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@@ -64,8 +64,8 @@ GLRenderer::GLRenderer() :
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m_active_texture_unit(0),
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m_active_texture_unit(0),
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m_vertex_buffers_id_table(m_allocator, MAX_VERTEX_BUFFERS),
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m_vertex_buffers_id_table(m_allocator, MAX_VERTEX_BUFFERS),
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- m_index_buffers_id_table(m_allocator, MAX_INDEX_BUFFERS),
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- m_render_buffers_id_table(m_allocator, MAX_RENDER_BUFFERS)
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+ m_index_buffers_id_table(m_allocator, MAX_INDEX_BUFFERS)
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+ //m_render_buffers_id_table(m_allocator, MAX_RENDER_BUFFERS)
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{
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{
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m_min_max_point_size[0] = 0.0f;
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m_min_max_point_size[0] = 0.0f;
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m_min_max_point_size[1] = 0.0f;
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m_min_max_point_size[1] = 0.0f;
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@@ -817,12 +817,12 @@ void GLRenderer::draw_triangles(IndexBufferId id) const
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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-void GLRenderer::bind_render_buffer(RenderBufferId id) const
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-{
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- assert(m_render_buffers_id_table.has(id));
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+// void GLRenderer::bind_render_buffer(RenderBufferId id) const
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+// {
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+// assert(m_render_buffers_id_table.has(id));
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- const GLRenderBuffer& render_buffer = m_render_buffers[id.index];
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-}
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+// const GLRenderBuffer& render_buffer = m_render_buffers[id.index];
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+// }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool GLRenderer::activate_texture_unit(uint32_t unit)
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bool GLRenderer::activate_texture_unit(uint32_t unit)
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