty() && ele->ClosingType() == XMLElement::OPEN ) {
-                _document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
-                p = 0;
-            }
-            else if ( !endTag.Empty() && ele->ClosingType() != XMLElement::OPEN ) {
-                _document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
-                p = 0;
-            }
-            else if ( !endTag.Empty() ) {
-                if ( !XMLUtil::StringEqual( endTag.GetStr(), node->Value() )) {
-                    _document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
-                    p = 0;
-                }
-            }
-        }
-        if ( p == 0 ) {
-            DELETE_NODE( node );
-            node = 0;
-        }
-        if ( node ) {
-            this->InsertEndChild( node );
-        }
-    }
-    return 0;
-}
-
-// --------- XMLText ---------- //
-char* XMLText::ParseDeep( char* p, StrPair* )
-{
-    const char* start = p;
-    if ( this->CData() ) {
-        p = _value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
-        if ( !p ) {
-            _document->SetError( XML_ERROR_PARSING_CDATA, start, 0 );
-        }
-        return p;
-    }
-    else {
-        int flags = _document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES;
-        if ( _document->WhitespaceMode() == COLLAPSE_WHITESPACE ) {
-            flags |= StrPair::COLLAPSE_WHITESPACE;
-        }
-
-        p = _value.ParseText( p, "<", flags );
-        if ( !p ) {
-            _document->SetError( XML_ERROR_PARSING_TEXT, start, 0 );
-        }
-        if ( p && *p ) {
-            return p-1;
-        }
-    }
-    return 0;
-}
-
-
-XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const
-{
-    if ( !doc ) {
-        doc = _document;
-    }
-    XMLText* text = doc->NewText( Value() );	// fixme: this will always allocate memory. Intern?
-    text->SetCData( this->CData() );
-    return text;
-}
-
-
-bool XMLText::ShallowEqual( const XMLNode* compare ) const
-{
-    return ( compare->ToText() && XMLUtil::StringEqual( compare->ToText()->Value(), Value() ));
-}
-
-
-bool XMLText::Accept( XMLVisitor* visitor ) const
-{
-    return visitor->Visit( *this );
-}
-
-
-// --------- XMLComment ---------- //
-
-XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc )
-{
-}
-
-
-XMLComment::~XMLComment()
-{
-}
-
-
-char* XMLComment::ParseDeep( char* p, StrPair* )
-{
-    // Comment parses as text.
-    const char* start = p;
-    p = _value.ParseText( p, "-->", StrPair::COMMENT );
-    if ( p == 0 ) {
-        _document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 );
-    }
-    return p;
-}
-
-
-XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const
-{
-    if ( !doc ) {
-        doc = _document;
-    }
-    XMLComment* comment = doc->NewComment( Value() );	// fixme: this will always allocate memory. Intern?
-    return comment;
-}
-
-
-bool XMLComment::ShallowEqual( const XMLNode* compare ) const
-{
-    return ( compare->ToComment() && XMLUtil::StringEqual( compare->ToComment()->Value(), Value() ));
-}
-
-
-bool XMLComment::Accept( XMLVisitor* visitor ) const
-{
-    return visitor->Visit( *this );
-}
-
-
-// --------- XMLDeclaration ---------- //
-
-XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc )
-{
-}
-
-
-XMLDeclaration::~XMLDeclaration()
-{
-    //printf( "~XMLDeclaration\n" );
-}
-
-
-char* XMLDeclaration::ParseDeep( char* p, StrPair* )
-{
-    // Declaration parses as text.
-    const char* start = p;
-    p = _value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
-    if ( p == 0 ) {
-        _document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 );
-    }
-    return p;
-}
-
-
-XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const
-{
-    if ( !doc ) {
-        doc = _document;
-    }
-    XMLDeclaration* dec = doc->NewDeclaration( Value() );	// fixme: this will always allocate memory. Intern?
-    return dec;
-}
-
-
-bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const
-{
-    return ( compare->ToDeclaration() && XMLUtil::StringEqual( compare->ToDeclaration()->Value(), Value() ));
-}
-
-
-
-bool XMLDeclaration::Accept( XMLVisitor* visitor ) const
-{
-    return visitor->Visit( *this );
-}
-
-// --------- XMLUnknown ---------- //
-
-XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc )
-{
-}
-
-
-XMLUnknown::~XMLUnknown()
-{
-}
-
-
-char* XMLUnknown::ParseDeep( char* p, StrPair* )
-{
-    // Unknown parses as text.
-    const char* start = p;
-
-    p = _value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION );
-    if ( !p ) {
-        _document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 );
-    }
-    return p;
-}
-
-
-XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const
-{
-    if ( !doc ) {
-        doc = _document;
-    }
-    XMLUnknown* text = doc->NewUnknown( Value() );	// fixme: this will always allocate memory. Intern?
-    return text;
-}
-
-
-bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const
-{
-    return ( compare->ToUnknown() && XMLUtil::StringEqual( compare->ToUnknown()->Value(), Value() ));
-}
-
-
-bool XMLUnknown::Accept( XMLVisitor* visitor ) const
-{
-    return visitor->Visit( *this );
-}
-
-// --------- XMLAttribute ---------- //
-char* XMLAttribute::ParseDeep( char* p, bool processEntities )
-{
-    // Parse using the name rules: bug fix, was using ParseText before
-    p = _name.ParseName( p );
-    if ( !p || !*p ) {
-        return 0;
-    }
-
-    // Skip white space before =
-    p = XMLUtil::SkipWhiteSpace( p );
-    if ( !p || *p != '=' ) {
-        return 0;
-    }
-
-    ++p;	// move up to opening quote
-    p = XMLUtil::SkipWhiteSpace( p );
-    if ( *p != '\"' && *p != '\'' ) {
-        return 0;
-    }
-
-    char endTag[2] = { *p, 0 };
-    ++p;	// move past opening quote
-
-    p = _value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES );
-    return p;
-}
-
-
-void XMLAttribute::SetName( const char* n )
-{
-    _name.SetStr( n );
-}
-
-
-XMLError XMLAttribute::QueryIntValue( int* value ) const
-{
-    if ( XMLUtil::ToInt( Value(), value )) {
-        return XML_NO_ERROR;
-    }
-    return XML_WRONG_ATTRIBUTE_TYPE;
-}
-
-
-XMLError XMLAttribute::QueryUnsignedValue( unsigned int* value ) const
-{
-    if ( XMLUtil::ToUnsigned( Value(), value )) {
-        return XML_NO_ERROR;
-    }
-    return XML_WRONG_ATTRIBUTE_TYPE;
-}
-
-
-XMLError XMLAttribute::QueryBoolValue( bool* value ) const
-{
-    if ( XMLUtil::ToBool( Value(), value )) {
-        return XML_NO_ERROR;
-    }
-    return XML_WRONG_ATTRIBUTE_TYPE;
-}
-
-
-XMLError XMLAttribute::QueryFloatValue( float* value ) const
-{
-    if ( XMLUtil::ToFloat( Value(), value )) {
-        return XML_NO_ERROR;
-    }
-    return XML_WRONG_ATTRIBUTE_TYPE;
-}
-
-
-XMLError XMLAttribute::QueryDoubleValue( double* value ) const
-{
-    if ( XMLUtil::ToDouble( Value(), value )) {
-        return XML_NO_ERROR;
-    }
-    return XML_WRONG_ATTRIBUTE_TYPE;
-}
-
-
-void XMLAttribute::SetAttribute( const char* v )
-{
-    _value.SetStr( v );
-}
-
-
-void XMLAttribute::SetAttribute( int v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    _value.SetStr( buf );
-}
-
-
-void XMLAttribute::SetAttribute( unsigned v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    _value.SetStr( buf );
-}
-
-
-void XMLAttribute::SetAttribute( bool v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    _value.SetStr( buf );
-}
-
-void XMLAttribute::SetAttribute( double v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    _value.SetStr( buf );
-}
-
-void XMLAttribute::SetAttribute( float v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    _value.SetStr( buf );
-}
-
-
-// --------- XMLElement ---------- //
-XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ),
-    _closingType( 0 ),
-    _rootAttribute( 0 )
-{
-}
-
-
-XMLElement::~XMLElement()
-{
-    while( _rootAttribute ) {
-        XMLAttribute* next = _rootAttribute->_next;
-        DELETE_ATTRIBUTE( _rootAttribute );
-        _rootAttribute = next;
-    }
-}
-
-
-XMLAttribute* XMLElement::FindAttribute( const char* name )
-{
-    XMLAttribute* a = 0;
-    for( a=_rootAttribute; a; a = a->_next ) {
-        if ( XMLUtil::StringEqual( a->Name(), name ) ) {
-            return a;
-        }
-    }
-    return 0;
-}
-
-
-const XMLAttribute* XMLElement::FindAttribute( const char* name ) const
-{
-    XMLAttribute* a = 0;
-    for( a=_rootAttribute; a; a = a->_next ) {
-        if ( XMLUtil::StringEqual( a->Name(), name ) ) {
-            return a;
-        }
-    }
-    return 0;
-}
-
-
-const char* XMLElement::Attribute( const char* name, const char* value ) const
-{
-    const XMLAttribute* a = FindAttribute( name );
-    if ( !a ) {
-        return 0;
-    }
-    if ( !value || XMLUtil::StringEqual( a->Value(), value )) {
-        return a->Value();
-    }
-    return 0;
-}
-
-
-const char* XMLElement::GetText() const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        return FirstChild()->ToText()->Value();
-    }
-    return 0;
-}
-
-
-XMLError XMLElement::QueryIntText( int* ival ) const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        const char* t = FirstChild()->ToText()->Value();
-        if ( XMLUtil::ToInt( t, ival ) ) {
-            return XML_SUCCESS;
-        }
-        return XML_CAN_NOT_CONVERT_TEXT;
-    }
-    return XML_NO_TEXT_NODE;
-}
-
-
-XMLError XMLElement::QueryUnsignedText( unsigned* uval ) const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        const char* t = FirstChild()->ToText()->Value();
-        if ( XMLUtil::ToUnsigned( t, uval ) ) {
-            return XML_SUCCESS;
-        }
-        return XML_CAN_NOT_CONVERT_TEXT;
-    }
-    return XML_NO_TEXT_NODE;
-}
-
-
-XMLError XMLElement::QueryBoolText( bool* bval ) const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        const char* t = FirstChild()->ToText()->Value();
-        if ( XMLUtil::ToBool( t, bval ) ) {
-            return XML_SUCCESS;
-        }
-        return XML_CAN_NOT_CONVERT_TEXT;
-    }
-    return XML_NO_TEXT_NODE;
-}
-
-
-XMLError XMLElement::QueryDoubleText( double* dval ) const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        const char* t = FirstChild()->ToText()->Value();
-        if ( XMLUtil::ToDouble( t, dval ) ) {
-            return XML_SUCCESS;
-        }
-        return XML_CAN_NOT_CONVERT_TEXT;
-    }
-    return XML_NO_TEXT_NODE;
-}
-
-
-XMLError XMLElement::QueryFloatText( float* fval ) const
-{
-    if ( FirstChild() && FirstChild()->ToText() ) {
-        const char* t = FirstChild()->ToText()->Value();
-        if ( XMLUtil::ToFloat( t, fval ) ) {
-            return XML_SUCCESS;
-        }
-        return XML_CAN_NOT_CONVERT_TEXT;
-    }
-    return XML_NO_TEXT_NODE;
-}
-
-
-
-XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )
-{
-    XMLAttribute* last = 0;
-    XMLAttribute* attrib = 0;
-    for( attrib = _rootAttribute;
-            attrib;
-            last = attrib, attrib = attrib->_next ) {
-        if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {
-            break;
-        }
-    }
-    if ( !attrib ) {
-        attrib = new (_document->_attributePool.Alloc() ) XMLAttribute();
-        attrib->_memPool = &_document->_attributePool;
-        if ( last ) {
-            last->_next = attrib;
-        }
-        else {
-            _rootAttribute = attrib;
-        }
-        attrib->SetName( name );
-        attrib->_memPool->SetTracked(); // always created and linked.
-    }
-    return attrib;
-}
-
-
-void XMLElement::DeleteAttribute( const char* name )
-{
-    XMLAttribute* prev = 0;
-    for( XMLAttribute* a=_rootAttribute; a; a=a->_next ) {
-        if ( XMLUtil::StringEqual( name, a->Name() ) ) {
-            if ( prev ) {
-                prev->_next = a->_next;
-            }
-            else {
-                _rootAttribute = a->_next;
-            }
-            DELETE_ATTRIBUTE( a );
-            break;
-        }
-        prev = a;
-    }
-}
-
-
-char* XMLElement::ParseAttributes( char* p )
-{
-    const char* start = p;
-    XMLAttribute* prevAttribute = 0;
-
-    // Read the attributes.
-    while( p ) {
-        p = XMLUtil::SkipWhiteSpace( p );
-        if ( !p || !(*p) ) {
-            _document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() );
-            return 0;
-        }
-
-        // attribute.
-        if (XMLUtil::IsNameStartChar( *p ) ) {
-            XMLAttribute* attrib = new (_document->_attributePool.Alloc() ) XMLAttribute();
-            attrib->_memPool = &_document->_attributePool;
-			attrib->_memPool->SetTracked();
-
-            p = attrib->ParseDeep( p, _document->ProcessEntities() );
-            if ( !p || Attribute( attrib->Name() ) ) {
-                DELETE_ATTRIBUTE( attrib );
-                _document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p );
-                return 0;
-            }
-            // There is a minor bug here: if the attribute in the source xml
-            // document is duplicated, it will not be detected and the
-            // attribute will be doubly added. However, tracking the 'prevAttribute'
-            // avoids re-scanning the attribute list. Preferring performance for
-            // now, may reconsider in the future.
-            if ( prevAttribute ) {
-                prevAttribute->_next = attrib;
-            }
-            else {
-                _rootAttribute = attrib;
-            }
-            prevAttribute = attrib;
-        }
-        // end of the tag
-        else if ( *p == '/' && *(p+1) == '>' ) {
-            _closingType = CLOSED;
-            return p+2;	// done; sealed element.
-        }
-        // end of the tag
-        else if ( *p == '>' ) {
-            ++p;
-            break;
-        }
-        else {
-            _document->SetError( XML_ERROR_PARSING_ELEMENT, start, p );
-            return 0;
-        }
-    }
-    return p;
-}
-
-
-//
-//	<ele></ele>
-//	<ele>foo<b>bar</b></ele>
-//
-char* XMLElement::ParseDeep( char* p, StrPair* strPair )
-{
-    // Read the element name.
-    p = XMLUtil::SkipWhiteSpace( p );
-    if ( !p ) {
-        return 0;
-    }
-
-    // The closing element is the </element> form. It is
-    // parsed just like a regular element then deleted from
-    // the DOM.
-    if ( *p == '/' ) {
-        _closingType = CLOSING;
-        ++p;
-    }
-
-    p = _value.ParseName( p );
-    if ( _value.Empty() ) {
-        return 0;
-    }
-
-    p = ParseAttributes( p );
-    if ( !p || !*p || _closingType ) {
-        return p;
-    }
-
-    p = XMLNode::ParseDeep( p, strPair );
-    return p;
-}
-
-
-
-XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const
-{
-    if ( !doc ) {
-        doc = _document;
-    }
-    XMLElement* element = doc->NewElement( Value() );					// fixme: this will always allocate memory. Intern?
-    for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) {
-        element->SetAttribute( a->Name(), a->Value() );					// fixme: this will always allocate memory. Intern?
-    }
-    return element;
-}
-
-
-bool XMLElement::ShallowEqual( const XMLNode* compare ) const
-{
-    const XMLElement* other = compare->ToElement();
-    if ( other && XMLUtil::StringEqual( other->Value(), Value() )) {
-
-        const XMLAttribute* a=FirstAttribute();
-        const XMLAttribute* b=other->FirstAttribute();
-
-        while ( a && b ) {
-            if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) {
-                return false;
-            }
-            a = a->Next();
-            b = b->Next();
-        }
-        if ( a || b ) {
-            // different count
-            return false;
-        }
-        return true;
-    }
-    return false;
-}
-
-
-bool XMLElement::Accept( XMLVisitor* visitor ) const
-{
-    if ( visitor->VisitEnter( *this, _rootAttribute ) ) {
-        for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
-            if ( !node->Accept( visitor ) ) {
-                break;
-            }
-        }
-    }
-    return visitor->VisitExit( *this );
-}
-
-
-// --------- XMLDocument ----------- //
-XMLDocument::XMLDocument( bool processEntities, Whitespace whitespace ) :
-    XMLNode( 0 ),
-    _writeBOM( false ),
-    _processEntities( processEntities ),
-    _errorID( XML_NO_ERROR ),
-    _whitespace( whitespace ),
-    _errorStr1( 0 ),
-    _errorStr2( 0 ),
-    _charBuffer( 0 )
-{
-    _document = this;	// avoid warning about 'this' in initializer list
-}
-
-
-XMLDocument::~XMLDocument()
-{
-    DeleteChildren();
-    delete [] _charBuffer;
-
-#if 0
-    _textPool.Trace( "text" );
-    _elementPool.Trace( "element" );
-    _commentPool.Trace( "comment" );
-    _attributePool.Trace( "attribute" );
-#endif
-
-#ifdef DEBUG
-	if ( Error() == false ) {
-		TIXMLASSERT( _elementPool.CurrentAllocs()   == _elementPool.Untracked() );
-		TIXMLASSERT( _attributePool.CurrentAllocs() == _attributePool.Untracked() );
-		TIXMLASSERT( _textPool.CurrentAllocs()      == _textPool.Untracked() );
-		TIXMLASSERT( _commentPool.CurrentAllocs()   == _commentPool.Untracked() );
-	}
-#endif
-}
-
-
-void XMLDocument::Clear()
-{
-    DeleteChildren();
-
-    _errorID = XML_NO_ERROR;
-    _errorStr1 = 0;
-    _errorStr2 = 0;
-
-    delete [] _charBuffer;
-    _charBuffer = 0;
-}
-
-
-XMLElement* XMLDocument::NewElement( const char* name )
-{
-    XMLElement* ele = new (_elementPool.Alloc()) XMLElement( this );
-    ele->_memPool = &_elementPool;
-    ele->SetName( name );
-    return ele;
-}
-
-
-XMLComment* XMLDocument::NewComment( const char* str )
-{
-    XMLComment* comment = new (_commentPool.Alloc()) XMLComment( this );
-    comment->_memPool = &_commentPool;
-    comment->SetValue( str );
-    return comment;
-}
-
-
-XMLText* XMLDocument::NewText( const char* str )
-{
-    XMLText* text = new (_textPool.Alloc()) XMLText( this );
-    text->_memPool = &_textPool;
-    text->SetValue( str );
-    return text;
-}
-
-
-XMLDeclaration* XMLDocument::NewDeclaration( const char* str )
-{
-    XMLDeclaration* dec = new (_commentPool.Alloc()) XMLDeclaration( this );
-    dec->_memPool = &_commentPool;
-    dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" );
-    return dec;
-}
-
-
-XMLUnknown* XMLDocument::NewUnknown( const char* str )
-{
-    XMLUnknown* unk = new (_commentPool.Alloc()) XMLUnknown( this );
-    unk->_memPool = &_commentPool;
-    unk->SetValue( str );
-    return unk;
-}
-
-
-XMLError XMLDocument::LoadFile( const char* filename )
-{
-    Clear();
-    FILE* fp = 0;
-
-#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
-    errno_t err = fopen_s(&fp, filename, "rb" );
-    if ( !fp || err) {
-#else
-    fp = fopen( filename, "rb" );
-    if ( !fp) {
-#endif
-        SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 );
-        return _errorID;
-    }
-    LoadFile( fp );
-    fclose( fp );
-    return _errorID;
-}
-
-
-XMLError XMLDocument::LoadFile( FILE* fp )
-{
-    Clear();
-
-    fseek( fp, 0, SEEK_END );
-    size_t size = ftell( fp );
-    fseek( fp, 0, SEEK_SET );
-
-    if ( size == 0 ) {
-        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
-        return _errorID;
-    }
-
-    _charBuffer = new char[size+1];
-    size_t read = fread( _charBuffer, 1, size, fp );
-    if ( read != size ) {
-        SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
-        return _errorID;
-    }
-
-    _charBuffer[size] = 0;
-
-    const char* p = _charBuffer;
-    p = XMLUtil::SkipWhiteSpace( p );
-    p = XMLUtil::ReadBOM( p, &_writeBOM );
-    if ( !p || !*p ) {
-        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
-        return _errorID;
-    }
-
-    ParseDeep( _charBuffer + (p-_charBuffer), 0 );
-    return _errorID;
-}
-
-
-XMLError XMLDocument::SaveFile( const char* filename, bool compact )
-{
-    FILE* fp = 0;
-#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
-    errno_t err = fopen_s(&fp, filename, "w" );
-    if ( !fp || err) {
-#else
-    fp = fopen( filename, "w" );
-    if ( !fp) {
-#endif
-        SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 );
-        return _errorID;
-    }
-    SaveFile(fp, compact);
-    fclose( fp );
-    return _errorID;
-}
-
-
-XMLError XMLDocument::SaveFile( FILE* fp, bool compact )
-{
-    XMLPrinter stream( fp, compact );
-    Print( &stream );
-    return _errorID;
-}
-
-
-XMLError XMLDocument::Parse( const char* p, size_t len )
-{
-	const char* start = p;
-    Clear();
-
-    if ( !p || !*p ) {
-        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
-        return _errorID;
-    }
-    if ( len == (size_t)(-1) ) {
-        len = strlen( p );
-    }
-    _charBuffer = new char[ len+1 ];
-    memcpy( _charBuffer, p, len );
-    _charBuffer[len] = 0;
-
-    p = XMLUtil::SkipWhiteSpace( p );
-    p = XMLUtil::ReadBOM( p, &_writeBOM );
-    if ( !p || !*p ) {
-        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
-        return _errorID;
-    }
-
-    ptrdiff_t delta = p - start;	// skip initial whitespace, BOM, etc.
-    ParseDeep( _charBuffer+delta, 0 );
-    return _errorID;
-}
-
-
-void XMLDocument::Print( XMLPrinter* streamer ) const
-{
-    XMLPrinter stdStreamer( stdout );
-    if ( !streamer ) {
-        streamer = &stdStreamer;
-    }
-    Accept( streamer );
-}
-
-
-void XMLDocument::SetError( XMLError error, const char* str1, const char* str2 )
-{
-    _errorID = error;
-    _errorStr1 = str1;
-    _errorStr2 = str2;
-}
-
-
-void XMLDocument::PrintError() const
-{
-    if ( _errorID ) {
-        static const int LEN = 20;
-        char buf1[LEN] = { 0 };
-        char buf2[LEN] = { 0 };
-
-        if ( _errorStr1 ) {
-            TIXML_SNPRINTF( buf1, LEN, "%s", _errorStr1 );
-        }
-        if ( _errorStr2 ) {
-            TIXML_SNPRINTF( buf2, LEN, "%s", _errorStr2 );
-        }
-
-        printf( "XMLDocument error id=%d str1=%s str2=%s\n",
-                _errorID, buf1, buf2 );
-    }
-}
-
-
-XMLPrinter::XMLPrinter( FILE* file, bool compact ) :
-    _elementJustOpened( false ),
-    _firstElement( true ),
-    _fp( file ),
-    _depth( 0 ),
-    _textDepth( -1 ),
-    _processEntities( true ),
-    _compactMode( compact )
-{
-    for( int i=0; i<ENTITY_RANGE; ++i ) {
-        _entityFlag[i] = false;
-        _restrictedEntityFlag[i] = false;
-    }
-    for( int i=0; i<NUM_ENTITIES; ++i ) {
-        TIXMLASSERT( entities[i].value < ENTITY_RANGE );
-        if ( entities[i].value < ENTITY_RANGE ) {
-            _entityFlag[ (int)entities[i].value ] = true;
-        }
-    }
-    _restrictedEntityFlag[(int)'&'] = true;
-    _restrictedEntityFlag[(int)'<'] = true;
-    _restrictedEntityFlag[(int)'>'] = true;	// not required, but consistency is nice
-    _buffer.Push( 0 );
-}
-
-
-void XMLPrinter::Print( const char* format, ... )
-{
-    va_list     va;
-    va_start( va, format );
-
-    if ( _fp ) {
-        vfprintf( _fp, format, va );
-    }
-    else {
-        // This seems brutally complex. Haven't figured out a better
-        // way on windows.
-#ifdef _MSC_VER
-        int len = -1;
-        int expand = 1000;
-        while ( len < 0 ) {
-            len = vsnprintf_s( _accumulator.Mem(), _accumulator.Capacity(), _TRUNCATE, format, va );
-            if ( len < 0 ) {
-                expand *= 3/2;
-                _accumulator.PushArr( expand );
-            }
-        }
-        char* p = _buffer.PushArr( len ) - 1;
-        memcpy( p, _accumulator.Mem(), len+1 );
-#else
-        int len = vsnprintf( 0, 0, format, va );
-        // Close out and re-start the va-args
-        va_end( va );
-        va_start( va, format );
-        char* p = _buffer.PushArr( len ) - 1;
-        vsnprintf( p, len+1, format, va );
-#endif
-    }
-    va_end( va );
-}
-
-
-void XMLPrinter::PrintSpace( int depth )
-{
-    for( int i=0; i<depth; ++i ) {
-        Print( "    " );
-    }
-}
-
-
-void XMLPrinter::PrintString( const char* p, bool restricted )
-{
-    // Look for runs of bytes between entities to print.
-    const char* q = p;
-    const bool* flag = restricted ? _restrictedEntityFlag : _entityFlag;
-
-    if ( _processEntities ) {
-        while ( *q ) {
-            // Remember, char is sometimes signed. (How many times has that bitten me?)
-            if ( *q > 0 && *q < ENTITY_RANGE ) {
-                // Check for entities. If one is found, flush
-                // the stream up until the entity, write the
-                // entity, and keep looking.
-                if ( flag[(unsigned)(*q)] ) {
-                    while ( p < q ) {
-                        Print( "%c", *p );
-                        ++p;
-                    }
-                    for( int i=0; i<NUM_ENTITIES; ++i ) {
-                        if ( entities[i].value == *q ) {
-                            Print( "&%s;", entities[i].pattern );
-                            break;
-                        }
-                    }
-                    ++p;
-                }
-            }
-            ++q;
-        }
-    }
-    // Flush the remaining string. This will be the entire
-    // string if an entity wasn't found.
-    if ( !_processEntities || (q-p > 0) ) {
-        Print( "%s", p );
-    }
-}
-
-
-void XMLPrinter::PushHeader( bool writeBOM, bool writeDec )
-{
-    if ( writeBOM ) {
-		static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 };
-        Print( "%s", bom );
-    }
-    if ( writeDec ) {
-        PushDeclaration( "xml version=\"1.0\"" );
-    }
-}
-
-
-void XMLPrinter::OpenElement( const char* name )
-{
-    if ( _elementJustOpened ) {
-        SealElement();
-    }
-    _stack.Push( name );
-
-    if ( _textDepth < 0 && !_firstElement && !_compactMode ) {
-        Print( "\n" );
-        PrintSpace( _depth );
-    }
-
-    Print( "<%s", name );
-    _elementJustOpened = true;
-    _firstElement = false;
-    ++_depth;
-}
-
-
-void XMLPrinter::PushAttribute( const char* name, const char* value )
-{
-    TIXMLASSERT( _elementJustOpened );
-    Print( " %s=\"", name );
-    PrintString( value, false );
-    Print( "\"" );
-}
-
-
-void XMLPrinter::PushAttribute( const char* name, int v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    PushAttribute( name, buf );
-}
-
-
-void XMLPrinter::PushAttribute( const char* name, unsigned v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    PushAttribute( name, buf );
-}
-
-
-void XMLPrinter::PushAttribute( const char* name, bool v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    PushAttribute( name, buf );
-}
-
-
-void XMLPrinter::PushAttribute( const char* name, double v )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( v, buf, BUF_SIZE );
-    PushAttribute( name, buf );
-}
-
-
-void XMLPrinter::CloseElement()
-{
-    --_depth;
-    const char* name = _stack.Pop();
-
-    if ( _elementJustOpened ) {
-        Print( "/>" );
-    }
-    else {
-        if ( _textDepth < 0 && !_compactMode) {
-            Print( "\n" );
-            PrintSpace( _depth );
-        }
-        Print( "</%s>", name );
-    }
-
-    if ( _textDepth == _depth ) {
-        _textDepth = -1;
-    }
-    if ( _depth == 0 && !_compactMode) {
-        Print( "\n" );
-    }
-    _elementJustOpened = false;
-}
-
-
-void XMLPrinter::SealElement()
-{
-    _elementJustOpened = false;
-    Print( ">" );
-}
-
-
-void XMLPrinter::PushText( const char* text, bool cdata )
-{
-    _textDepth = _depth-1;
-
-    if ( _elementJustOpened ) {
-        SealElement();
-    }
-    if ( cdata ) {
-        Print( "<![CDATA[" );
-        Print( "%s", text );
-        Print( "]]>" );
-    }
-    else {
-        PrintString( text, true );
-    }
-}
-
-void XMLPrinter::PushText( int value )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( value, buf, BUF_SIZE );
-    PushText( buf, false );
-}
-
-
-void XMLPrinter::PushText( unsigned value )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( value, buf, BUF_SIZE );
-    PushText( buf, false );
-}
-
-
-void XMLPrinter::PushText( bool value )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( value, buf, BUF_SIZE );
-    PushText( buf, false );
-}
-
-
-void XMLPrinter::PushText( float value )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( value, buf, BUF_SIZE );
-    PushText( buf, false );
-}
-
-
-void XMLPrinter::PushText( double value )
-{
-    char buf[BUF_SIZE];
-    XMLUtil::ToStr( value, buf, BUF_SIZE );
-    PushText( buf, false );
-}
-
-
-void XMLPrinter::PushComment( const char* comment )
-{
-    if ( _elementJustOpened ) {
-        SealElement();
-    }
-    if ( _textDepth < 0 && !_firstElement && !_compactMode) {
-        Print( "\n" );
-        PrintSpace( _depth );
-    }
-    _firstElement = false;
-    Print( "<!--%s-->", comment );
-}
-
-
-void XMLPrinter::PushDeclaration( const char* value )
-{
-    if ( _elementJustOpened ) {
-        SealElement();
-    }
-    if ( _textDepth < 0 && !_firstElement && !_compactMode) {
-        Print( "\n" );
-        PrintSpace( _depth );
-    }
-    _firstElement = false;
-    Print( "<?%s?>", value );
-}
-
-
-void XMLPrinter::PushUnknown( const char* value )
-{
-    if ( _elementJustOpened ) {
-        SealElement();
-    }
-    if ( _textDepth < 0 && !_firstElement && !_compactMode) {
-        Print( "\n" );
-        PrintSpace( _depth );
-    }
-    _firstElement = false;
-    Print( "<!%s>", value );
-}
-
-
-bool XMLPrinter::VisitEnter( const XMLDocument& doc )
-{
-    _processEntities = doc.ProcessEntities();
-    if ( doc.HasBOM() ) {
-        PushHeader( true, false );
-    }
-    return true;
-}
-
-
-bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute )
-{
-    OpenElement( element.Name() );
-    while ( attribute ) {
-        PushAttribute( attribute->Name(), attribute->Value() );
-        attribute = attribute->Next();
-    }
-    return true;
-}
-
-
-bool XMLPrinter::VisitExit( const XMLElement& )
-{
-    CloseElement();
-    return true;
-}
-
-
-bool XMLPrinter::Visit( const XMLText& text )
-{
-    PushText( text.Value(), text.CData() );
-    return true;
-}
-
-
-bool XMLPrinter::Visit( const XMLComment& comment )
-{
-    PushComment( comment.Value() );
-    return true;
-}
-
-bool XMLPrinter::Visit( const XMLDeclaration& declaration )
-{
-    PushDeclaration( declaration.Value() );
-    return true;
-}
-
-
-bool XMLPrinter::Visit( const XMLUnknown& unknown )
-{
-    PushUnknown( unknown.Value() );
-    return true;
-}
-
-}   // namespace tinyxml2
-

