|
|
@@ -25,8 +25,8 @@ function UnitPreview:render(camera)
|
|
|
local camera_rot
|
|
|
|
|
|
if RenderWorld.sprite_instance(Thumbnail._rw, self._object._unit_id) then
|
|
|
- camera_pos = Vector3(0, 1, 0)
|
|
|
- camera_rot = Quaternion.look(Vector3.normalize(-camera_pos), Vector3(0, 0, 1))
|
|
|
+ camera_pos = Vector3.up()
|
|
|
+ camera_rot = Quaternion.look(Vector3.normalize(-camera_pos), Vector3.forward())
|
|
|
else
|
|
|
camera_pos = Vector3(1, 1, -1)
|
|
|
camera_rot = Quaternion.look(Vector3.normalize(-camera_pos))
|