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@@ -800,7 +800,6 @@ void Device::resolution(u16 &width, u16 &height)
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void Device::render(World &world, UnitId camera_unit)
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void Device::render(World &world, UnitId camera_unit)
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{
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{
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- const bgfx::Caps *caps = bgfx::getCaps();
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CameraInstance camera = world.camera_instance(camera_unit);
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CameraInstance camera = world.camera_instance(camera_unit);
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const f32 aspect_ratio = (_boot_config.aspect_ratio == -1.0f
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const f32 aspect_ratio = (_boot_config.aspect_ratio == -1.0f
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