+ 0 - 1968
engine/compilers/mesh/tinyxml2.h

@@ -1,1968 +0,0 @@
-/*
-Original code by Lee Thomason (www.grinninglizard.com)
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
-damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
-redistribute it freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must
-not claim that you wrote the original software. If you use this
-software in a product, an acknowledgment in the product documentation
-would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such, and
-must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source
-distribution.
-*/
-
-#ifndef TINYXML2_INCLUDED
-#define TINYXML2_INCLUDED
-
-#if defined(ANDROID_NDK) || defined(__BORLANDC__)
-#   include <ctype.h>
-#   include <limits.h>
-#   include <stdio.h>
-#   include <stdlib.h>
-#   include <string.h>
-#   include <stdarg.h>
-#else
-#   include <cctype>
-#   include <climits>
-#   include <cstdio>
-#   include <cstdlib>
-#   include <cstring>
-#   include <cstdarg>
-#endif
-
-/*
-   TODO: intern strings instead of allocation.
-*/
-/*
-	gcc:
-        g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
-
-    Formatting, Artistic Style:
-        AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h
-*/
-
-#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
-#   ifndef DEBUG
-#       define DEBUG
-#   endif
-#endif
-
-
-#if defined(DEBUG)
-#   if defined(_MSC_VER)
-#       define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
-#   elif defined (ANDROID_NDK)
-#       include <android/log.h>
-#       define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
-#   else
-#       include <assert.h>
-#       define TIXMLASSERT                assert
-#   endif
-#   else
-#       define TIXMLASSERT( x )           {}
-#endif
-
-
-#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
-// Microsoft visual studio, version 2005 and higher.
-/*int _snprintf_s(
-   char *buffer,
-   size_t sizeOfBuffer,
-   size_t count,
-   const char *format [,
-	  argument] ...
-);*/
-inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
-{
-    va_list va;
-    va_start( va, format );
-    int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
-    va_end( va );
-    return result;
-}
-#define TIXML_SSCANF   sscanf_s
-#else
-// GCC version 3 and higher
-//#warning( "Using sn* functions." )
-#define TIXML_SNPRINTF snprintf
-#define TIXML_SSCANF   sscanf
-#endif
-
-static const int TIXML2_MAJOR_VERSION = 1;
-static const int TIXML2_MINOR_VERSION = 0;
-static const int TIXML2_PATCH_VERSION = 11;
-
-namespace tinyxml2
-{
-class XMLDocument;
-class XMLElement;
-class XMLAttribute;
-class XMLComment;
-class XMLNode;
-class XMLText;
-class XMLDeclaration;
-class XMLUnknown;
-
-class XMLPrinter;
-
-/*
-	A class that wraps strings. Normally stores the start and end
-	pointers into the XML file itself, and will apply normalization
-	and entity translation if actually read. Can also store (and memory
-	manage) a traditional char[]
-*/
-class StrPair
-{
-public:
-    enum {
-        NEEDS_ENTITY_PROCESSING			= 0x01,
-        NEEDS_NEWLINE_NORMALIZATION		= 0x02,
-        COLLAPSE_WHITESPACE	                = 0x04,
-
-        TEXT_ELEMENT		            	= NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
-        TEXT_ELEMENT_LEAVE_ENTITIES		= NEEDS_NEWLINE_NORMALIZATION,
-        ATTRIBUTE_NAME		            	= 0,
-        ATTRIBUTE_VALUE		            	= NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
-        ATTRIBUTE_VALUE_LEAVE_ENTITIES  	= NEEDS_NEWLINE_NORMALIZATION,
-        COMMENT				        = NEEDS_NEWLINE_NORMALIZATION
-    };
-
-    StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}
-    ~StrPair();
-
-    void Set( char* start, char* end, int flags ) {
-        Reset();
-        _start  = start;
-        _end    = end;
-        _flags  = flags | NEEDS_FLUSH;
-    }
-
-    const char* GetStr();
-
-    bool Empty() const {
-        return _start == _end;
-    }
-
-    void SetInternedStr( const char* str ) {
-        Reset();
-        _start = const_cast<char*>(str);
-    }
-
-    void SetStr( const char* str, int flags=0 );
-
-    char* ParseText( char* in, const char* endTag, int strFlags );
-    char* ParseName( char* in );
-
-private:
-    void Reset();
-    void CollapseWhitespace();
-
-    enum {
-        NEEDS_FLUSH = 0x100,
-        NEEDS_DELETE = 0x200
-    };
-
-    // After parsing, if *_end != 0, it can be set to zero.
-    int     _flags;
-    char*   _start;
-    char*   _end;
-};
-
-
-/*
-	A dynamic array of Plain Old Data. Doesn't support constructors, etc.
-	Has a small initial memory pool, so that low or no usage will not
-	cause a call to new/delete
-*/
-template <class T, int INIT>
-class DynArray
-{
-public:
-    DynArray< T, INIT >() {
-        _mem = _pool;
-        _allocated = INIT;
-        _size = 0;
-    }
-
-    ~DynArray() {
-        if ( _mem != _pool ) {
-            delete [] _mem;
-        }
-    }
-
-    void Push( T t ) {
-        EnsureCapacity( _size+1 );
-        _mem[_size++] = t;
-    }
-
-    T* PushArr( int count ) {
-        EnsureCapacity( _size+count );
-        T* ret = &_mem[_size];
-        _size += count;
-        return ret;
-    }
-
-    T Pop() {
-        return _mem[--_size];
-    }
-
-    void PopArr( int count ) {
-        TIXMLASSERT( _size >= count );
-        _size -= count;
-    }
-
-    bool Empty() const					{
-        return _size == 0;
-    }
-
-    T& operator[](int i)				{
-        TIXMLASSERT( i>= 0 && i < _size );
-        return _mem[i];
-    }
-
-    const T& operator[](int i) const	{
-        TIXMLASSERT( i>= 0 && i < _size );
-        return _mem[i];
-    }
-
-    int Size() const					{
-        return _size;
-    }
-
-    int Capacity() const				{
-        return _allocated;
-    }
-
-    const T* Mem() const				{
-        return _mem;
-    }
-
-    T* Mem()							{
-        return _mem;
-    }
-
-private:
-    void EnsureCapacity( int cap ) {
-        if ( cap > _allocated ) {
-            int newAllocated = cap * 2;
-            T* newMem = new T[newAllocated];
-            memcpy( newMem, _mem, sizeof(T)*_size );	// warning: not using constructors, only works for PODs
-            if ( _mem != _pool ) {
-                delete [] _mem;
-            }
-            _mem = newMem;
-            _allocated = newAllocated;
-        }
-    }
-
-    T*  _mem;
-    T   _pool[INIT];
-    int _allocated;		// objects allocated
-    int _size;			// number objects in use
-};
-
-
-/*
-	Parent virtual class of a pool for fast allocation
-	and deallocation of objects.
-*/
-class MemPool
-{
-public:
-    MemPool() {}
-    virtual ~MemPool() {}
-
-    virtual int ItemSize() const = 0;
-    virtual void* Alloc() = 0;
-    virtual void Free( void* ) = 0;
-    virtual void SetTracked() = 0;
-};
-
-
-/*
-	Template child class to create pools of the correct type.
-*/
-template< int SIZE >
-class MemPoolT : public MemPool
-{
-public:
-    MemPoolT() : _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0)	{}
-    ~MemPoolT() {
-        // Delete the blocks.
-        for( int i=0; i<_blockPtrs.Size(); ++i ) {
-            delete _blockPtrs[i];
-        }
-    }
-
-    virtual int ItemSize() const	{
-        return SIZE;
-    }
-    int CurrentAllocs() const		{
-        return _currentAllocs;
-    }
-
-    virtual void* Alloc() {
-        if ( !_root ) {
-            // Need a new block.
-            Block* block = new Block();
-            _blockPtrs.Push( block );
-
-            for( int i=0; i<COUNT-1; ++i ) {
-                block->chunk[i].next = &block->chunk[i+1];
-            }
-            block->chunk[COUNT-1].next = 0;
-            _root = block->chunk;
-        }
-        void* result = _root;
-        _root = _root->next;
-
-        ++_currentAllocs;
-        if ( _currentAllocs > _maxAllocs ) {
-            _maxAllocs = _currentAllocs;
-        }
-        _nAllocs++;
-        _nUntracked++;
-        return result;
-    }
-    virtual void Free( void* mem ) {
-        if ( !mem ) {
-            return;
-        }
-        --_currentAllocs;
-        Chunk* chunk = (Chunk*)mem;
-#ifdef DEBUG
-        memset( chunk, 0xfe, sizeof(Chunk) );
-#endif
-        chunk->next = _root;
-        _root = chunk;
-    }
-    void Trace( const char* name ) {
-        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
-                name, _maxAllocs, _maxAllocs*SIZE/1024, _currentAllocs, SIZE, _nAllocs, _blockPtrs.Size() );
-    }
-
-    void SetTracked() {
-        _nUntracked--;
-    }
-
-    int Untracked() const {
-        return _nUntracked;
-    }
-
-	// This number is perf sensitive. 4k seems like a good tradeoff on my machine.
-	// The test file is large, 170k.
-	// Release:		VS2010 gcc(no opt)
-	//		1k:		4000
-	//		2k:		4000
-	//		4k:		3900	21000
-	//		16k:	5200
-	//		32k:	4300
-	//		64k:	4000	21000
-    enum { COUNT = (4*1024)/SIZE }; // Some compilers do not accept to use COUNT in private part if COUNT is private
-
-private:
-    union Chunk {
-        Chunk*  next;
-        char    mem[SIZE];
-    };
-    struct Block {
-        Chunk chunk[COUNT];
-    };
-    DynArray< Block*, 10 > _blockPtrs;
-    Chunk* _root;
-
-    int _currentAllocs;
-    int _nAllocs;
-    int _maxAllocs;
-    int _nUntracked;
-};
-
-
-
-/**
-	Implements the interface to the "Visitor pattern" (see the Accept() method.)
-	If you call the Accept() method, it requires being passed a XMLVisitor
-	class to handle callbacks. For nodes that contain other nodes (Document, Element)
-	you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
-	are simply called with Visit().
-
-	If you return 'true' from a Visit method, recursive parsing will continue. If you return
-	false, <b>no children of this node or its siblings</b> will be visited.
-
-	All flavors of Visit methods have a default implementation that returns 'true' (continue
-	visiting). You need to only override methods that are interesting to you.
-
-	Generally Accept() is called on the XMLDocument, although all nodes support visiting.
-
-	You should never change the document from a callback.
-
-	@sa XMLNode::Accept()
-*/
-class XMLVisitor
-{
-public:
-    virtual ~XMLVisitor() {}
-
-    /// Visit a document.
-    virtual bool VisitEnter( const XMLDocument& /*doc*/ )			{
-        return true;
-    }
-    /// Visit a document.
-    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
-        return true;
-    }
-
-    /// Visit an element.
-    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )	{
-        return true;
-    }
-    /// Visit an element.
-    virtual bool VisitExit( const XMLElement& /*element*/ )			{
-        return true;
-    }
-
-    /// Visit a declaration.
-    virtual bool Visit( const XMLDeclaration& /*declaration*/ )		{
-        return true;
-    }
-    /// Visit a text node.
-    virtual bool Visit( const XMLText& /*text*/ )					{
-        return true;
-    }
-    /// Visit a comment node.
-    virtual bool Visit( const XMLComment& /*comment*/ )				{
-        return true;
-    }
-    /// Visit an unknown node.
-    virtual bool Visit( const XMLUnknown& /*unknown*/ )				{
-        return true;
-    }
-};
-
-
-/*
-	Utility functionality.
-*/
-class XMLUtil
-{
-public:
-    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
-    // correct, but simple, and usually works.
-    static const char* SkipWhiteSpace( const char* p )	{
-        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) {
-            ++p;
-        }
-        return p;
-    }
-    static char* SkipWhiteSpace( char* p )				{
-        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) )		{
-            ++p;
-        }
-        return p;
-    }
-    static bool IsWhiteSpace( char p )					{
-        return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );
-    }
-    
-    inline static bool IsNameStartChar( unsigned char ch ) {
-        return ( ( ch < 128 ) ? isalpha( ch ) : 1 )
-               || ch == ':'
-               || ch == '_';
-    }
-    
-    inline static bool IsNameChar( unsigned char ch ) {
-        return IsNameStartChar( ch )
-               || isdigit( ch )
-               || ch == '.'
-               || ch == '-';
-    }
-
-    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {
-        int n = 0;
-        if ( p == q ) {
-            return true;
-        }
-        while( *p && *q && *p == *q && n<nChar ) {
-            ++p;
-            ++q;
-            ++n;
-        }
-        if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
-            return true;
-        }
-        return false;
-    }
-    
-    inline static int IsUTF8Continuation( const char p ) {
-        return p & 0x80;
-    }
-
-    static const char* ReadBOM( const char* p, bool* hasBOM );
-    // p is the starting location,
-    // the UTF-8 value of the entity will be placed in value, and length filled in.
-    static const char* GetCharacterRef( const char* p, char* value, int* length );
-    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
-
-    // converts primitive types to strings
-    static void ToStr( int v, char* buffer, int bufferSize );
-    static void ToStr( unsigned v, char* buffer, int bufferSize );
-    static void ToStr( bool v, char* buffer, int bufferSize );
-    static void ToStr( float v, char* buffer, int bufferSize );
-    static void ToStr( double v, char* buffer, int bufferSize );
-
-    // converts strings to primitive types
-    static bool	ToInt( const char* str, int* value );
-    static bool ToUnsigned( const char* str, unsigned* value );
-    static bool	ToBool( const char* str, bool* value );
-    static bool	ToFloat( const char* str, float* value );
-    static bool ToDouble( const char* str, double* value );
-};
-
-
-/** XMLNode is a base class for every object that is in the
-	XML Document Object Model (DOM), except XMLAttributes.
-	Nodes have siblings, a parent, and children which can
-	be navigated. A node is always in a XMLDocument.
-	The type of a XMLNode can be queried, and it can
-	be cast to its more defined type.
-
-	A XMLDocument allocates memory for all its Nodes.
-	When the XMLDocument gets deleted, all its Nodes
-	will also be deleted.
-
-	@verbatim
-	A Document can contain:	Element	(container or leaf)
-							Comment (leaf)
-							Unknown (leaf)
-							Declaration( leaf )
-
-	An Element can contain:	Element (container or leaf)
-							Text	(leaf)
-							Attributes (not on tree)
-							Comment (leaf)
-							Unknown (leaf)
-
-	@endverbatim
-*/
-class XMLNode
-{
-    friend class XMLDocument;
-    friend class XMLElement;
-public:
-
-    /// Get the XMLDocument that owns this XMLNode.
-    const XMLDocument* GetDocument() const	{
-        return _document;
-    }
-    /// Get the XMLDocument that owns this XMLNode.
-    XMLDocument* GetDocument()				{
-        return _document;
-    }
-
-    /// Safely cast to an Element, or null.
-    virtual XMLElement*		ToElement()		{
-        return 0;
-    }
-    /// Safely cast to Text, or null.
-    virtual XMLText*		ToText()		{
-        return 0;
-    }
-    /// Safely cast to a Comment, or null.
-    virtual XMLComment*		ToComment()		{
-        return 0;
-    }
-    /// Safely cast to a Document, or null.
-    virtual XMLDocument*	ToDocument()	{
-        return 0;
-    }
-    /// Safely cast to a Declaration, or null.
-    virtual XMLDeclaration*	ToDeclaration()	{
-        return 0;
-    }
-    /// Safely cast to an Unknown, or null.
-    virtual XMLUnknown*		ToUnknown()		{
-        return 0;
-    }
-
-    virtual const XMLElement*		ToElement() const		{
-        return 0;
-    }
-    virtual const XMLText*			ToText() const			{
-        return 0;
-    }
-    virtual const XMLComment*		ToComment() const		{
-        return 0;
-    }
-    virtual const XMLDocument*		ToDocument() const		{
-        return 0;
-    }
-    virtual const XMLDeclaration*	ToDeclaration() const	{
-        return 0;
-    }
-    virtual const XMLUnknown*		ToUnknown() const		{
-        return 0;
-    }
-
-    /** The meaning of 'value' changes for the specific type.
-    	@verbatim
-    	Document:	empty
-    	Element:	name of the element
-    	Comment:	the comment text
-    	Unknown:	the tag contents
-    	Text:		the text string
-    	@endverbatim
-    */
-    const char* Value() const			{
-        return _value.GetStr();
-    }
-
-    /** Set the Value of an XML node.
-    	@sa Value()
-    */
-    void SetValue( const char* val, bool staticMem=false );
-
-    /// Get the parent of this node on the DOM.
-    const XMLNode*	Parent() const			{
-        return _parent;
-    }
-
-    XMLNode* Parent()						{
-        return _parent;
-    }
-
-    /// Returns true if this node has no children.
-    bool NoChildren() const					{
-        return !_firstChild;
-    }
-
-    /// Get the first child node, or null if none exists.
-    const XMLNode*  FirstChild() const		{
-        return _firstChild;
-    }
-
-    XMLNode*		FirstChild()			{
-        return _firstChild;
-    }
-
-    /** Get the first child element, or optionally the first child
-        element with the specified name.
-    */
-    const XMLElement* FirstChildElement( const char* value=0 ) const;
-
-    XMLElement* FirstChildElement( const char* value=0 )	{
-        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value ));
-    }
-
-    /// Get the last child node, or null if none exists.
-    const XMLNode*	LastChild() const						{
-        return _lastChild;
-    }
-
-    XMLNode*		LastChild()								{
-        return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() );
-    }
-
-    /** Get the last child element or optionally the last child
-        element with the specified name.
-    */
-    const XMLElement* LastChildElement( const char* value=0 ) const;
-
-    XMLElement* LastChildElement( const char* value=0 )	{
-        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) );
-    }
-
-    /// Get the previous (left) sibling node of this node.
-    const XMLNode*	PreviousSibling() const					{
-        return _prev;
-    }
-
-    XMLNode*	PreviousSibling()							{
-        return _prev;
-    }
-
-    /// Get the previous (left) sibling element of this node, with an optionally supplied name.
-    const XMLElement*	PreviousSiblingElement( const char* value=0 ) const ;
-
-    XMLElement*	PreviousSiblingElement( const char* value=0 ) {
-        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) );
-    }
-
-    /// Get the next (right) sibling node of this node.
-    const XMLNode*	NextSibling() const						{
-        return _next;
-    }
-
-    XMLNode*	NextSibling()								{
-        return _next;
-    }
-
-    /// Get the next (right) sibling element of this node, with an optionally supplied name.
