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docs: move level editor section to its own folder

Daniele Bartolini 1 週間 前
コミット
c631c30d6a

+ 0 - 1
docs/getting_started/index.rst

@@ -14,5 +14,4 @@ a fundamental level.
 	for_the_impatient
 	create_new_project
 	import_existing_project
-	level_editor
 	basic_concepts

+ 0 - 21
docs/getting_started/level_editor.rst

@@ -1,21 +0,0 @@
-.. _level_editor:
-
-Level Editor
-============
-
-After opening a :ref:`project` the Level Editor starts compiling resources and
-when it's done it will look similar to the image below:
-
-.. image:: images/editor_overview.png
-
-The Level Editor is split into several panels:
-
-====== =============== ===========
-Number Name            Description
-====== =============== ===========
-1      Project Browser Shows the current project's contents. Here you can create, import and search for resources, create/delete folders etc.
-2      Console         Displays logs coming from the Level Editor and Runtime instances. You can use it to send :ref:`console_commands` and Lua strings to any connected Runtime.
-3      Inspector       Shows the current selected object's properties.
-4      Level Tree      Displays a hierarchical view of all the objects in the Level.
-5      Level Viewport  Displays the Level being edited.
-====== =============== ===========

+ 1 - 0
docs/index.rst

@@ -8,6 +8,7 @@ Crown |version| Manual
 	introduction
 	installing_crown/index
 	getting_started/index
+	level_editor/index
 	importing_resources/index
 	gameplay/index
 	deploying/index

+ 0 - 0
docs/getting_started/images/editor_overview.png → docs/level_editor/images/editor_overview.png


+ 14 - 0
docs/level_editor/index.rst

@@ -0,0 +1,14 @@
+================
+The Level Editor
+================
+
+The Level Editor is the first editor you encounter when starting Crown, and it
+is where you will spend most of your time when working on Crown projects. As
+the name suggests, its primary purpose is to help you create and edit Levels,
+but it also serves as a hub for browsing project files and a launchpad for
+accessing other specialized editors and tools.
+
+.. toctree::
+	:maxdepth: 2
+
+	level_editor

+ 23 - 0
docs/level_editor/level_editor.rst

@@ -0,0 +1,23 @@
+.. _level_editor:
+
+=====================
+Level Editor overview
+=====================
+
+After opening a :ref:`project` the Crown will immediately start compiling
+resources and when it's done it will open the Level Editor, which will look
+similar to the image below:
+
+.. image:: images/editor_overview.png
+
+The Level Editor is split into several panels:
+
+====== =============== =============
+Number Name            What it shows
+====== =============== =============
+1      Project Browser The current project's contents.
+2      Console         Messages from the Level Editor, the Game and other Runtimes.
+3      Inspector       The properties of the currently selected object.
+4      Level Tree      A hierarchical view of all the objects in the Level.
+5      Level Viewport  The Level being edited.
+====== =============== =============