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@@ -44,9 +44,9 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
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{
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if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
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{
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- bgfx::TransientVertexBuffer vb;
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- bgfx::allocTransientVertexBuffer(&vb, 3, PosTexCoord0Vertex::ms_layout);
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- PosTexCoord0Vertex* vertex = (PosTexCoord0Vertex*)vb.data;
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+ bgfx::TransientVertexBuffer tvb;
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+ bgfx::allocTransientVertexBuffer(&tvb, 3, PosTexCoord0Vertex::ms_layout);
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+ PosTexCoord0Vertex* vertex = (PosTexCoord0Vertex*)tvb.data;
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const float minx = -_width;
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const float maxx = _width;
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@@ -91,7 +91,7 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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- bgfx::setVertexBuffer(0, &vb);
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+ bgfx::setVertexBuffer(0, &tvb);
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}
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}
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