-    const XMLElement*	NextSiblingElement( const char* value=0 ) const;
-
-    XMLElement*	NextSiblingElement( const char* value=0 )	{
-        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) );
-    }
-
-    /**
-    	Add a child node as the last (right) child.
-    */
-    XMLNode* InsertEndChild( XMLNode* addThis );
-
-    XMLNode* LinkEndChild( XMLNode* addThis )	{
-        return InsertEndChild( addThis );
-    }
-    /**
-    	Add a child node as the first (left) child.
-    */
-    XMLNode* InsertFirstChild( XMLNode* addThis );
-    /**
-    	Add a node after the specified child node.
-    */
-    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
-
-    /**
-    	Delete all the children of this node.
-    */
-    void DeleteChildren();
-
-    /**
-    	Delete a child of this node.
-    */
-    void DeleteChild( XMLNode* node );
-
-    /**
-    	Make a copy of this node, but not its children.
-    	You may pass in a Document pointer that will be
-    	the owner of the new Node. If the 'document' is
-    	null, then the node returned will be allocated
-    	from the current Document. (this->GetDocument())
-
-    	Note: if called on a XMLDocument, this will return null.
-    */
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
-
-    /**
-    	Test if 2 nodes are the same, but don't test children.
-    	The 2 nodes do not need to be in the same Document.
-
-    	Note: if called on a XMLDocument, this will return false.
-    */
-    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
-
-    /** Accept a hierarchical visit of the nodes in the TinyXML-2 DOM. Every node in the
-    	XML tree will be conditionally visited and the host will be called back
-    	via the XMLVisitor interface.
-
-    	This is essentially a SAX interface for TinyXML-2. (Note however it doesn't re-parse
-    	the XML for the callbacks, so the performance of TinyXML-2 is unchanged by using this
-    	interface versus any other.)
-
-    	The interface has been based on ideas from:
-
-    	- http://www.saxproject.org/
-    	- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
-
-    	Which are both good references for "visiting".
-
-    	An example of using Accept():
-    	@verbatim
-    	XMLPrinter printer;
-    	tinyxmlDoc.Accept( &printer );
-    	const char* xmlcstr = printer.CStr();
-    	@endverbatim
-    */
-    virtual bool Accept( XMLVisitor* visitor ) const = 0;
-
-    // internal
-    virtual char* ParseDeep( char*, StrPair* );
-
-protected:
-    XMLNode( XMLDocument* );
-    virtual ~XMLNode();
-    XMLNode( const XMLNode& );	// not supported
-    XMLNode& operator=( const XMLNode& );	// not supported
-
-    XMLDocument*	_document;
-    XMLNode*		_parent;
-    mutable StrPair	_value;
-
-    XMLNode*		_firstChild;
-    XMLNode*		_lastChild;
-
-    XMLNode*		_prev;
-    XMLNode*		_next;
-
-private:
-    MemPool*		_memPool;
-    void Unlink( XMLNode* child );
-};
-
-
-/** XML text.
-
-	Note that a text node can have child element nodes, for example:
-	@verbatim
-	<root>This is <b>bold</b></root>
-	@endverbatim
-
-	A text node can have 2 ways to output the next. "normal" output
-	and CDATA. It will default to the mode it was parsed from the XML file and
-	you generally want to leave it alone, but you can change the output mode with
-	SetCData() and query it with CData().
-*/
-class XMLText : public XMLNode
-{
-    friend class XMLBase;
-    friend class XMLDocument;
-public:
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    virtual XMLText* ToText()			{
-        return this;
-    }
-    virtual const XMLText* ToText() const	{
-        return this;
-    }
-
-    /// Declare whether this should be CDATA or standard text.
-    void SetCData( bool isCData )			{
-        _isCData = isCData;
-    }
-    /// Returns true if this is a CDATA text element.
-    bool CData() const						{
-        return _isCData;
-    }
-
-    char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLText( XMLDocument* doc )	: XMLNode( doc ), _isCData( false )	{}
-    virtual ~XMLText()												{}
-    XMLText( const XMLText& );	// not supported
-    XMLText& operator=( const XMLText& );	// not supported
-
-private:
-    bool _isCData;
-};
-
-
-/** An XML Comment. */
-class XMLComment : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLComment*	ToComment()					{
-        return this;
-    }
-    virtual const XMLComment* ToComment() const		{
-        return this;
-    }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLComment( XMLDocument* doc );
-    virtual ~XMLComment();
-    XMLComment( const XMLComment& );	// not supported
-    XMLComment& operator=( const XMLComment& );	// not supported
-
-private:
-};
-
-
-/** In correct XML the declaration is the first entry in the file.
-	@verbatim
-		<?xml version="1.0" standalone="yes"?>
-	@endverbatim
-
-	TinyXML-2 will happily read or write files without a declaration,
-	however.
-
-	The text of the declaration isn't interpreted. It is parsed
-	and written as a string.
-*/
-class XMLDeclaration : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLDeclaration*	ToDeclaration()					{
-        return this;
-    }
-    virtual const XMLDeclaration* ToDeclaration() const		{
-        return this;
-    }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLDeclaration( XMLDocument* doc );
-    virtual ~XMLDeclaration();
-    XMLDeclaration( const XMLDeclaration& );	// not supported
-    XMLDeclaration& operator=( const XMLDeclaration& );	// not supported
-};
-
-
-/** Any tag that TinyXML-2 doesn't recognize is saved as an
-	unknown. It is a tag of text, but should not be modified.
-	It will be written back to the XML, unchanged, when the file
-	is saved.
-
-	DTD tags get thrown into XMLUnknowns.
-*/
-class XMLUnknown : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLUnknown*	ToUnknown()					{
-        return this;
-    }
-    virtual const XMLUnknown* ToUnknown() const		{
-        return this;
-    }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLUnknown( XMLDocument* doc );
-    virtual ~XMLUnknown();
-    XMLUnknown( const XMLUnknown& );	// not supported
-    XMLUnknown& operator=( const XMLUnknown& );	// not supported
-};
-
-
-enum XMLError {
-    XML_NO_ERROR = 0,
-    XML_SUCCESS = 0,
-
-    XML_NO_ATTRIBUTE,
-    XML_WRONG_ATTRIBUTE_TYPE,
-
-    XML_ERROR_FILE_NOT_FOUND,
-    XML_ERROR_FILE_COULD_NOT_BE_OPENED,
-    XML_ERROR_FILE_READ_ERROR,
-    XML_ERROR_ELEMENT_MISMATCH,
-    XML_ERROR_PARSING_ELEMENT,
-    XML_ERROR_PARSING_ATTRIBUTE,
-    XML_ERROR_IDENTIFYING_TAG,
-    XML_ERROR_PARSING_TEXT,
-    XML_ERROR_PARSING_CDATA,
-    XML_ERROR_PARSING_COMMENT,
-    XML_ERROR_PARSING_DECLARATION,
-    XML_ERROR_PARSING_UNKNOWN,
-    XML_ERROR_EMPTY_DOCUMENT,
-    XML_ERROR_MISMATCHED_ELEMENT,
-    XML_ERROR_PARSING,
-
-    XML_CAN_NOT_CONVERT_TEXT,
-    XML_NO_TEXT_NODE
-};
-
-
-/** An attribute is a name-value pair. Elements have an arbitrary
-	number of attributes, each with a unique name.
-
-	@note The attributes are not XMLNodes. You may only query the
-	Next() attribute in a list.
-*/
-class XMLAttribute
-{
-    friend class XMLElement;
-public:
-    /// The name of the attribute.
-    const char* Name() const {
-        return _name.GetStr();
-    }
-    /// The value of the attribute.
-    const char* Value() const {
-        return _value.GetStr();
-    }
-    /// The next attribute in the list.
-    const XMLAttribute* Next() const {
-        return _next;
-    }
-
-    /** IntValue interprets the attribute as an integer, and returns the value.
-        If the value isn't an integer, 0 will be returned. There is no error checking;
-    	use QueryIntValue() if you need error checking.
-    */
-    int		 IntValue() const				{
-        int i=0;
-        QueryIntValue( &i );
-        return i;
-    }
-    /// Query as an unsigned integer. See IntValue()
-    unsigned UnsignedValue() const			{
-        unsigned i=0;
-        QueryUnsignedValue( &i );
-        return i;
-    }
-    /// Query as a boolean. See IntValue()
-    bool	 BoolValue() const				{
-        bool b=false;
-        QueryBoolValue( &b );
-        return b;
-    }
-    /// Query as a double. See IntValue()
-    double 	 DoubleValue() const			{
-        double d=0;
-        QueryDoubleValue( &d );
-        return d;
-    }
-    /// Query as a float. See IntValue()
-    float	 FloatValue() const				{
-        float f=0;
-        QueryFloatValue( &f );
-        return f;
-    }
-
-    /** QueryIntValue interprets the attribute as an integer, and returns the value
-    	in the provided parameter. The function will return XML_NO_ERROR on success,
-    	and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
-    */
-    XMLError QueryIntValue( int* value ) const;
-    /// See QueryIntValue
-    XMLError QueryUnsignedValue( unsigned int* value ) const;
-    /// See QueryIntValue
-    XMLError QueryBoolValue( bool* value ) const;
-    /// See QueryIntValue
-    XMLError QueryDoubleValue( double* value ) const;
-    /// See QueryIntValue
-    XMLError QueryFloatValue( float* value ) const;
-
-    /// Set the attribute to a string value.
-    void SetAttribute( const char* value );
-    /// Set the attribute to value.
-    void SetAttribute( int value );
-    /// Set the attribute to value.
-    void SetAttribute( unsigned value );
-    /// Set the attribute to value.
-    void SetAttribute( bool value );
-    /// Set the attribute to value.
-    void SetAttribute( double value );
-    /// Set the attribute to value.
-    void SetAttribute( float value );
-
-private:
-    enum { BUF_SIZE = 200 };
-
-    XMLAttribute() : _next( 0 ), _memPool( 0 ) {}
-    virtual ~XMLAttribute()	{}
-
-    XMLAttribute( const XMLAttribute& );	// not supported
-    void operator=( const XMLAttribute& );	// not supported
-    void SetName( const char* name );
-
-    char* ParseDeep( char* p, bool processEntities );
-
-    mutable StrPair _name;
-    mutable StrPair _value;
-    XMLAttribute*   _next;
-    MemPool*        _memPool;
-};
-
-
-/** The element is a container class. It has a value, the element name,
-	and can contain other elements, text, comments, and unknowns.
-	Elements also contain an arbitrary number of attributes.
-*/
-class XMLElement : public XMLNode
-{
-    friend class XMLBase;
-    friend class XMLDocument;
-public:
-    /// Get the name of an element (which is the Value() of the node.)
-    const char* Name() const		{
-        return Value();
-    }
-    /// Set the name of the element.
-    void SetName( const char* str, bool staticMem=false )	{
-        SetValue( str, staticMem );
-    }
-
-    virtual XMLElement* ToElement()				{
-        return this;
-    }
-    virtual const XMLElement* ToElement() const {
-        return this;
-    }
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    /** Given an attribute name, Attribute() returns the value
-    	for the attribute of that name, or null if none
-    	exists. For example:
-
-    	@verbatim
-    	const char* value = ele->Attribute( "foo" );
-    	@endverbatim
-
-    	The 'value' parameter is normally null. However, if specified,
-    	the attribute will only be returned if the 'name' and 'value'
-    	match. This allow you to write code:
-
-    	@verbatim
-    	if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
-    	@endverbatim
-
-    	rather than:
-    	@verbatim
-    	if ( ele->Attribute( "foo" ) ) {
-    		if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
-    	}
-    	@endverbatim
-    */
-    const char* Attribute( const char* name, const char* value=0 ) const;
-
-    /** Given an attribute name, IntAttribute() returns the value
-    	of the attribute interpreted as an integer. 0 will be
-    	returned if there is an error. For a method with error
-    	checking, see QueryIntAttribute()
-    */
-    int		 IntAttribute( const char* name ) const		{
-        int i=0;
-        QueryIntAttribute( name, &i );
-        return i;
-    }
-    /// See IntAttribute()
-    unsigned UnsignedAttribute( const char* name ) const {
-        unsigned i=0;
-        QueryUnsignedAttribute( name, &i );
-        return i;
-    }
-    /// See IntAttribute()
-    bool	 BoolAttribute( const char* name ) const	{
-        bool b=false;
-        QueryBoolAttribute( name, &b );
-        return b;
-    }
-    /// See IntAttribute()
-    double 	 DoubleAttribute( const char* name ) const	{
-        double d=0;
-        QueryDoubleAttribute( name, &d );
-        return d;
-    }
-    /// See IntAttribute()
-    float	 FloatAttribute( const char* name ) const	{
-        float f=0;
-        QueryFloatAttribute( name, &f );
-        return f;
-    }
-
-    /** Given an attribute name, QueryIntAttribute() returns
-    	XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
-    	can't be performed, or XML_NO_ATTRIBUTE if the attribute
-    	doesn't exist. If successful, the result of the conversion
-    	will be written to 'value'. If not successful, nothing will
-    	be written to 'value'. This allows you to provide default
-    	value:
-
-    	@verbatim
-    	int value = 10;
-    	QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
-    	@endverbatim
-    */
-    XMLError QueryIntAttribute( const char* name, int* value ) const				{
-        const XMLAttribute* a = FindAttribute( name );
-        if ( !a ) {
-            return XML_NO_ATTRIBUTE;
-        }
-        return a->QueryIntValue( value );
-    }
-    /// See QueryIntAttribute()
-    XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const	{
-        const XMLAttribute* a = FindAttribute( name );
-        if ( !a ) {
-            return XML_NO_ATTRIBUTE;
-        }
-        return a->QueryUnsignedValue( value );
-    }
-    /// See QueryIntAttribute()
-    XMLError QueryBoolAttribute( const char* name, bool* value ) const				{
-        const XMLAttribute* a = FindAttribute( name );
-        if ( !a ) {
-            return XML_NO_ATTRIBUTE;
-        }
-        return a->QueryBoolValue( value );
-    }
-    /// See QueryIntAttribute()
-    XMLError QueryDoubleAttribute( const char* name, double* value ) const			{
-        const XMLAttribute* a = FindAttribute( name );
-        if ( !a ) {
-            return XML_NO_ATTRIBUTE;
-        }
-        return a->QueryDoubleValue( value );
-    }
-    /// See QueryIntAttribute()
-    XMLError QueryFloatAttribute( const char* name, float* value ) const			{
-        const XMLAttribute* a = FindAttribute( name );
-        if ( !a ) {
-            return XML_NO_ATTRIBUTE;
-        }
-        return a->QueryFloatValue( value );
-    }
-
-	
-    /** Given an attribute name, QueryAttribute() returns
-    	XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
-    	can't be performed, or XML_NO_ATTRIBUTE if the attribute
-    	doesn't exist. It is overloaded for the primitive types,
-		and is a generally more convenient replacement of
-		QueryIntAttribute() and related functions.
-		
-		If successful, the result of the conversion
-    	will be written to 'value'. If not successful, nothing will
-    	be written to 'value'. This allows you to provide default
-    	value:
-
-    	@verbatim
-    	int value = 10;
-    	QueryAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
-    	@endverbatim
-    */
-	int QueryAttribute( const char* name, int* value ) const {
-		return QueryIntAttribute( name, value );
-	}
-
-	int QueryAttribute( const char* name, unsigned int* value ) const {
-		return QueryUnsignedAttribute( name, value );
-	}
-
-	int QueryAttribute( const char* name, bool* value ) const {
-		return QueryBoolAttribute( name, value );
-	}
-
-	int QueryAttribute( const char* name, double* value ) const {
-		return QueryDoubleAttribute( name, value );
-	}
-
-	int QueryAttribute( const char* name, float* value ) const {
-		return QueryFloatAttribute( name, value );
-	}
-
-	/// Sets the named attribute to value.
-    void SetAttribute( const char* name, const char* value )	{
-        XMLAttribute* a = FindOrCreateAttribute( name );
-        a->SetAttribute( value );
-    }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, int value )			{
-        XMLAttribute* a = FindOrCreateAttribute( name );
-        a->SetAttribute( value );
-    }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, unsigned value )		{
-        XMLAttribute* a = FindOrCreateAttribute( name );
-        a->SetAttribute( value );
-    }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, bool value )			{
-        XMLAttribute* a = FindOrCreateAttribute( name );
-        a->SetAttribute( value );
-    }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, double value )		{
-        XMLAttribute* a = FindOrCreateAttribute( name );
-        a->SetAttribute( value );
-    }
-
-    /**
-    	Delete an attribute.
-    */
-    void DeleteAttribute( const char* name );
-
-    /// Return the first attribute in the list.
-    const XMLAttribute* FirstAttribute() const {
-        return _rootAttribute;
-    }
-    /// Query a specific attribute in the list.
-    const XMLAttribute* FindAttribute( const char* name ) const;
-
-    /** Convenience function for easy access to the text inside an element. Although easy
-    	and concise, GetText() is limited compared to getting the XMLText child
-    	and accessing it directly.
-
-    	If the first child of 'this' is a XMLText, the GetText()
-    	returns the character string of the Text node, else null is returned.
-
-    	This is a convenient method for getting the text of simple contained text:
-    	@verbatim
-    	<foo>This is text</foo>
-    		const char* str = fooElement->GetText();
-    	@endverbatim
-
-    	'str' will be a pointer to "This is text".
-
-    	Note that this function can be misleading. If the element foo was created from
-    	this XML:
-    	@verbatim
-    		<foo><b>This is text</b></foo>
-    	@endverbatim
-
-    	then the value of str would be null. The first child node isn't a text node, it is
-    	another element. From this XML:
-    	@verbatim
-    		<foo>This is <b>text</b></foo>
-    	@endverbatim
-    	GetText() will return "This is ".
-    */
-    const char* GetText() const;
-
-    /**
-    	Convenience method to query the value of a child text node. This is probably best
-    	shown by example. Given you have a document is this form:
-    	@verbatim
-    		<point>
-    			<x>1</x>
-    			<y>1.4</y>
-    		</point>
-    	@endverbatim
-
-    	The QueryIntText() and similar functions provide a safe and easier way to get to the
-    	"value" of x and y.
-
-    	@verbatim
-    		int x = 0;
-    		float y = 0;	// types of x and y are contrived for example
