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@@ -2,22 +2,12 @@
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-- SPDX-License-Identifier: MIT
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local Behavior = Behavior or {}
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-local Data = Data or {}
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function Behavior.spawned(world, units)
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- if Data[world] == nil then
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- Data[world] = {}
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- end
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-
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for uu = 1, #units do
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local unit = units[uu]
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- -- Store instance-specific data
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- if Data[world][unit] == nil then
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- -- Data[world][unit] = {}
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- end
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-
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- -- Hide the camera mesh
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+ -- Hide the mesh.
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local render_world = World.render_world(world)
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local camera_mesh = RenderWorld.mesh_instance(render_world, unit)
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if camera_mesh ~= nil then
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@@ -27,16 +17,9 @@ function Behavior.spawned(world, units)
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end
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function Behavior.update(world, dt)
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- -- Update all units
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end
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function Behavior.unspawned(world, units)
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- -- Cleanup
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- for uu = 1, #units do
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- if Data[world][units] then
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- Data[world][units] = nil
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- end
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- end
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end
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return Behavior
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