-    		const XMLElement* xElement = pointElement->FirstChildElement( "x" );
-    		const XMLElement* yElement = pointElement->FirstChildElement( "y" );
-    		xElement->QueryIntText( &x );
-    		yElement->QueryFloatText( &y );
-    	@endverbatim
-
-    	@returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
-    			 to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
-
-    */
-    XMLError QueryIntText( int* ival ) const;
-    /// See QueryIntText()
-    XMLError QueryUnsignedText( unsigned* uval ) const;
-    /// See QueryIntText()
-    XMLError QueryBoolText( bool* bval ) const;
-    /// See QueryIntText()
-    XMLError QueryDoubleText( double* dval ) const;
-    /// See QueryIntText()
-    XMLError QueryFloatText( float* fval ) const;
-
-    // internal:
-    enum {
-        OPEN,		// <foo>
-        CLOSED,		// <foo/>
-        CLOSING		// </foo>
-    };
-    int ClosingType() const {
-        return _closingType;
-    }
-    char* ParseDeep( char* p, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-private:
-    XMLElement( XMLDocument* doc );
-    virtual ~XMLElement();
-    XMLElement( const XMLElement& );	// not supported
-    void operator=( const XMLElement& );	// not supported
-
-    XMLAttribute* FindAttribute( const char* name );
-    XMLAttribute* FindOrCreateAttribute( const char* name );
-    //void LinkAttribute( XMLAttribute* attrib );
-    char* ParseAttributes( char* p );
-
-    int _closingType;
-    // The attribute list is ordered; there is no 'lastAttribute'
-    // because the list needs to be scanned for dupes before adding
-    // a new attribute.
-    XMLAttribute* _rootAttribute;
-};
-
-
-enum Whitespace {
-    PRESERVE_WHITESPACE,
-    COLLAPSE_WHITESPACE
-};
-
-
-/** A Document binds together all the functionality.
-	It can be saved, loaded, and printed to the screen.
-	All Nodes are connected and allocated to a Document.
-	If the Document is deleted, all its Nodes are also deleted.
-*/
-class XMLDocument : public XMLNode
-{
-    friend class XMLElement;
-public:
-    /// constructor
-    XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );
-    ~XMLDocument();
-
-    virtual XMLDocument* ToDocument()				{
-        return this;
-    }
-    virtual const XMLDocument* ToDocument() const	{
-        return this;
-    }
-
-    /**
-    	Parse an XML file from a character string.
-    	Returns XML_NO_ERROR (0) on success, or
-    	an errorID.
-
-    	You may optionally pass in the 'nBytes', which is
-    	the number of bytes which will be parsed. If not
-    	specified, TinyXML-2 will assume 'xml' points to a
-    	null terminated string.
-    */
-    XMLError Parse( const char* xml, size_t nBytes=(size_t)(-1) );
-
-    /**
-    	Load an XML file from disk.
-    	Returns XML_NO_ERROR (0) on success, or
-    	an errorID.
-    */
-    XMLError LoadFile( const char* filename );
-
-    /**
-    	Load an XML file from disk. You are responsible
-    	for providing and closing the FILE*.
-
-    	Returns XML_NO_ERROR (0) on success, or
-    	an errorID.
-    */
-    XMLError LoadFile( FILE* );
-
-    /**
-    	Save the XML file to disk.
-    	Returns XML_NO_ERROR (0) on success, or
-    	an errorID.
-    */
-    XMLError SaveFile( const char* filename, bool compact = false );
-
-    /**
-    	Save the XML file to disk. You are responsible
-    	for providing and closing the FILE*.
-
-    	Returns XML_NO_ERROR (0) on success, or
-    	an errorID.
-    */
-    XMLError SaveFile( FILE* fp, bool compact = false );
-
-    bool ProcessEntities() const		{
-        return _processEntities;
-    }
-    Whitespace WhitespaceMode() const	{
-        return _whitespace;
-    }
-
-    /**
-    	Returns true if this document has a leading Byte Order Mark of UTF8.
-    */
-    bool HasBOM() const {
-        return _writeBOM;
-    }
-    /** Sets whether to write the BOM when writing the file.
-    */
-    void SetBOM( bool useBOM ) {
-        _writeBOM = useBOM;
-    }
-
-    /** Return the root element of DOM. Equivalent to FirstChildElement().
-        To get the first node, use FirstChild().
-    */
-    XMLElement* RootElement()				{
-        return FirstChildElement();
-    }
-    const XMLElement* RootElement() const	{
-        return FirstChildElement();
-    }
-
-    /** Print the Document. If the Printer is not provided, it will
-        print to stdout. If you provide Printer, this can print to a file:
-    	@verbatim
-    	XMLPrinter printer( fp );
-    	doc.Print( &printer );
-    	@endverbatim
-
-    	Or you can use a printer to print to memory:
-    	@verbatim
-    	XMLPrinter printer;
-    	doc.Print( &printer );
-    	// printer.CStr() has a const char* to the XML
-    	@endverbatim
-    */
-    void Print( XMLPrinter* streamer=0 ) const;
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    /**
-    	Create a new Element associated with
-    	this Document. The memory for the Element
-    	is managed by the Document.
-    */
-    XMLElement* NewElement( const char* name );
-    /**
-    	Create a new Comment associated with
-    	this Document. The memory for the Comment
-    	is managed by the Document.
-    */
-    XMLComment* NewComment( const char* comment );
-    /**
-    	Create a new Text associated with
-    	this Document. The memory for the Text
-    	is managed by the Document.
-    */
-    XMLText* NewText( const char* text );
-    /**
-    	Create a new Declaration associated with
-    	this Document. The memory for the object
-    	is managed by the Document.
-
-    	If the 'text' param is null, the standard
-    	declaration is used.:
-    	@verbatim
-    		<?xml version="1.0" encoding="UTF-8"?>
-    	@endverbatim
-    */
-    XMLDeclaration* NewDeclaration( const char* text=0 );
-    /**
-    	Create a new Unknown associated with
-    	this Document. The memory for the object
-    	is managed by the Document.
-    */
-    XMLUnknown* NewUnknown( const char* text );
-
-    /**
-    	Delete a node associated with this document.
-    	It will be unlinked from the DOM.
-    */
-    void DeleteNode( XMLNode* node )	{
-        node->_parent->DeleteChild( node );
-    }
-
-    void SetError( XMLError error, const char* str1, const char* str2 );
-
-    /// Return true if there was an error parsing the document.
-    bool Error() const {
-        return _errorID != XML_NO_ERROR;
-    }
-    /// Return the errorID.
-    XMLError  ErrorID() const {
-        return _errorID;
-    }
-    /// Return a possibly helpful diagnostic location or string.
-    const char* GetErrorStr1() const {
-        return _errorStr1;
-    }
-    /// Return a possibly helpful secondary diagnostic location or string.
-    const char* GetErrorStr2() const {
-        return _errorStr2;
-    }
-    /// If there is an error, print it to stdout.
-    void PrintError() const;
-    
-    /// Clear the document, resetting it to the initial state.
-    void Clear();
-
-    // internal
-    char* Identify( char* p, XMLNode** node );
-
-    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const	{
-        return 0;
-    }
-    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const	{
-        return false;
-    }
-
-private:
-    XMLDocument( const XMLDocument& );	// not supported
-    void operator=( const XMLDocument& );	// not supported
-
-    bool        _writeBOM;
-    bool        _processEntities;
-    XMLError    _errorID;
-    Whitespace  _whitespace;
-    const char* _errorStr1;
-    const char* _errorStr2;
-    char*       _charBuffer;
-
-    MemPoolT< sizeof(XMLElement) >	 _elementPool;
-    MemPoolT< sizeof(XMLAttribute) > _attributePool;
-    MemPoolT< sizeof(XMLText) >		 _textPool;
-    MemPoolT< sizeof(XMLComment) >	 _commentPool;
-};
-
-
-/**
-	A XMLHandle is a class that wraps a node pointer with null checks; this is
-	an incredibly useful thing. Note that XMLHandle is not part of the TinyXML-2
-	DOM structure. It is a separate utility class.
-
-	Take an example:
-	@verbatim
-	<Document>
-		<Element attributeA = "valueA">
-			<Child attributeB = "value1" />
-			<Child attributeB = "value2" />
-		</Element>
-	</Document>
-	@endverbatim
-
-	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
-	easy to write a *lot* of code that looks like:
-
-	@verbatim
-	XMLElement* root = document.FirstChildElement( "Document" );
-	if ( root )
-	{
-		XMLElement* element = root->FirstChildElement( "Element" );
-		if ( element )
-		{
-			XMLElement* child = element->FirstChildElement( "Child" );
-			if ( child )
-			{
-				XMLElement* child2 = child->NextSiblingElement( "Child" );
-				if ( child2 )
-				{
-					// Finally do something useful.
-	@endverbatim
-
-	And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
-	of such code. A XMLHandle checks for null pointers so it is perfectly safe
-	and correct to use:
-
-	@verbatim
-	XMLHandle docHandle( &document );
-	XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
-	if ( child2 )
-	{
-		// do something useful
-	@endverbatim
-
-	Which is MUCH more concise and useful.
-
-	It is also safe to copy handles - internally they are nothing more than node pointers.
-	@verbatim
-	XMLHandle handleCopy = handle;
-	@endverbatim
-
-	See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
-*/
-class XMLHandle
-{
-public:
-    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
-    XMLHandle( XMLNode* node )												{
-        _node = node;
-    }
-    /// Create a handle from a node.
-    XMLHandle( XMLNode& node )												{
-        _node = &node;
-    }
-    /// Copy constructor
-    XMLHandle( const XMLHandle& ref )										{
-        _node = ref._node;
-    }
-    /// Assignment
-    XMLHandle& operator=( const XMLHandle& ref )							{
-        _node = ref._node;
-        return *this;
-    }
-
-    /// Get the first child of this handle.
-    XMLHandle FirstChild() 													{
-        return XMLHandle( _node ? _node->FirstChild() : 0 );
-    }
-    /// Get the first child element of this handle.
-    XMLHandle FirstChildElement( const char* value=0 )						{
-        return XMLHandle( _node ? _node->FirstChildElement( value ) : 0 );
-    }
-    /// Get the last child of this handle.
-    XMLHandle LastChild()													{
-        return XMLHandle( _node ? _node->LastChild() : 0 );
-    }
-    /// Get the last child element of this handle.
-    XMLHandle LastChildElement( const char* _value=0 )						{
-        return XMLHandle( _node ? _node->LastChildElement( _value ) : 0 );
-    }
-    /// Get the previous sibling of this handle.
-    XMLHandle PreviousSibling()												{
-        return XMLHandle( _node ? _node->PreviousSibling() : 0 );
-    }
-    /// Get the previous sibling element of this handle.
-    XMLHandle PreviousSiblingElement( const char* _value=0 )				{
-        return XMLHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
-    }
-    /// Get the next sibling of this handle.
-    XMLHandle NextSibling()													{
-        return XMLHandle( _node ? _node->NextSibling() : 0 );
-    }
-    /// Get the next sibling element of this handle.
-    XMLHandle NextSiblingElement( const char* _value=0 )					{
-        return XMLHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
-    }
-
-    /// Safe cast to XMLNode. This can return null.
-    XMLNode* ToNode()							{
-        return _node;
-    }
-    /// Safe cast to XMLElement. This can return null.
-    XMLElement* ToElement() 					{
-        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
-    }
-    /// Safe cast to XMLText. This can return null.
-    XMLText* ToText() 							{
-        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
-    }
-    /// Safe cast to XMLUnknown. This can return null.
-    XMLUnknown* ToUnknown() 					{
-        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
-    }
-    /// Safe cast to XMLDeclaration. This can return null.
-    XMLDeclaration* ToDeclaration() 			{
-        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
-    }
-
-private:
-    XMLNode* _node;
-};
-
-
-/**
-	A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
-	same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
-*/
-class XMLConstHandle
-{
-public:
-    XMLConstHandle( const XMLNode* node )											{
-        _node = node;
-    }
-    XMLConstHandle( const XMLNode& node )											{
-        _node = &node;
-    }
-    XMLConstHandle( const XMLConstHandle& ref )										{
-        _node = ref._node;
-    }
-
-    XMLConstHandle& operator=( const XMLConstHandle& ref )							{
-        _node = ref._node;
-        return *this;
-    }
-
-    const XMLConstHandle FirstChild() const											{
-        return XMLConstHandle( _node ? _node->FirstChild() : 0 );
-    }
-    const XMLConstHandle FirstChildElement( const char* value=0 ) const				{
-        return XMLConstHandle( _node ? _node->FirstChildElement( value ) : 0 );
-    }
-    const XMLConstHandle LastChild()	const										{
-        return XMLConstHandle( _node ? _node->LastChild() : 0 );
-    }
-    const XMLConstHandle LastChildElement( const char* _value=0 ) const				{
-        return XMLConstHandle( _node ? _node->LastChildElement( _value ) : 0 );
-    }
-    const XMLConstHandle PreviousSibling() const									{
-        return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );
-    }
-    const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const		{
-        return XMLConstHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
-    }
-    const XMLConstHandle NextSibling() const										{
-        return XMLConstHandle( _node ? _node->NextSibling() : 0 );
-    }
-    const XMLConstHandle NextSiblingElement( const char* _value=0 ) const			{
-        return XMLConstHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
-    }
-
-
-    const XMLNode* ToNode() const				{
-        return _node;
-    }
-    const XMLElement* ToElement() const			{
-        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
-    }
-    const XMLText* ToText() const				{
-        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
-    }
-    const XMLUnknown* ToUnknown() const			{
-        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
-    }
-    const XMLDeclaration* ToDeclaration() const	{
-        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
-    }
-
-private:
-    const XMLNode* _node;
-};
-
-
-/**
-	Printing functionality. The XMLPrinter gives you more
-	options than the XMLDocument::Print() method.
-
-	It can:
-	-# Print to memory.
-	-# Print to a file you provide.
-	-# Print XML without a XMLDocument.
-
-	Print to Memory
-
-	@verbatim
-	XMLPrinter printer;
-	doc.Print( &printer );
-	SomeFunction( printer.CStr() );
-	@endverbatim
-
-	Print to a File
-
-	You provide the file pointer.
-	@verbatim
-	XMLPrinter printer( fp );
-	doc.Print( &printer );
-	@endverbatim
-
-	Print without a XMLDocument
-
-	When loading, an XML parser is very useful. However, sometimes
-	when saving, it just gets in the way. The code is often set up
-	for streaming, and constructing the DOM is just overhead.
-
-	The Printer supports the streaming case. The following code
-	prints out a trivially simple XML file without ever creating
-	an XML document.
-
-	@verbatim
-	XMLPrinter printer( fp );
-	printer.OpenElement( "foo" );
-	printer.PushAttribute( "foo", "bar" );
-	printer.CloseElement();
-	@endverbatim
-*/
-class XMLPrinter : public XMLVisitor
-{
-public:
-    /** Construct the printer. If the FILE* is specified,
-    	this will print to the FILE. Else it will print
-    	to memory, and the result is available in CStr().
-    	If 'compact' is set to true, then output is created
-    	with only required whitespace and newlines.
-    */
-    XMLPrinter( FILE* file=0, bool compact = false );
-    ~XMLPrinter()	{}
-
-    /** If streaming, write the BOM and declaration. */
-    void PushHeader( bool writeBOM, bool writeDeclaration );
-    /** If streaming, start writing an element.
-        The element must be closed with CloseElement()
-    */
-    void OpenElement( const char* name );
-    /// If streaming, add an attribute to an open element.
-    void PushAttribute( const char* name, const char* value );
-    void PushAttribute( const char* name, int value );
-    void PushAttribute( const char* name, unsigned value );
-    void PushAttribute( const char* name, bool value );
-    void PushAttribute( const char* name, double value );
-    /// If streaming, close the Element.
-    void CloseElement();
-
-    /// Add a text node.
-    void PushText( const char* text, bool cdata=false );
-    /// Add a text node from an integer.
-    void PushText( int value );
-    /// Add a text node from an unsigned.
-    void PushText( unsigned value );
-    /// Add a text node from a bool.
-    void PushText( bool value );
-    /// Add a text node from a float.
-    void PushText( float value );
-    /// Add a text node from a double.
-    void PushText( double value );
-
-    /// Add a comment
-    void PushComment( const char* comment );
-
-    void PushDeclaration( const char* value );
-    void PushUnknown( const char* value );
-
-    virtual bool VisitEnter( const XMLDocument& /*doc*/ );
-    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
-        return true;
-    }
-
-    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
-    virtual bool VisitExit( const XMLElement& element );
-
-    virtual bool Visit( const XMLText& text );
-    virtual bool Visit( const XMLComment& comment );
-    virtual bool Visit( const XMLDeclaration& declaration );
-    virtual bool Visit( const XMLUnknown& unknown );
-
-    /**
-    	If in print to memory mode, return a pointer to
-    	the XML file in memory.
-    */
-    const char* CStr() const {
-        return _buffer.Mem();
-    }
-    /**
-    	If in print to memory mode, return the size
-    	of the XML file in memory. (Note the size returned
-    	includes the terminating null.)
-    */
-    int CStrSize() const {
-        return _buffer.Size();
-    }
-
-private:
-    void SealElement();
-    void PrintSpace( int depth );
-    void PrintString( const char*, bool restrictedEntitySet );	// prints out, after detecting entities.
-    void Print( const char* format, ... );
-
-    bool _elementJustOpened;
-    bool _firstElement;
-    FILE* _fp;
-    int _depth;
-    int _textDepth;
-    bool _processEntities;
-    bool _compactMode;
-
-    enum {
-        ENTITY_RANGE = 64,
-        BUF_SIZE = 200
-    };
-    bool _entityFlag[ENTITY_RANGE];
-    bool _restrictedEntityFlag[ENTITY_RANGE];
-
-    DynArray< const char*, 10 > _stack;
-    DynArray< char, 20 > _buffer;
-#ifdef _MSC_VER
-    DynArray< char, 20 > _accumulator;
-#endif
-};
-
-
-}	// tinyxml2
-
-
-#endif // TINYXML2_INCLUDED

+ 2 - 2
engine/compilers/texture/TextureCompiler.cpp

@@ -76,7 +76,7 @@ size_t TextureCompiler::compile_impl(Filesystem& fs, const char* resource_path)
 		case 2:
 		case 2:
 		case 3:
 		case 3:
 		{
 		{
-			m_texture_header.format = PF_RGB_8;
+			m_texture_header.format = PIXEL_RGB_8;
 
 
 			m_texture_data_size = m_tga_size * 3;
 			m_texture_data_size = m_tga_size * 3;
 			m_texture_data = (uint8_t*)default_allocator().allocate(m_texture_data_size);
 			m_texture_data = (uint8_t*)default_allocator().allocate(m_texture_data_size);
@@ -85,7 +85,7 @@ size_t TextureCompiler::compile_impl(Filesystem& fs, const char* resource_path)
 		}
 		}
 		case 4:
 		case 4:
 		{
 		{
-			m_texture_header.format = PF_RGBA_8;
+			m_texture_header.format = PIXEL_RGBA_8;
 
 
 			m_texture_data_size = m_tga_size * m_tga_channels;
 			m_texture_data_size = m_tga_size * m_tga_channels;
 			m_texture_data = (uint8_t*)default_allocator().allocate(m_texture_data_size);
 			m_texture_data = (uint8_t*)default_allocator().allocate(m_texture_data_size);

+ 196 - 6
engine/core/json/JSONParser.cpp

@@ -242,6 +242,28 @@ JSONElement& JSONElement::index(uint32_t i)
 	return this->operator[](i);
 	return this->operator[](i);
 }
 }
 
 
+//--------------------------------------------------------------------------
+JSONElement JSONElement::index_or_nil(uint32_t i)
+{
+	if (m_at != NULL)
+	{
+		TempAllocator1024 alloc;
+		List<const char*> array(alloc);
+
+		JSONParser::parse_array(m_begin, array);
+
+		if (i >= array.size())
+		{
+			return JSONElement();
+		}
+
+		m_at = array[i];
+		return *this;
+	}
+
+	return JSONElement();
+}
+
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 JSONElement& JSONElement::key(const char* k)
 JSONElement& JSONElement::key(const char* k)
 {
 {
@@ -271,6 +293,43 @@ JSONElement& JSONElement::key(const char* k)
 	return *this;
 	return *this;
 }
 }
 
 
+//--------------------------------------------------------------------------
+JSONElement JSONElement::key_or_nil(const char* k)
+{
+	if (m_at != NULL)
+	{
+		TempAllocator1024 alloc;
+		List<JSONPair> object(alloc);
+
+		JSONParser::parse_object(m_begin, object);
+
+		bool found = false;
+
+		for (uint32_t i = 0; i < object.size(); i++)
+		{
+			TempAllocator256 key_alloc;
+			List<char> key(key_alloc);
+
+			JSONParser::parse_string(object[i].key, key);
+
+			if (string::strcmp(k, key.begin()) == 0)
+			{
+				m_at = object[i].val;
+				found = true;
+			}
+		}
+
+		if (!found)
+		{
+			return JSONElement();
+		}
+
+		return *this;
+	}
+
+	return JSONElement();
+}
+
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::has_key(const char* k) const
 bool JSONElement::has_key(const char* k) const
 {
 {
@@ -369,45 +428,176 @@ const char* JSONElement::string_value()
 	return string.begin();
 	return string.begin();
 }
 }
 
 
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<bool>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back(JSONParser::parse_bool(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<int16_t>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back((int16_t)JSONParser::parse_int(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<uint16_t>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back((uint16_t)JSONParser::parse_int(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<int32_t>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back((int32_t)JSONParser::parse_int(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<uint32_t>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back((uint32_t)JSONParser::parse_int(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
+//--------------------------------------------------------------------------
+void JSONElement::array_value(List<float>& array)
+{
+	TempAllocator1024 alloc;
+	List<const char*> temp(alloc);
+
+	JSONParser::parse_array(m_at, temp);
+
+	for (uint32_t i = 0; i < temp.size(); i++)
+	{
+		array.push_back(JSONParser::parse_float(temp[i]));
+	}
+
+	m_at = m_begin;
+}
+
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_nil() const
 bool JSONElement::is_nil() const
 {
 {
-	return JSONParser::type(m_at) == JT_NIL;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_NIL;
+	}
+
+	return true;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_bool() const
 bool JSONElement::is_bool() const
 {
 {
-	return JSONParser::type(m_at) == JT_BOOL;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_BOOL;
+	}
+
+	return false;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_number() const
 bool JSONElement::is_number() const
 {
 {
-	return JSONParser::type(m_at) == JT_NUMBER;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_NUMBER;		
+	}
+
+	return false;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_string() const
 bool JSONElement::is_string() const
 {
 {
-	return JSONParser::type(m_at) == JT_STRING;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_STRING;
+	}
+
+	return false;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_array() const
 bool JSONElement::is_array() const
 {
 {
-	return JSONParser::type(m_at) == JT_ARRAY;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_ARRAY;
+	}
+
+	return false;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 bool JSONElement::is_object() const
 bool JSONElement::is_object() const
 {
 {
-	return JSONParser::type(m_at) == JT_OBJECT;
+	if (m_at != NULL)
+	{
+		return JSONParser::type(m_at) == JT_OBJECT;
+	}
+
+	return false;
 }
 }
 
 
 //--------------------------------------------------------------------------
 //--------------------------------------------------------------------------
 uint32_t JSONElement::size() const
 uint32_t JSONElement::size() const
 {
 {
+	if (m_at == NULL)
+	{
+		return 0;
+	}
+
 	switch(JSONParser::type(m_at))
 	switch(JSONParser::type(m_at))
 	{
 	{
 		case JT_NIL:
 		case JT_NIL:

+ 35 - 5
engine/core/json/JSONParser.h

@@ -58,10 +58,9 @@ class JSONElement
 {
 {
 public:
 public:
 
 
-	/// Used only to forward-instantiate elements.
-	/// In order to be able to use the element, it must be
-	/// obtained from JSONParser::root() or copied from an
-	/// already existent and valid element.
+	/// Construct the nil JSONElement.
+	/// Used to forward-instantiate elements or as a special
+	/// nil element.
 						JSONElement();
 						JSONElement();
 						JSONElement(const JSONElement& other);
 						JSONElement(const JSONElement& other);
 
 
@@ -70,9 +69,13 @@ public:
 	/// Returns the @a i -th item of the current array.
 	/// Returns the @a i -th item of the current array.
 	JSONElement&		operator[](uint32_t i);
 	JSONElement&		operator[](uint32_t i);
 
 
-	/// @copydoc JSONParser::operator[]
+	/// @copydoc JSONElement::operator[]
 	JSONElement&		index(uint32_t i);
 	JSONElement&		index(uint32_t i);
 
 
+	/// Returns the @a i -th item of the current array or
+	/// the special nil JSONElement() if the index does not exist.
+	JSONElement			index_or_nil(uint32_t i);
+
 	/// Returns the element corresponding to key @a k of the
 	/// Returns the element corresponding to key @a k of the
 	/// current object.
 	/// current object.
 	/// @note
 	/// @note
@@ -80,6 +83,10 @@ public:
 	/// key in order of appearance will be selected.
 	/// key in order of appearance will be selected.
 	JSONElement&		key(const char* k);
 	JSONElement&		key(const char* k);
 
 
+	/// Returns the element corresponding to key @a k of the current
+	/// object, or the special nil JSONElement() if the key does not exist.
+	JSONElement			key_or_nil(const char* k);
+
 	/// Returns whether the element has the @a k key.
 	/// Returns whether the element has the @a k key.
 	bool				has_key(const char* k) const;
 	bool				has_key(const char* k) const;
 
 
@@ -129,6 +136,29 @@ public:
 	/// instead of copying its content somewhere else.
 	/// instead of copying its content somewhere else.
 	const char*			string_value();
 	const char*			string_value();
 
 
+	/// Returns the array value of the element.
+	/// @note
+	/// Calling this function is way faster than accessing individual
+	/// array elements by JSONElement::operator[] and it is the very preferred way
+	/// for retrieving array elemets. However, you have to be sure that the array
+	/// contains only items of the given @array type.
+	void				array_value(List<bool>& array);
+
+	/// @copydoc JSONElement::array_value(List<bool>&)
+	void				array_value(List<int16_t>& array);
+
+	/// @copydoc JSONElement::array_value(List<bool>&)
+	void				array_value(List<uint16_t>& array);
+
+	/// @copydoc JSONElement::array_value(List<bool>&)
+	void				array_value(List<int32_t>& array);
+
+	/// @copydoc JSONElement::array_value(List<bool>&)
+	void				array_value(List<uint32_t>& array);
+
+	/// @copydoc JSONElement::array_value(List<bool>&)
+	void				array_value(List<float>& array);
+
 private:
 private:
 
 
 	explicit			JSONElement(JSONParser& parser, const char* at);
 	explicit			JSONElement(JSONParser& parser, const char* at);

+ 1 - 12
engine/lua/LuaWindow.cpp

@@ -147,17 +147,7 @@ CE_EXPORT int window_show_cursor(lua_State* L)
 {
 {
 	LuaStack stack(L);
 	LuaStack stack(L);
 
 
-	device()->window()->show_cursor();
-
-	return 0;
-}
-
-//-----------------------------------------------------------------------------
-CE_EXPORT int window_hide_cursor(lua_State* L)
-{
-	LuaStack stack(L);
-
-	device()->window()->hide_cursor();
+	device()->window()->show_cursor(stack.get_bool(1));
 
 
 	return 0;
 	return 0;
 }
 }
@@ -228,7 +218,6 @@ void load_window(LuaEnvironment& env)
 	env.load_module_function("Window", "is_resizable",	window_is_resizable);
 	env.load_module_function("Window", "is_resizable",	window_is_resizable);
 	env.load_module_function("Window", "set_resizable",	window_set_resizable);
 	env.load_module_function("Window", "set_resizable",	window_set_resizable);
 	env.load_module_function("Window", "show_cursor",	window_show_cursor);
 	env.load_module_function("Window", "show_cursor",	window_show_cursor);
-	env.load_module_function("Window", "hide_cursor",	window_hide_cursor);
 	env.load_module_function("Window", "get_cursor_xy",	window_get_cursor_xy);
 	env.load_module_function("Window", "get_cursor_xy",	window_get_cursor_xy);
 	env.load_module_function("Window", "set_cursor_xy",	window_set_cursor_xy);
 	env.load_module_function("Window", "set_cursor_xy",	window_set_cursor_xy);
 	env.load_module_function("Window", "title",			window_title);
 	env.load_module_function("Window", "title",			window_title);

+ 1 - 6
engine/os/android/OsWindow.cpp

@@ -107,12 +107,7 @@ void OsWindow::set_resizable(bool /*resizeable*/)
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-void OsWindow::show_cursor()
-{
-}
-
-//-----------------------------------------------------------------------------
-void OsWindow::hide_cursor()
+void OsWindow::show_cursor(bool /*show*/)
 {
 {
 }
 }
 
 

+ 1 - 4
engine/os/android/OsWindow.h

@@ -72,10 +72,7 @@ public:
 	void			set_resizable(bool resizeable);
 	void			set_resizable(bool resizeable);
 
 
 	/// Stub method, does nothing under Android.
 	/// Stub method, does nothing under Android.
-	void			show_cursor();
-
-	/// Stub method, does nothing under Android.
-	void			hide_cursor();
+	void			show_cursor(bool show);
 
 
 	/// Stub method, does nothing under Android.
 	/// Stub method, does nothing under Android.
 	void			get_cursor_xy(int32_t& x, int32_t& y);
 	void			get_cursor_xy(int32_t& x, int32_t& y);

+ 9 - 8
engine/os/linux/OsWindow.cpp

@@ -249,15 +249,16 @@ void OsWindow::set_resizable(bool resizable)
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-void OsWindow::show_cursor()
+void OsWindow::show_cursor(bool show)
 {
 {
-	XDefineCursor(m_x11_display, m_x11_window, None);
-}
-
-//-----------------------------------------------------------------------------
-void OsWindow::hide_cursor()
-{
-	XDefineCursor(m_x11_display, m_x11_window, m_x11_hidden_cursor);
+	if (show)
+	{
+		XDefineCursor(m_x11_display, m_x11_window, None);
+	}
+	else
+	{
+		XDefineCursor(m_x11_display, m_x11_window, m_x11_hidden_cursor);
+	}
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------

+ 1 - 2
engine/os/linux/OsWindow.h

@@ -60,8 +60,7 @@ public:
 	bool			is_resizable() const;
 	bool			is_resizable() const;
 	void			set_resizable(bool resizable);
 	void			set_resizable(bool resizable);
 
 
-	void			show_cursor();
-	void			hide_cursor();
+	void			show_cursor(bool show);
 
 
 	void			get_cursor_xy(int32_t& x, int32_t& y);
 	void			get_cursor_xy(int32_t& x, int32_t& y);
 	void			set_cursor_xy(int32_t x, int32_t y);
 	void			set_cursor_xy(int32_t x, int32_t y);

+ 80 - 55
engine/os/linux/main2.cpp

@@ -30,8 +30,13 @@ OTHER DEALINGS IN THE SOFTWARE.
 using namespace crown;
 using namespace crown;
 
 
 Renderer* r;
 Renderer* r;
-IndexBufferId ib;
-VertexBufferId vb;
+IndexBufferId monkey_ib;
+VertexBufferId monkey_vb;
+IndexBufferId cube_ib;
+VertexBufferId cube_vb;
+IndexBufferId cone_ib;
+VertexBufferId cone_vb;
+
 GPUProgramId default_program;
 GPUProgramId default_program;
 GPUProgramId texture_program;
 GPUProgramId texture_program;
 Camera* camera;
 Camera* camera;
@@ -92,13 +97,12 @@ static const char* default_vertex =
 	"	tex_coord0 = a_tex_coord0;"
 	"	tex_coord0 = a_tex_coord0;"
 	"   color = a_color;"
 	"   color = a_color;"
 	"	gl_Position = u_model_view_projection * a_position;"
 	"	gl_Position = u_model_view_projection * a_position;"
-	"	gl_FrontColor = vec4(vec3(1, 0, 0), 1.0);"
 	"}";
 	"}";
 
 
 static const char* default_fragment = 
 static const char* default_fragment = 
 	"void main(void)"
 	"void main(void)"
 	"{"
 	"{"
-	"	gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);"
+	"	gl_FragColor = vec4(1, 0, 0, 0);"
 	"}";
 	"}";
 
 
 static const char* texture_fragment = 
 static const char* texture_fragment = 
@@ -111,7 +115,7 @@ static const char* texture_fragment =
 
 
 	"void main(void)"
 	"void main(void)"
 	"{"
 	"{"
-	"	gl_FragColor = texture(u_albedo_0, tex_coord0) * texture(u_lightmap_0, tex_coord0) * color * u_brightness;"
+	"	gl_FragColor = texture(u_albedo_0, tex_coord0);"
 	"}";
 	"}";
 
 
 void draw(float dt)
 void draw(float dt)
@@ -144,42 +148,6 @@ void draw(float dt)
 		prim = STATE_PRIMITIVE_LINES;
 		prim = STATE_PRIMITIVE_LINES;
 	}
 	}
 
 
-	// //-----------------------
-	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_CULL_CCW);
-	// r->set_vertex_buffer(vb);
-	// r->set_index_buffer(ib);
-	// r->set_program(default_program);
-
-	// pose.set_translation(Vec3(-3, 0, -3));
-	// r->set_pose(pose);
-	// r->commit(0);
-
-	// //-----------------------
-	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_CULL_CCW);
-	// r->set_vertex_buffer(vb);
-	// r->set_index_buffer(ib);
-	// r->set_program(default_program);
-
-	// pose.set_translation(Vec3(0, 0, -3));
-	// r->set_pose(pose);
-	// r->commit(0);
-
-	// //-----------------------
-	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_ALPHA_WRITE | STATE_CULL_CCW);
-	// r->set_vertex_buffer(vb);
-	// r->set_index_buffer(ib);
-	// r->set_program(default_program);
-
-	// pose.set_translation(Vec3(3, 0, -3));
-	// r->set_pose(pose);
-	// r->commit(0);
-
-	//-----------------------
-	r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_ALPHA_WRITE | STATE_CULL_CW);
-	r->set_vertex_buffer(quad_vb);
-	r->set_index_buffer(quad_ib);
-	r->set_program(texture_program);
-
 	static uint32_t filter = TEXTURE_FILTER_NEAREST;
 	static uint32_t filter = TEXTURE_FILTER_NEAREST;
 	if (device()->keyboard()->key_pressed(KC_1))
 	if (device()->keyboard()->key_pressed(KC_1))
 	{
 	{
@@ -197,9 +165,6 @@ void draw(float dt)
 	{
 	{
 		filter = TEXTURE_FILTER_TRILINEAR;
 		filter = TEXTURE_FILTER_TRILINEAR;
 	}
 	}
-	r->set_texture(0, u_albedo_0, grass_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
-	r->set_texture(1, u_lightmap_0, lightmap_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
-
 	static float brightness = 1.0f;
 	static float brightness = 1.0f;
 	if (device()->keyboard()->key_pressed(KC_UP))
 	if (device()->keyboard()->key_pressed(KC_UP))
 	{
 	{
@@ -212,11 +177,50 @@ void draw(float dt)
 	if (brightness > 1.0f)
 	if (brightness > 1.0f)
 		brightness = 1.0f;
 		brightness = 1.0f;
 
 
+	//-----------------------
+	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_CULL_CW);
+	// r->set_vertex_buffer(monkey_vb);
+	// r->set_index_buffer(monkey_ib);
+	// r->set_program(default_program);
+	// pose.set_translation(Vec3(-3, 0, -3));
+	// r->set_pose(pose);
+	// r->commit(0);
+
+	//-----------------------
+	r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_CULL_CW);
+	r->set_vertex_buffer(cube_vb);
+	r->set_index_buffer(cube_ib);
+	r->set_program(texture_program);
+	r->set_texture(0, u_albedo_0, grass_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
+	r->set_texture(1, u_lightmap_0, lightmap_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
 	r->set_uniform(u_brightness, UNIFORM_FLOAT_1, &brightness, 1);
 	r->set_uniform(u_brightness, UNIFORM_FLOAT_1, &brightness, 1);
 
 
-	pose.set_translation(Vec3(0, 0, -1));
+	pose.set_translation(Vec3(0, 0, -3));
 	r->set_pose(pose);
 	r->set_pose(pose);
 	r->commit(0);
 	r->commit(0);
+
+	//-----------------------
+	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_ALPHA_WRITE | STATE_CULL_CW);
+	// r->set_vertex_buffer(cone_vb);
+	// r->set_index_buffer(cone_ib);
+	// r->set_program(default_program);
+
+	// pose.set_translation(Vec3(3, 0, -3));
+	// r->set_pose(pose);
+	// r->commit(0);
+
+	//-----------------------
+	// r->set_state(prim | STATE_DEPTH_WRITE | STATE_COLOR_WRITE | STATE_ALPHA_WRITE | STATE_CULL_CW);
+	// r->set_vertex_buffer(quad_vb);
+	// r->set_index_buffer(quad_ib);
+	// r->set_program(texture_program);
+	// r->set_texture(0, u_albedo_0, grass_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
+	// r->set_texture(1, u_lightmap_0, lightmap_texture, filter | TEXTURE_WRAP_CLAMP_EDGE);
+	// r->set_uniform(u_brightness, UNIFORM_FLOAT_1, &brightness, 1);
+
+	// pose.set_translation(Vec3(0, 0, -1));
+	// r->set_pose(pose);
+	// r->commit(0);
 }
 }
 
 
 int main(int argc, char** argv)
 int main(int argc, char** argv)
@@ -226,23 +230,36 @@ int main(int argc, char** argv)
 	Device* engine = device();
 	Device* engine = device();
 	engine->init(argc, argv);
 	engine->init(argc, argv);
 
 
-	// Load mesh
+	// Load resources
 	ResourceManager* resman = engine->resource_manager();
 	ResourceManager* resman = engine->resource_manager();
-	// ResourceId mesh = resman->load("mesh", "monkey");
-	ResourceId texture = resman->load("texture", "grass");
+	ResourceId texture = resman->load("texture", "ship");
 	ResourceId lightmap = resman->load("texture", "lightmap");
 	ResourceId lightmap = resman->load("texture", "lightmap");
+	ResourceId monkey = resman->load("mesh", "monkey");
+	ResourceId cube = resman->load("mesh", "ship");
+	ResourceId cone = resman->load("mesh", "cone");
 	resman->flush();
 	resman->flush();
 
 
-	//MeshResource* mesh_resource = (MeshResource*)resman->data(mesh);
 	TextureResource* texture_resource = (TextureResource*)resman->data(texture);
 	TextureResource* texture_resource = (TextureResource*)resman->data(texture);
 	TextureResource* lightmap_resource = (TextureResource*)resman->data(lightmap);
 	TextureResource* lightmap_resource = (TextureResource*)resman->data(lightmap);
+	MeshResource* monkey_resource = (MeshResource*)resman->data(monkey);
+	MeshResource* cube_resource = (MeshResource*)resman->data(cube);
+	MeshResource* cone_resource = (MeshResource*)resman->data(cone);
+
+	Log::d("monkey format = %d", monkey_resource->vertex_format());
+	Log::d("monkey vcount = %d", monkey_resource->num_vertices());
+	Log::d("cube format   = %d", cube_resource->vertex_format());
+	Log::d("cube vcount   = %d", cube_resource->num_vertices());
+	Log::d("cone format = %d", cone_resource->vertex_format());
+	Log::d("cone vcount = %d", cone_resource->num_vertices());
 
 
 	// Create vb/ib
 	// Create vb/ib
 	r = engine->renderer();
 	r = engine->renderer();
-	//vb = r->create_vertex_buffer(mesh_resource->m_vertex_count / 3, VERTEX_P3, mesh_resource->m_vertices);
-	//ib = r->create_index_buffer(mesh_resource->m_index_count, mesh_resource->m_indices);
-	(void)vb;
-	(void)ib;
+	monkey_vb = r->create_vertex_buffer(monkey_resource->num_vertices(), monkey_resource->vertex_format(), monkey_resource->vertices());
+	monkey_ib = r->create_index_buffer(monkey_resource->num_indices(), monkey_resource->indices());
+	cube_vb = r->create_vertex_buffer(cube_resource->num_vertices(), cube_resource->vertex_format(), cube_resource->vertices());
+	cube_ib = r->create_index_buffer(cube_resource->num_indices(), cube_resource->indices());
+	cone_vb = r->create_vertex_buffer(cone_resource->num_vertices(), cone_resource->vertex_format(), cone_resource->vertices());
+	cone_ib = r->create_index_buffer(cone_resource->num_indices(), cone_resource->indices());
 
 
 	// Create texture
 	// Create texture
 	grass_texture = r->create_texture(texture_resource->width(), texture_resource->height(), texture_resource->format(),
 	grass_texture = r->create_texture(texture_resource->width(), texture_resource->height(), texture_resource->format(),
@@ -277,8 +294,16 @@ int main(int argc, char** argv)
 	//resman->unload(mesh);
 	//resman->unload(mesh);
 	resman->unload(texture);
 	resman->unload(texture);
 	resman->unload(lightmap);
 	resman->unload(lightmap);
-	r->destroy_index_buffer(ib);
-	r->destroy_vertex_buffer(vb);
+	resman->unload(monkey);
+	resman->unload(cube);
+	resman->unload(cone);
+	r->destroy_index_buffer(monkey_ib);
+	r->destroy_vertex_buffer(monkey_vb);
+	r->destroy_index_buffer(cube_ib);
+	r->destroy_vertex_buffer(cube_vb);
+	r->destroy_index_buffer(cone_ib);
+	r->destroy_vertex_buffer(cone_vb);
+
 	r->destroy_shader(default_vs);
 	r->destroy_shader(default_vs);
 	r->destroy_shader(default_fs);
 	r->destroy_shader(default_fs);
 	r->destroy_shader(texture_fs);
 	r->destroy_shader(texture_fs);

+ 2 - 8
engine/os/win/OsWindow.cpp

@@ -206,15 +206,9 @@ void OsWindow::move(uint32_t x, uint32_t y)
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-void OsWindow::show_cursor()
+void OsWindow::show_cursor(bool show)
 {
 {
-	ShowCursor(true);
-}
-
-//-----------------------------------------------------------------------------
-void OsWindow::hide_cursor()
-{
-	ShowCursor(false);
+	ShowCursor(show);
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------

+ 1 - 2
engine/os/win/OsWindow.h

@@ -48,8 +48,7 @@ public:
 	void			resize(uint32_t width, uint32_t height);
 	void			resize(uint32_t width, uint32_t height);
 	void			move(uint32_t x, uint32_t y);
 	void			move(uint32_t x, uint32_t y);
 
 
-	void			show_cursor();
-	void			hide_cursor();
+	void			show_cursor(bool show);
 
 
 	void			get_cursor_xy(int32_t& x, int32_t& y);
 	void			get_cursor_xy(int32_t& x, int32_t& y);
 	void			set_cursor_xy(int32_t x, int32_t y);
 	void			set_cursor_xy(int32_t x, int32_t y);

+ 3 - 59
engine/renderers/PixelFormat.h

@@ -41,73 +41,17 @@ public:
 	{
 	{
 		switch (format)
 		switch (format)
 		{
 		{
-			case PF_L_8:
-			case PF_RGB_3_3_2:
-			case PF_BGR_2_3_3:
-			{
-				return 1;
-			}
-			case PF_L_16:
-			case PF_LA_8:
-			case PF_AL_8:
-			case PF_RGB_5_6_5:
-			case PF_BGR_5_6_5:
-			case PF_RGBA_4_4_4_4:
-			case PF_RGBA_5_5_5_1:
-			case PF_ABGR_4_4_4_4:
-			case PF_ABGR_1_5_5_5:
-			{
-				return 2;
-			}
-			case PF_RGB_8:
-			case PF_BGR_8:
+			case PIXEL_RGB_8:
 			{
 			{
 				return 3;
 				return 3;
 			}
 			}
-			case PF_L_32:
-			case PF_L_FLOAT_32:
-			case PF_LA_16:
-			case PF_AL_16:
-			case PF_RGBA_8:
-			case PF_RGBA_8_8_8_8:
-			case PF_RGBA_10_10_10_2:
-			case PF_ABGR_8:
-			case PF_ABGR_8_8_8_8:
-			case PF_ABGR_2_10_10_10:
+			case PIXEL_RGBA_8:
 			{
 			{
 				return 4;
 				return 4;
 			}
 			}
-			case PF_RGB_16:
-			case PF_BGR_16:
-			{
-				return 6;
-			}
-			case PF_LA_32:
-			case PF_LA_FLOAT_32:
-			case PF_AL_32:
-			case PF_AL_FLOAT_32:
-			case PF_RGBA_16:
-			case PF_ABGR_16:
-			{
-				return 8;
-			}
-			case PF_RGB_32:
-			case PF_RGB_FLOAT_32:
-			case PF_BGR_32:
-			case PF_BGR_FLOAT_32:
-			{
-				return 12;
-			}
-			case PF_RGBA_32:
-			case PF_RGBA_FLOAT_32:
-			case PF_ABGR_32:
-			case PF_ABGR_FLOAT_32:
-			{
-				return 16;
-			}
-			case PF_UNKNOWN:
 			default:
 			default:
 			{
 			{
+				CE_ASSERT(false, "Oops, unknown pixel format");
 				return 0;
 				return 0;
 			}
 			}
 		}
 		}

+ 4 - 52
engine/renderers/RendererTypes.h

@@ -121,58 +121,10 @@ enum VertexFormat
 /// Enumerates pixel formats.
 /// Enumerates pixel formats.
 enum PixelFormat
 enum PixelFormat
 {
 {
-	PF_L_8 = 0,				///< Luminance only, 8-bit
-	PF_L_16 = 3,			///< Luminance only, 16-bit
-	PF_L_32 = 14,			///< Luminance only, 32-bit integer
-	PF_L_FLOAT_32 = 15,		///< Luminance only, 32-bit flaoting point
-
-	PF_LA_8 = 4,			///< Luminance and alpha, 8-bit each
-	PF_LA_16 = 16,			///< Luminance and alpha, 16-bit each
-	PF_LA_32 = 26,			///< Luminance and alpha, 32-bit integer each
-	PF_LA_FLOAT_32 = 27,	///< Luminance and alpha, 32-bit floating point each
-
-	PF_AL_8 = 5,			///< Luminance and alpha, 8-bit each
-	PF_AL_16 = 17,			///< Luminance and alpha, 16-bit each
-	PF_AL_32 = 28,			///< Luminance and alpha, 32-bit integer each
-	PF_AL_FLOAT_32 = 29,	///< Luminance and alpha, 32-bit floating point each
-
-	PF_RGB_8 = 12,			///< RGB values, 8-bit each
-	PF_RGB_16 = 24,			///< RGB values, 16-bit each
-	PF_RGB_32 = 32,			///< RGB values, 32-bit integer each
-	PF_RGB_FLOAT_32 = 33,	///< RGB values, 32-bit floating point each
-
-	PF_RGB_3_3_2 = 1,		///< Packed 8-bit RGB values
-	PF_RGB_5_6_5 = 6,		///< Packed 16-bit RGB values
-
-	PF_BGR_8 = 13,			///< BGR values, 8-bit each
-	PF_BGR_16 = 25,			///< BGR values, 16-bit each
-	PF_BGR_32 = 34,			///< BGR values, 32-bit integer each
-	PF_BGR_FLOAT_32 = 35,	///< BGR values, 32-bit floating point each
-
-	PF_BGR_2_3_3 = 2,		///< Packed 8-bit BGR values
-	PF_BGR_5_6_5 = 7,		///< Packed 16-bit BGR values
-
-	PF_RGBA_8 = 18,			///< RGBA values, 8-bit each
-	PF_RGBA_16 = 30,		///< RGBA values, 16-bit each
-	PF_RGBA_32 = 36,		///< RGBA values, 32-bit integer each
-	PF_RGBA_FLOAT_32 = 37,	///< RGBA values, 32-bit floating point each
-
-	PF_RGBA_4_4_4_4 = 8,	///< Packed 16-bit RGBA values
-	PF_RGBA_5_5_5_1 = 9,	///< Packed 16-bit RGBA values
-	PF_RGBA_8_8_8_8 = 19,	///< Packed 32-bit RGBA values
-	PF_RGBA_10_10_10_2 = 20,///< Packed 32-bit RGBA values
-
-	PF_ABGR_8 = 21,			///< ABGR values, 8-bit each
-	PF_ABGR_16 = 31,		///< ABGR values, 16-bit each
-	PF_ABGR_32 = 38,		///< ABGR values, 32-bit integer each
-	PF_ABGR_FLOAT_32 = 39,	///< ABGR values, 32-bit floating point each
-
-	PF_ABGR_4_4_4_4 = 10,	///< Packed 16-bit ABGR values
-	PF_ABGR_1_5_5_5 = 11,	///< Packed 16-bit ABGR values
-	PF_ABGR_8_8_8_8 = 22,	///< Packed 32-bit ABGR values
-	PF_ABGR_2_10_10_10 = 23,///< Packed 32-bit ABGR values
-
-	PF_UNKNOWN = 40
+	PIXEL_RGB_8 = 0,
+	PIXEL_RGBA_8,
+
+	PIXEL_COUNT
 };
 };
 
 
 enum CommandType
 enum CommandType

+ 17 - 11
engine/renderers/gl/GLRenderer.cpp

@@ -86,6 +86,13 @@ const GLenum TEXTURE_WRAP_TABLE[] =
 	GL_REPEAT
 	GL_REPEAT
 };
 };
 
 
+//-----------------------------------------------------------------------------
+const GLTextureFormatInfo TEXTURE_FORMAT_TABLE[PIXEL_COUNT] =
+{
+	{ GL_RGB, GL_RGB },
+	{ GL_RGBA, GL_RGBA}
+};
+
 // Keep in sync with ShaderAttrib
 // Keep in sync with ShaderAttrib
 const char* const SHADER_ATTRIB_NAMES[ATTRIB_COUNT] =
 const char* const SHADER_ATTRIB_NAMES[ATTRIB_COUNT] =
 {
 {
@@ -245,6 +252,8 @@ public:
 					#endif
 					#endif
 					GL_CHECK(glClear(gl_clear));
 					GL_CHECK(glClear(gl_clear));
 				}
 				}
+
+				GL_CHECK(glEnable(GL_DEPTH_TEST));
 			}
 			}
 
 
 			// Scissor
 			// Scissor
@@ -274,18 +283,15 @@ public:
 			}
 			}
 
 
 			// Face culling
 			// Face culling
-			if (flags & (STATE_CULL_CW | STATE_CULL_CCW))
+			if (flags & STATE_CULL_CW)
 			{
 			{
-				if (flags & STATE_CULL_CW)
-				{
-					GL_CHECK(glEnable(GL_CULL_FACE));
-					GL_CHECK(glCullFace(GL_BACK));
-				}
-				else if (flags & STATE_CULL_CCW)
-				{
-					GL_CHECK(glEnable(GL_CULL_FACE));
-					GL_CHECK(glCullFace(GL_FRONT));
-				}
+				GL_CHECK(glEnable(GL_CULL_FACE));
+				GL_CHECK(glCullFace(GL_BACK));
+			}
+			else if (flags & STATE_CULL_CCW)
+			{
+				GL_CHECK(glEnable(GL_CULL_FACE));
+				GL_CHECK(glCullFace(GL_FRONT));
 			}
 			}
 			else
 			else
 			{
 			{

+ 23 - 5
engine/renderers/gl/GLRenderer.h

@@ -47,9 +47,17 @@ OTHER DEALINGS IN THE SOFTWARE.
 namespace crown
 namespace crown
 {
 {
 
 
+//-----------------------------------------------------------------------------
+struct GLTextureFormatInfo
+{
+	GLenum internal_format;
+	GLenum format;
+};
+
 extern const GLenum TEXTURE_MIN_FILTER_TABLE[];
 extern const GLenum TEXTURE_MIN_FILTER_TABLE[];
 extern const GLenum TEXTURE_MAG_FILTER_TABLE[];
 extern const GLenum TEXTURE_MAG_FILTER_TABLE[];
 extern const GLenum TEXTURE_WRAP_TABLE[];
 extern const GLenum TEXTURE_WRAP_TABLE[];
+extern const GLTextureFormatInfo TEXTURE_FORMAT_TABLE[PIXEL_COUNT];
 extern const char* const SHADER_ATTRIB_NAMES[ATTRIB_COUNT];
 extern const char* const SHADER_ATTRIB_NAMES[ATTRIB_COUNT];
 extern const char* const SHADER_UNIFORM_NAMES[];
 extern const char* const SHADER_UNIFORM_NAMES[];
 extern const size_t UNIFORM_SIZE_TABLE[UNIFORM_END];
 extern const size_t UNIFORM_SIZE_TABLE[UNIFORM_END];
@@ -241,9 +249,11 @@ struct Texture
 			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE));
 			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE));
 		#endif
 		#endif
 
 
-		// FIXME
-		GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
-					 			GL_RGB, GL_UNSIGNED_BYTE, data));
+		GLenum internal_fmt = TEXTURE_FORMAT_TABLE[format].internal_format;
+		GLenum fmt = TEXTURE_FORMAT_TABLE[format].format;
+
+		GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, internal_fmt, width, height, 0,
+					 			fmt, GL_UNSIGNED_BYTE, data));
 		GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0));
 		GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0));
 
 
 		m_target = GL_TEXTURE_2D;
 		m_target = GL_TEXTURE_2D;
@@ -311,10 +321,8 @@ struct GPUProgram
 		GL_CHECK(glAttachShader(m_id, pixel.m_id));
 		GL_CHECK(glAttachShader(m_id, pixel.m_id));
 
 
 		GL_CHECK(glLinkProgram(m_id));
 		GL_CHECK(glLinkProgram(m_id));
-
 		GLint success;
 		GLint success;
 		GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &success));
 		GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &success));
-
 		if (!success)
 		if (!success)
 		{
 		{
 			GLchar info_log[2048];
 			GLchar info_log[2048];
@@ -322,6 +330,16 @@ struct GPUProgram
 			CE_ASSERT(false, "GPU program compilation failed:\n%s", info_log);
 			CE_ASSERT(false, "GPU program compilation failed:\n%s", info_log);
 		}
 		}
 
 
+		GL_CHECK(glValidateProgram(m_id));
+		GLint valid;
+		GL_CHECK(glGetProgramiv(m_id, GL_VALIDATE_STATUS, &valid));
+		if (!valid)
+		{
+			GLchar info_log[2048];
+			GL_CHECK(glGetProgramInfoLog(m_id, 2048, NULL, info_log));
+			CE_ASSERT(false, "GPU program validation failed:\n%s", info_log);
+		}
+
 		// Find active attribs/uniforms
 		// Find active attribs/uniforms
 		GLint num_active_attribs;
 		GLint num_active_attribs;
 		GLint num_active_uniforms;
 		GLint num_active_uniforms;

+ 63 - 52
engine/resource/MeshResource.h

@@ -36,38 +36,34 @@ OTHER DEALINGS IN THE SOFTWARE.
 namespace crown
 namespace crown
 {
 {
 
 
-//
-// STRUCT
-// {
-//     FIELD             : SIZE                    COMMENT
-// }
-//
-// MeshHeader [1]
-// {
-//     version           : uint32_t                Version identifier
-//     mesh_count        : uint32_t                Number of meshes in the file
-//     joint_count       : uint32_t                Number of joints in the file
-//     padding           : uint32_t * 16           Reserved
-// }
-// MeshChunk [1, 2, ..., n]
-// {
-//     vertex_count      : uint32_t                Number of vertices in the mesh
-//     vertices          : float * vertex_count    Vertex data
-//
-//     tri_count         : uint32_t                Number of triangles in the mesh
-//     tris              : uint16_t * tri_count    Triangle data as indices into 'vertices'
-// }
-//
-
 // Bump the version whenever a change in the format is made.
 // Bump the version whenever a change in the format is made.
 const uint32_t MESH_VERSION = 1;
 const uint32_t MESH_VERSION = 1;
 
 
 struct MeshHeader
 struct MeshHeader
 {
 {
-	uint32_t	version;
-	uint32_t	mesh_count;
-	uint32_t	joint_count;
-	uint32_t	padding[16];
+	uint32_t		version;
+	uint32_t		num_meshes;
+	uint32_t		num_joints;
+	uint32_t		padding[16];
+};
+
+struct VertexData
+{
+	uint32_t	    num_vertices;
+	VertexFormat	format;
+	uint32_t		offset;
+};
+
+struct IndexData
+{
+	uint32_t		num_indices;
+	uint32_t		offset;
+};
+
+struct MeshData
+{
+	VertexData		vertices;
+	IndexData		indices;
 };
 };
 
 
 class MeshResource
 class MeshResource
@@ -79,26 +75,14 @@ public:
 	{
 	{
 		File* file = bundle.open(id);
 		File* file = bundle.open(id);
 
 
-		(void)allocator;
-		(void)bundle;
-		(void)id;
-
-		MeshResource* resource = (MeshResource*)allocator.allocate(sizeof(MeshResource));
-		file->read(&resource->m_header, sizeof(MeshHeader));
-
-		// Read vertices
-		file->read(&resource->m_vertex_count, sizeof(uint32_t));
-		resource->m_vertices = (float*) allocator.allocate(sizeof(float) * resource->m_vertex_count);
-		file->read(resource->m_vertices, sizeof(float) * resource->m_vertex_count);
-
-		// Read triangles
-		file->read(&resource->m_index_count, sizeof(uint32_t));
-		resource->m_indices = (uint16_t*) allocator.allocate(sizeof(uint16_t) * resource->m_index_count);
-		file->read(resource->m_indices, sizeof(uint16_t) * resource->m_index_count);
+		const size_t file_size = file->size() - 12;
+		MeshResource* res = (MeshResource*) allocator.allocate(sizeof(MeshResource));
+		res->m_data = (uint8_t*) allocator.allocate(file_size);
+		file->read(res->m_data, file_size);
 
 
 		bundle.close(file);
 		bundle.close(file);
 
 
-		return resource;
+		return res;
 	}
 	}
 
 
 	//-----------------------------------------------------------------------------
 	//-----------------------------------------------------------------------------
@@ -110,26 +94,53 @@ public:
 	static void unload(Allocator& a, void* res)
 	static void unload(Allocator& a, void* res)
 	{
 	{
 		MeshResource* resource = (MeshResource*)res;
 		MeshResource* resource = (MeshResource*)res;
-		a.deallocate(resource->m_indices);
-		a.deallocate(resource->m_vertices);
+		a.deallocate(resource->m_data);
 		a.deallocate(resource);
 		a.deallocate(resource);
 	}
 	}
 
 
 	//-----------------------------------------------------------------------------
 	//-----------------------------------------------------------------------------
 	static void offline(void* /*resource*/)
 	static void offline(void* /*resource*/)
 	{
 	{
+	}
+
+	//-----------------------------------------------------------------------------
+	uint32_t num_vertices()
+	{
+		MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
+		return data->vertices.num_vertices;
+	}
 
 
+	//-----------------------------------------------------------------------------
+	VertexFormat vertex_format()
+	{
+		MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
+		return data->vertices.format;
 	}
 	}
 
 
-public:
+	//-----------------------------------------------------------------------------
+	float* vertices()
+	{
+		MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
+		return (float*) (m_data + data->vertices.offset);
+	}
 
 
-	MeshHeader			m_header;
+	//-----------------------------------------------------------------------------
+	uint32_t num_indices()
+	{
+		MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
+		return data->indices.num_indices;
+	}
+
+	//-----------------------------------------------------------------------------
+	uint16_t* indices()
+	{
+		MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
+		return (uint16_t*) (m_data + data->indices.offset);
+	}
 
 
-	size_t				m_vertex_count;
-	float*				m_vertices;
+public:
 
 
-	size_t				m_index_count;
-	uint16_t*			m_indices;
+	uint8_t* m_data;
 };
 };
 
 
 } // namespace crown
 } // namespace crown

+ 163 - 0
exporters/blender-2.68/__init__.py

@@ -0,0 +1,163 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+bl_info = {
+    "name": "Crown Engine .mesh format",
+    "author": "Crown Engine Team",
+    "blender": (2, 58, 0),
+    "location": "File > Import-Export",
+    "description": "Export Crown Engine .mesh models",
+    "warning": "",
+    "tracker_url": "",
+    "support": 'OFFICIAL',
+    "category": "Import-Export"}
+
+if "bpy" in locals():
+    import imp
+    if "export_crown" in locals():
+        imp.reload(export_crown)
+
+
+import bpy
+from bpy.props import (BoolProperty,
+                       FloatProperty,
+                       StringProperty,
+                       EnumProperty,
+                       )
+from bpy_extras.io_utils import (ExportHelper,
+                                 path_reference_mode,
+                                 axis_conversion,
+                                 )
+
+class ExportCrownMesh(bpy.types.Operator, ExportHelper):
+    """Save a Crown Engine .mesh model"""
+
+    bl_idname = "model.mesh"
+    bl_label = 'Export .mesh'
+    bl_options = {'PRESET'}
+
+    filename_ext = ".mesh"
+    filter_glob = StringProperty(
+            default="*.mesh;",
+            options={'HIDDEN'},
+            )
+
+    # context group
+    use_selection = BoolProperty(
+            name="Selection Only",
+            description="Export selected objects only",
+            default=False,
+            )
+
+    # object group
+    use_mesh_modifiers = BoolProperty(
+            name="Apply Modifiers",
+            description="Apply modifiers (preview resolution)",
+            default=True,
+            )
+
+    # extra data group
+    use_normals = BoolProperty(
+            name="Include Normals",
+            description="",
+            default=True,
+            )
+    use_uvs = BoolProperty(
+            name="Include UVs",
+            description="Write out the active UV coordinates",
+            default=True,
+            )
+    use_triangles = BoolProperty(
+            name="Triangulate Faces",
+            description="Convert all faces to triangles",
+            default=True,
+            )
+
+    # grouping group
+    keep_vertex_order = BoolProperty(
+            name="Keep Vertex Order",
+            description="",
+            default=False,
+            )
+
+    axis_forward = EnumProperty(
+            name="Forward",
+            items=(('X', "X Forward", ""),
+                   ('Y', "Y Forward", ""),
+                   ('Z', "Z Forward", ""),
+                   ('-X', "-X Forward", ""),
+                   ('-Y', "-Y Forward", ""),
+                   ('-Z', "-Z Forward", ""),
+                   ),
+            default='-Z',
+            )
+    axis_up = EnumProperty(
+            name="Up",
+            items=(('X', "X Up", ""),
+                   ('Y', "Y Up", ""),
+                   ('Z', "Z Up", ""),
+                   ('-X', "-X Up", ""),
+                   ('-Y', "-Y Up", ""),
+                   ('-Z', "-Z Up", ""),
+                   ),
+            default='Y',
+            )
+    global_scale = FloatProperty(
+            name="Scale",
+            min=0.01, max=1000.0,
+            default=1.0,
+            )
+
+    check_extension = True
+
+    def execute(self, context):
+        from . import export_crown
+
+        from mathutils import Matrix
+        keywords = self.as_keywords(ignore=("axis_forward",
+                                            "axis_up",
+                                            "global_scale",
+                                            "check_existing",
+                                            "filter_glob",
+                                            ))
+
+        global_matrix = (Matrix.Scale(self.global_scale, 4) *
+                         axis_conversion(to_forward=self.axis_forward,
+                                         to_up=self.axis_up,
+                                         ).to_4x4())
+
+        keywords["global_matrix"] = global_matrix
+        return export_crown.save(self, context, **keywords)
+
+def menu_func_export(self, context):
+    self.layout.operator(ExportCrownMesh.bl_idname, text="Crown Engine (.mesh)")
+
+
+def register():
+    bpy.utils.register_module(__name__)
+    bpy.types.INFO_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+    bpy.utils.unregister_module(__name__)
+    bpy.types.INFO_MT_file_export.remove(menu_func_export)
+
+if __name__ == "__main__":
+    register()

+ 397 - 0
exporters/blender-2.68/export_crown.py

@@ -0,0 +1,397 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import os
+import time
+
+import bpy
+import mathutils
+import bpy_extras.io_utils
+
+
+def name_compat(name):
+	if name is None:
+		return 'None'
+	else:
+		return name.replace(' ', '_')
+
+
+def mesh_triangulate(me):
+	import bmesh
+	bm = bmesh.new()
+	bm.from_mesh(me)
+	bmesh.ops.triangulate(bm, faces=bm.faces)
+	bm.to_mesh(me)
+	bm.free()
+
+def write_file(filepath, objects, scene,
+			   EXPORT_TRI=True,
+			   EXPORT_NORMALS=True,
+			   EXPORT_UV=True,
+			   EXPORT_APPLY_MODIFIERS=True,
+			   EXPORT_KEEP_VERT_ORDER=False,
+			   EXPORT_GLOBAL_MATRIX=None,
+			   ):
+	"""
+	Basic write function. The context and options must be already set
+	This can be accessed externaly
+	eg.
+	write( '/home/user/project/foobar.mesh', Blender.Object.GetSelected() ) # Using default options.
+	"""
+
+	if EXPORT_GLOBAL_MATRIX is None:
+		EXPORT_GLOBAL_MATRIX = mathutils.Matrix()
+
+	def veckey3d(v):
+		return round(v.x, 6), round(v.y, 6), round(v.z, 6)
+
+	def veckey2d(v):
+		return round(v[0], 6), round(v[1], 6)
+
+	print('Crown Engine .mesh export path: %r' % filepath)
+
+	time1 = time.time()
+
+	file = open(filepath, "wb")
+	def fw(string):
+		file.write(bytes(string, 'UTF-8'))
+
+	# Write Header
+	# FIXME FIXME FIXME
+
+	# Initialize totals, these are updated each object
+	totverts = totuvco = totno = 0
+
+	face_vert_index = 1
+
+	globalNormals = {}
+
+	copy_set = set()
+
+	# Get all meshes
+	for ob_main in objects:
+
+		# ignore dupli children
+		if ob_main.parent and ob_main.parent.dupli_type in {'VERTS', 'FACES'}:
+			# XXX
+			print(ob_main.name, 'is a dupli child - ignoring')
+			continue
+
+		obs = []
+		if ob_main.dupli_type != 'NONE':
+			# XXX
+			print('creating dupli_list on', ob_main.name)
+			ob_main.dupli_list_create(scene)
+
+			obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
+
+			# XXX debug print
+			print(ob_main.name, 'has', len(obs), 'dupli children')
+		else:
+			obs = [(ob_main, ob_main.matrix_world)]
+
+		for ob, ob_mat in obs:
+
+			try:
+				me = ob.to_mesh(scene, EXPORT_APPLY_MODIFIERS, 'PREVIEW', calc_tessface=False)
+			except RuntimeError:
+				me = None
+
+			if me is None:
+				continue
+
+			me.transform(EXPORT_GLOBAL_MATRIX * ob_mat)
+
+			if EXPORT_TRI:
+				# _must_ do this first since it re-allocs arrays
+				mesh_triangulate(me)
+
+			if EXPORT_UV:
+				faceuv = len(me.uv_textures) > 0
+				if faceuv:
+					uv_texture = me.uv_textures.active.data[:]
+					uv_layer = me.uv_layers.active.data[:]
+			else:
+				faceuv = False
+
+			me_verts = me.vertices[:]
+
+			# Make our own list so it can be sorted to reduce context switching
+			face_index_pairs = [(face, index) for index, face in enumerate(me.polygons)]
+			# faces = [ f for f in me.tessfaces ]
+
+			# Edges not supported by Crown Engine .mesh
+			edges = []
+
+			if not (len(face_index_pairs) + len(edges) + len(me.vertices)):  # Make sure there is somthing to write
+
+				# clean up
+				bpy.data.meshes.remove(me)
+
+				continue  # dont bother with this mesh.
+
+			if EXPORT_NORMALS and face_index_pairs:
+				me.calc_normals()
+
+			materials = me.materials[:]
+			material_names = [m.name if m else None for m in materials]
+
+			# avoid bad index errors
+			if not materials:
+				materials = [None]
+				material_names = [name_compat(None)]
+
+			# Sort by Material, then images
+			# so we dont over context switch in the obj file.
+			if EXPORT_KEEP_VERT_ORDER:
+				pass
+			else:
+				if faceuv:
+					sort_func = lambda a: (a[0].material_index,
+											   hash(uv_texture[a[1]].image),
+											   a[0].use_smooth)
+				elif len(materials) > 1:
+					sort_func = lambda a: (a[0].material_index,
+											   a[0].use_smooth)
+				else:
+					# no materials
+					sort_func = lambda a: a[0].use_smooth
+
+				face_index_pairs.sort(key=sort_func)
+
+				del sort_func
+
+			# Set the default mat to no material and no image.
+			contextMat = 0, 0  # Can never be this, so we will label a new material the first chance we get.
+			contextSmooth = None  # Will either be true or false,  set bad to force initialization switch.
+
+			fw("{\n")
+			# Positions
+			fw("    \"position\" : [")
+			for v in me_verts:
+				fw('\n        %.6f, %.6f, %.6f,' % v.co[:])
+			file.seek(-1, 1)
+			fw("]")
+
+			# NORMAL, Smooth/Non smoothed.
+			if EXPORT_NORMALS:
+				fw(",\n    \"normal\" : [")
+				for f, f_index in face_index_pairs:
+					if f.use_smooth:
+						for v_idx in f.vertices:
+							v = me_verts[v_idx]
+							noKey = veckey3d(v.normal)
+							if noKey not in globalNormals:
+								globalNormals[noKey] = totno
+								totno += 1
+								fw('\n        %.6f, %.6f, %.6f,' % noKey)
+					else:
+						# Hard, 1 normal from the face.
+						noKey = veckey3d(f.normal)
+						if noKey not in globalNormals:
+							globalNormals[noKey] = totno
+							totno += 1
+							fw('\n        %.6f, %.6f, %.6f,' % noKey)
+				file.seek(-1, 1)
+				fw("]")
+
+			# UV
+			if faceuv:
+				# in case removing some of these dont get defined.
+				uv = uvkey = uv_dict = f_index = uv_index = uv_ls = uv_k = None
+
+				uv_face_mapping = [None] * len(face_index_pairs)
+
+				uv_dict = {}  # could use a set() here
+
+				fw(",\n    \"texcoord\" : [")
+				for f, f_index in face_index_pairs:
+					uv_ls = uv_face_mapping[f_index] = []
+					for uv_index, l_index in enumerate(f.loop_indices):
+						uv = uv_layer[l_index].uv
+
+						uvkey = veckey2d(uv)
+						try:
+							uv_k = uv_dict[uvkey]
+						except:
+							uv_k = uv_dict[uvkey] = len(uv_dict)
+							fw('\n        %.6f, %.6f,' % uv[:])
+						uv_ls.append(uv_k)
+				file.seek(-1, 1)
+				fw("]")
+
+				uv_unique_count = len(uv_dict)
+
+				del uv, uvkey, uv_dict, f_index, uv_index, uv_ls, uv_k
+				# Only need uv_unique_count and uv_face_mapping
+
+			# Index array
+			fw(',\n    \"index\" : [')
+
+			# Position indices
+			fw('\n        [ ')
+			for f, f_index in face_index_pairs:
+				f_smooth = f.use_smooth
+				f_v = [(vi, me_verts[v_idx]) for vi, v_idx in enumerate(f.vertices)]
+
+				for vi, v in f_v:
+					fw('%d,' % (v.index + totverts))
+			file.seek(-1, 1)
+			fw(' ]')
+
+			# Normal indices
+			if EXPORT_NORMALS:
+				fw(',\n        [ ')
+				for f, f_index in face_index_pairs:
+					f_smooth = f.use_smooth
+					f_v = [(vi, me_verts[v_idx]) for vi, v_idx in enumerate(f.vertices)]
+
+					if f_smooth: # Use smoothed normals
+						for vi, v in f_v:
+							fw('%d, ' % (globalNormals[veckey3d(v.normal)]))
+					else: # No smoothing, face normals
+						no = globalNormals[veckey3d(f.normal)]
+						for vi, v in f_v:
+							fw('%d,' % no)
+				file.seek(-1, 1)
+				fw(' ]')
+
+			# Texcoords
+			if faceuv:
+				fw(',\n        [ ')
+				for f, f_index in face_index_pairs:
+					f_smooth = f.use_smooth
+					f_v = [(vi, me_verts[v_idx]) for vi, v_idx in enumerate(f.vertices)]
+
+					for vi, v in f_v:
+						fw('%d,' % (totuvco + uv_face_mapping[f_index][vi]))
+				file.seek(-1, 1)
+				fw(' ]')
+			fw(']\n')
+
+			# Make the indices global rather then per mesh
+			totverts += len(me_verts)
+			if faceuv:
+				totuvco += uv_unique_count
+
+			# clean up
+			bpy.data.meshes.remove(me)
+
+		if ob_main.dupli_type != 'NONE':
+			ob_main.dupli_list_clear()
+
+	fw('}\n')		
+	file.close()
+
+	# copy all collected files.
+	bpy_extras.io_utils.path_reference_copy(copy_set)
+
+	print("OBJ Export time: %.2f" % (time.time() - time1))
+
+
+def _write(context, filepath,
+			  EXPORT_TRI,  # ok
+			  EXPORT_NORMALS,  # not yet
+			  EXPORT_UV,  # ok
+			  EXPORT_APPLY_MODIFIERS,  # ok
+			  EXPORT_KEEP_VERT_ORDER,
+			  EXPORT_SEL_ONLY,  # ok
+			  EXPORT_ANIMATION,
+			  EXPORT_GLOBAL_MATRIX,
+			  ):  # Not used
+
+	base_name, ext = os.path.splitext(filepath)
+	context_name = [base_name, '', '', ext]  # Base name, scene name, frame number, extension
+
+	scene = context.scene
+
+	# Exit edit mode before exporting, so current object states are exported properly.
+	if bpy.ops.object.mode_set.poll():
+		bpy.ops.object.mode_set(mode='OBJECT')
+
+	orig_frame = scene.frame_current
+
+	# Export an animation?
+	if EXPORT_ANIMATION:
+		scene_frames = range(scene.frame_start, scene.frame_end + 1)  # Up to and including the end frame.
+	else:
+		scene_frames = [orig_frame]  # Dont export an animation.
+
+	# Loop through all frames in the scene and export.
+	for frame in scene_frames:
+		if EXPORT_ANIMATION:  # Add frame to the filepath.
+			context_name[2] = '_%.6d' % frame
+
+		scene.frame_set(frame, 0.0)
+		if EXPORT_SEL_ONLY:
+			objects = context.selected_objects
+		else:
+			objects = scene.objects
+
+		full_path = ''.join(context_name)
+
+		# erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
+		# EXPORT THE FILE.
+		write_file(full_path, objects, scene,
+				   EXPORT_TRI,
+				   EXPORT_NORMALS,
+				   EXPORT_UV,
+				   EXPORT_APPLY_MODIFIERS,
+				   EXPORT_KEEP_VERT_ORDER,
+				   EXPORT_GLOBAL_MATRIX,
+				   )
+
+	scene.frame_set(orig_frame, 0.0)
+
+	# Restore old active scene.
+#   orig_scene.makeCurrent()
+#   Window.WaitCursor(0)
+
+
+"""
+Currently the exporter lacks these features:
+* multiple scene export (only active scene is written)
+* particles
+"""
+
+
+def save(operator, context, filepath="",
+		 use_triangles=False,
+		 use_normals=False,
+		 use_uvs=True,
+		 use_mesh_modifiers=True,
+		 keep_vertex_order=False,
+		 use_selection=True,
+		 use_animation=False,
+		 global_matrix=None,
+		 ):
+
+	_write(context, filepath,
+		   EXPORT_TRI=use_triangles,
+		   EXPORT_NORMALS=use_normals,
+		   EXPORT_UV=use_uvs,
+		   EXPORT_APPLY_MODIFIERS=use_mesh_modifiers,
+		   EXPORT_KEEP_VERT_ORDER=keep_vertex_order,
+		   EXPORT_SEL_ONLY=use_selection,
+		   EXPORT_ANIMATION=use_animation,
+		   EXPORT_GLOBAL_MATRIX=global_matrix,
+		   )
+
+	return {'FINISHED'}